Haven't seen these tests flake, and we don't even run dEQP-GLES2 on G52
in CI anymore. (I still do local runs, and I don't see them flake
there.)
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11123>
We have CI, we're just a few tests away from conformance on v7, and
Midgard is just a few hundred tests behind. Given the branch point isn't
for another month, I think this is a good time to flip the switch.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11123>
Suboptimal but fixes KHR-GLES31.core.compute_shader.pipeline-post-xfb,
which is stubbornly still broken with memory barriers implemented and
cache flush jobs inserted. More investigation needed but probably not
right now.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11123>
This is inefficient but so far I see the DDK doing the same thing. Fixes
KHR-GLES31.core.shader_storage_buffer_object.advanced-usage-sync-vsfs
In the future we should look into cache flush jobs.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11123>
Transform feedback, SSBO writes, and image writes in particular can
affect this and have bad interactions. Fixes
KHR-GLES31.core.shader_atomic_counters.basic-usage-vs
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11123>
Instead just group the fields about validity into a simpler structure in
panfrost_resource. Panvk can do the same. Common code shouldn't be
thinking in terms of this 'larger' structure anyway.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11123>
Job type is alone with bitsize in the bottom byte of the addressed
worse, so if we use an 8-bit store we avoid the RMW complexity.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11123>
In actuality, this just shadows the crc_valid for pan_cs... the
data_valid checks are contained in the caller and just add noise.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11123>
CRC is intended for final render targets and especially for UI, not the
kind of things you'd mipmap. Meanwhile CRC only works for a single
level, meaning at any given point, half the CRC buffer would be wasted
for a full miptree.
"Arm Mali Best Practices Guide" tells developers that the DDK only
enables CRC for non-mipmapped resources (at least the Vulkan DDK), so
let's do the same, save some memory, and simplify our code.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11123>
Somehow XFB gets so little use we never noticed. Fixes:
KHR-GLES31.core.vertex_attrib_binding.basic-input-case9
KHR-GLES31.core.vertex_attrib_binding.basic-input-case11
KHR-GLES31.core.vertex_attrib_binding.basic-inputI-case2
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11123>
It's pointless and confuses the hardware. Fixes (on Bifrost)
KHR-GLES31.core.draw_buffers_indexed.color_masks
Yes, this is a silly edge case. Yes, we still have to handle it
correctly.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11123>
Based on a misunderstanding of how the scissor test works, and in
particular breaks transform feedback and SSBO writes from vertex
shaders.
Replace it with a moral equivalent to rasterizer_discard so vertex
shaders still run.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11123>
If we have per-draw state (vertex ID stuff), there's an ordering
mismatch. Fixes
dEQP-GLES31.functional.draw_base_vertex.draw_elements_instanced_base_vertex.builtin_variable.vertex_id
on Midgard, and I'm not sure why it was passing on Bifrost before. Also
should fix (on both architectures) DRAWID issues.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11123>
Ensures a valid schedule/regalloc is possible when vectors are used in
funny ways, as occurs in dEQP-GLES31 resulting in a scheduler hang (or
with prior patches, an RA failure).
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11123>
Technically we can stick the offset in the vertex ID attribute record,
but this is a faster way to get the test passing and Midgard perf?
what's that?
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11123>
You'd just get a blend shader anyway, and since they're not spec
requirements, let's not worry about backporting the Midgard lowerings.
Takes dEQP-GLES31.functional.fbo.color.tex2d.* on Midgard from crashing
to not supported.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11123>