In particular, OpenCL needs to allow shader_temp and function_temp
through because they're 100% real pointers.
Fixes piglit CL calls.cl
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7092>
Android porting of gen rules as per 22ffc05266 ("util: Move xxd.py to util")
Fixes the following building error:
ninja: error: 'external/mesa/src/compiler/glsl/xxd.py', needed by 'out/target/product/x86_64/gen/STATIC_LIBRARIES/libmesa_glsl_intermediates/glsl/float64_glsl.h', missing and no known rule to make it
Fixes: 22ffc05266 ("util: Move xxd.py to util")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7087>
Before 8e1b75b330 ("nir/algebraic: optimize iand/ior of (n)eq zero") this
optimization didn't need the use of umax/umin. VC4 HW supports only signed
integer max/min operations.
lower_umin and lower_umax are added to allow enabling previous optimizations
behaviour for this cases.
Fixes: 8e1b75b330 ("nir/algebraic: optimize iand/ior of (n)eq zero")
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7083>
On some systems it is problematic to have the shader cache enabled
by default. This adds a build option to support the disk cache but
keep it disabled unless the environment variable
MESA_GLSL_CACHE_DISABLE=false.
For example, on Chrome OS, Chrome already has it's own shader
disk cache implementation so it disables the mesa feature. Tests
do not want the shader disk cache enabled because it can cause
inconsistent performance results and the default 1GB for the
disk cache could lead to problems that require more effort to
work around. The Mesa shader disk cache is useful for VMs though,
where it is easy to configure the feature with environment
variables. With the current version of Mesa, Chrome OS would need
to have a system-wide environment variable to disable the disk
cache everywhere except where needed. More elegant to just build
Mesa with the cache feature disabled by default.
Reviewed-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6967>
After each end_primitive and at the end of the shader before emitting
set_vertex_and_primitive_count, we check if the primitive that is being
emitted has enough vertices or not, and we adjust the vertex and
primitive counters accordingly.
As a result, if the backend uses this option, the backend compiler
will not have to worry about discarding the unneeded vertices
and primitives.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6964>
Add an option to nir_lower_gs_intrinsics so that it can also track
the number of emitted vertices per primitive, not just the total
vertex count.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6964>
Add an option to nir_lower_gs_intrinsics which tells it to track
the number of emitted primitives, not just vertices. Additionally,
also make it per-stream.
Also rename the set_vertex_count intrinsic to
set_vertex_and_primitive_count.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6964>
Some GPUs can sample biplanar formats like NV12 natively, returning
the YUV values. Add a lowering type that uses that for sampling and
relies on existing colorspace conversions.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6693>
sys and string are unused, os is needed but not imported
fixes: 412472da5c
("glsl: Add utility to convert text files to C strings")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7034>
This was observed with the intel vulkan driver when running
dEQP-VK.spirv_assembly.instruction.compute.float32.comparison_1.modfstruct
with ubsan enabled.
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6728>
Fix defect reported by Coverity Scan.
Uninitialized pointer field (UNINIT_CTOR)
uninit_member: Non-static class member field location.path is not
initialized in this constructor nor in any functions that it calls.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6905>
LLVM loves take advantage of the fact that vec3s in OpenCL are 16B
aligned and so it can just read/write them as vec4s. This results in a
LOT of vec4->vec3 casts on loads and stores. One solution to this
problem is to get rid of all vec3 variables.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6871>
LLVM loves take advantage of the fact that vec3s in OpenCL are 16B
aligned so it can just read/write them as vec4s. This is questionably
legal except that it uses a xyz write-mask when it does it. The result
is a LOT of vec4->vec3 casts on loads and stores. This optimization
detects this case as well as other bit-cast cases and rewrites them to
get rid of the cast.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6871>
These are based on the ones which already existed in the load/store
vectorization pass but I made some improvements while moving them. In
particular,
1. They're both faster if the bit sizes are equal
2. The check is faster if old_bit_size > new_bit_size
3. The check now fails if it would use more than NIR_MAX_VEC_COMPONENTS
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6871>
Without this, it was checking bit size compatibility with bit sizes such
as 96 which is clearly invalid.
