Commit graph

328 commits

Author SHA1 Message Date
Vinson Lee
7e412a5d33 iris: Fix typos.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9382>
2021-03-15 00:01:30 +00:00
Dave Airlie
8027a7ba8a shader_info: convert textures_used to a bitset.
For now keep it a bitset of 1 32-bit dword.

Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9456>
2021-03-10 06:16:09 +10:00
Jason Ekstrand
117668b811 nir: Make nir_ssa_def_rewrite_uses take an SSA value
This commit replaces the new_src parameter of nir_ssa_def_rewrite_uses()
with an SSA def, removes nir_ssa_def_rewrite_uses_ssa(), and rewrites
all the users as needed.

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Acked-by: Alyssa Rosenzweig <alyssa@collabora.com>
Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9383>
2021-03-08 16:59:55 +00:00
Kenneth Graunke
3358c7125a iris: Use different shader uploaders for precompile vs. draw time
When we enable u_threaded_context, the pipe->create_*_state hooks
(precompile variants) are going to be called from one thread, while
iris_update_compiled_shaders (on-the-fly variants) are going to be
called from a driver thread.  BLORP shaders also happen from
clear, blit, and so on in the driver thread.

u_upload_mgr isn't thread-safe, so use an uploader for each purpose.

Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8964>
2021-03-04 13:59:21 -08:00
Kenneth Graunke
4c4a91abe5 iris: Reference the shader variant for last_vue_map as well
We call update_last_vue_map after updating the shaders, which compares
the new and old VUE maps.  Except...updating the shaders may have
dropped the last reference to the variant that ice->shaders.last_vue_map
belonged to, leading to a classic use-after-free.

Fix this by taking a reference to the variant for the last VUE stage,
so it stays around until we're done with it.

Fixes: 1afed51445 ("iris: Store a list of shader variants in the shader itself")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4311
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9143>
2021-02-19 18:49:19 +00:00
Kenneth Graunke
dcf6247fcb iris: Remove context from iris_disk_cache_retrieve
We don't use the context other than getting the screen and uploader.

Fixes: 84a38ec133 ("iris: Enable PIPE_CAP_SHAREABLE_SHADERS.")
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8922>
2021-02-11 20:51:18 +00:00
Kenneth Graunke
b65680d59f iris: Remove context from iris_create_uncompiled_shader
Nothing uses the context here, just the screen.

Fixes: 84a38ec133 ("iris: Enable PIPE_CAP_SHAREABLE_SHADERS.")
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8922>
2021-02-11 20:51:18 +00:00
Kenneth Graunke
cee922940b iris: Remove context from iris_compile_vs and friends
Instead, we pass the screen, an uploader, and a debug callback.

Fixes: 84a38ec133 ("iris: Enable PIPE_CAP_SHAREABLE_SHADERS.")
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8922>
2021-02-11 20:51:18 +00:00
Kenneth Graunke
730ce52104 iris: Remove context from iris_upload_shader()
Shaders are now shared across contexts, so we'd like to avoid requiring
access to a full context.  Instead, we pass the screen and an uploader
to use.

Fixes: 84a38ec133 ("iris: Enable PIPE_CAP_SHAREABLE_SHADERS.")
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8922>
2021-02-11 20:51:18 +00:00
Kenneth Graunke
979434639e iris: Remove context from iris_debug_recompile
This doesn't and shouldn't use the context.  It just wants a debug
callback to print things on.

Fixes: 84a38ec133 ("iris: Enable PIPE_CAP_SHAREABLE_SHADERS.")
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8922>
2021-02-11 20:51:18 +00:00
Kenneth Graunke
1afed51445 iris: Store a list of shader variants in the shader itself
We've traditionally stored shader variants in a per-context hash table,
based on a key with many per-stage fields.  On older hardware supported
by i965, there were potentially quite a few variants, as many features
had to be emulated in shaders, including things like texture swizzling.

However, on the modern hardware targeted by iris, our NOS dependencies
are much smaller.  We almost always guess the correct state when doing
the initial precompile, and so we have maybe 1-3 variants.  iris NOS
keys are also dramatically smaller (4 to 24 bytes) than i965's.

Unlike the classic world, Gallium also provides a single kind of object
for API shaders---pipe_shader_state aka iris_uncompiled_shader.  We can
simply store a list of shader variants there.  This makes it possible
to access shader variants across contexts, rather than compiling them
separately for each context, which better matches how the APIs work.

To look up variants, we simply walk the list and memcmp the keys.
Since the list is almost always singular (and rarely ever long),
and the keys are tiny, this should be quite low overhead.

We continue storing internally generated shaders for BLORP and
passthrough TCS in the per-context hash table, as they don't have
an associated pipe_shader_state / iris_uncompiled_shader object.
(There can also be many BLORP shaders, and the blit keys are large,
so having a hash table rather than a list makes sense there.)

Because iris_uncompiled_shaders are shared across multiple contexts,
we do require locking when accessing this list.  Fortunately, this
is a per-shader lock, rather than a global one.  Additionally, since
we only append variants to the list, and generate the first one at
precompile time (while only one context has the uncompiled shader),
we can assume that it is safe to access that first entry without
locking the list.  This means that we only have to lock when we
have multiple variants, which is relatively uncommon.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7668>
2021-01-29 06:26:29 +00:00
Kenneth Graunke
578cd00d93 iris: Refcount shader variants
There is a small gap of time where the currently bound uncompiled
shaders, and compiled shader variant, are out of sync.  Specifically,
between pipe->bind_*_state() and the next draw.