No shader-db changes on Ice Lake
Fixes: ce9205c03b "nir: add a load/store vectorization pass"
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6871>
This pass attempts to optimize three broad categories of memcpy:
1. Self-copies: These we can discard out-of-hand.
2. Vector copies: It doesn't matter what the vector size is or if the
source and destination have different vector types, it's still easy
enough to emit a load/store pair.
3. Tightly packed copies: In the case where a type is tightly packed
(no padding bits), we can replace the memcpy with a copy_deref
instruction which the optimizer is far better at handling.
This has proven capable of getting rid of many of the memcpy instances
in some rather gnarly OpenCL C kernels I've been looking at, even after
coming out of LLVM's optimizer.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6871>
In 9f3c595dfc, we attempted to handle casts in opt_find_array_copies
but missed a critical case. In particular, in the case where we begin
finding a copy but then encounter a cast, we need to discard everything
which might alias that cast.
Fixes: 9f3c595dfc "nir/find_array_copies: Handle cast derefs"
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6871>
The linker was adding all state vars as uniforms, doubling the storage size
for shaders using only builtin uniforms, which increased CPU overhead for
constant buffer uploads.
When this code was originally ported from the GLSL IR linker we forgot
to exclude builtins because the check was not done in the
add_uniform_to_shader class but rather a check was done when passing
variables to this class for processing.
Fixes: 664e4a610d ("glsl/nir: Fill in the Parameters in NIR linker")
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Tested-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6958>
Note, the aligned versions aren't handled specially yet.
The float16buffer capability is now at least partially supported after
this patch, so move it to be supported when kernels are supported.
v2 (Jason Ekstrand):
- A few cosmetic cleanups around type/base_type
- Rebased on top of the big SPIR-V SSA value rework
- Use the new version of the conversion helpers
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6945>
At that point in the function, we don't know if it's a load or a store
so calling it dest_type isn't really helpful. Also, we don't really
want the glsl_type; we want the base_type.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6945>
This is done for kernels via the new convert_alu_types intrinsic. For
Vulkan and OpenGL, we maintain the old path so that drivers don't have
to add that lowering pass.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6945>
This adds primarily two passes: One is a lowering pass which turns
these conversion intrinsics into a series of ALU ops. The other is an
optimization pass which attempt to simplify the conversion whenever
possible in the hopes that we can turn it into a "normal" conversion op
which doesn't need special treatment.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6945>
Most of these were originally written by Daniel Stone in the Microsoft
ClOn12 branch, reworked by Jesse Natalie, fixed by Boris Brezillon, and
possibly touched by others along the way. Unfortunately, none of that
is in the commit history thanks to living in the CLOn12 branch.
I ported them to mesa master and further reworked things for better
cosmetics. In particular,
1. They now live in a builder helper rather than in vtn_alu.c.
2. Instead of looping inside each builder helper, we just trust NIR
vector instructions to handle vectors.
3. Lots of re-arranging of the helpers for clarity, better asserting,
and better re-use with the upcoming lowering pass.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6945>
This new intrinsic is capable of handling the full range of conversions
from OpenCL including rounding modes and possible saturation. The
intention is that we'll emit this intrinsic directly from spirv_to_nir
and then lower it to ALU ops later.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6945>
We're about to introduce conversion ops which are going to want two
different types. We may as well just split the one we have rather than
end up with three. There are a couple places where this is mildly
inconvenient but most of the time I find it to actually be nicer.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6945>
It turns out I had missed a case in my enumeration of why everything
currently was vec4-aligned.
Fixes a simple testcase of loading from a vec3[2] array in freedreno with
IR3_SHADER_DEBUG=nouboopt.
Initial shader-db results look devastating:
total instructions in shared programs: 8019997 -> 12829370 (59.97%)
total cat6 in shared programs: 87683 -> 145840 (66.33%)
Hopefully this will recover once we introduce the i/o vectorizer, but that
was blocked on getting the vec3 case fixed.
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6612>