Currently, shaders variants live entirely within a single context,
and when deleting an iris_uncompiled_shader, we check if any of its
variants are currently bound, and defer deleting those until the next
iris_update_compiled_shaders() hook runs and binds new shaders to
replace them.  (This is due to the time gap between binding new
uncompiled shaders, and updating variants at draw time when we have
the required NOS in place.)

This works pretty well in a single context world.  But as we move to
share compiled shader variants across multiple contexts, it breaks down.
When deleting a shader, we can't look at all contexts to see if its
variants are bound anywhere.  We can't even quantify whether those
contexts will run a future draw any time soon, to update and unbind.

One fairly crazy solution would be to delete the variants anyway, and
leave the stale pointers to dead variants in place.  This requires
removing any code that compares old and new variants.  Today, we do
that sometimes for seeing if the old/new shaders toggled some feature.
Worse than that, though, we don't just have to avoid dereferences, we'd
have to avoid pointer comparisons.  If we free a variant, and quickly
allocate a new variant, malloc may return the same pointer.  If it's
for the same shader stage, we may get a new different program that has
the same pointer as a previously bound stale one, causing us to think
nothing had changed when we really needed to do updates.  Again, this
is doable, but leaves the code fragile - we'd have to guard against
future patches adding such checks back in.

So, don't do that.  Instead, do basic reference counting.  When a
variant is bound in a context, up the reference.  When it's unbound,
decrement it.  When it hits zero, we know it's not bound anywhere and
is safe to delete, with no stale references.  This ends up being
reasonably cheap anyway, since the atomic is usually uncontested.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7668>
2021-01-29 06:26:29 +00:00
Kenneth Graunke
97fbe2d45f iris: Move VS draw parameter dirty flagging to iris_bind_vs_state
Now that we're looking at shader info system values rather than
vs_prog_data, there's no reason we have to do this when updating
the shader variants.  We can simply check it when binding a new
shader from the API point of view.

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8759>
2021-01-29 01:24:14 +00:00
Kenneth Graunke
fdbb5d4dd9 iris: Minor code restyling in iris_bind_vs_state
We'll be adding more code here shortly, this will make it easier.

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8759>
2021-01-29 01:24:14 +00:00
Kenneth Graunke
ddfdd94468 iris: Use shader_info rather than vs_prog_data for draw parameter checks
brw_compile_vs sets the vs_prog_data fields based on the NIR program's
system values read info field.  We can use that directly, enabling more
cleanups in the next patches.

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8759>
2021-01-29 01:24:14 +00:00
Kenneth Graunke
f45d77038b iris: Move the URB size checks into iris_update_compiled_xs
Instead of looping over all stages and re-accessing prog_data at the
end, we can just move the URB size check into iris_update_compiled_xs,
in the new != old block, where we know the shader changed - plus where
we're disabling tessellation.  We already have the prog_data handy in
these cases, with a bit less pointer chasing.

Improves performance in Piglit's drawoverhead microbenchmark
(#63: DrawArrays, no state change) by 4.07856% +/- 0.540517% (n=850).

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8721>
2021-01-27 18:30:54 +00:00
Kenneth Graunke
939bc0c588 iris: Reconfigure the URB only if it's necessary or possibly useful
Reconfiguring the URB partitioning is likely to cause shader stalls,
as the dividing line between each stage's section of memory is moving.
(Technically, 3DSTATE_URB_* are pipelined commands, but that mostly
means that the command streamer doesn't need to stall.)  So it should
be beneficial to update the URB configuration less often.

If the previous URB configuration already has enough space for our
current shader's needs, we can just continue using it, assuming we
are able to allocate the maximum number of URB entries per stage.
However, if we ran out of URB space and had to limit the number of
URB entrties for a stage, and the per-entry size is larger than we
need, we should reconfigure it to try and improve concurrency.

So, we begin tracking the last URB configuration in the context,
and compare against that when updating shader variants.

Cuts 36% of the URB reconfigurations (excluding BLORP) from a
Shadow of Mordor trace, and 46% from a GFXBench Manhattan 3.0 trace.

One nice thing is that this removes the need to look at the old
prog_data when updating shaders, which should make it possible to
unbind shader variants without causing spurious URB updates.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8721>
2021-01-27 18:30:54 +00:00
Caio Marcelo de Oliveira Filho
9f3d5e99ea compiler: Use util/bitset.h for system_values_read
It is currently a bitset on top of a uint64_t but there are already
more than 64 values.  Change to use BITSET to cover all the
SYSTEM_VALUE_MAX bits.

Cc: mesa-stable
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Acked-by: Jesse Natalie <jenatali@microsoft.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Acked-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8585>
2021-01-26 20:20:47 +00:00
Francisco Jerez
e2c5ef6cd6 intel/gen12: Fix memory corruption issues in fused Gen12 parts.
According to the BSpec page for MEDIA_VFE_STATE, on Gen12 platforms
"if a fused configuration has fewer threads than the native POR
configuration, the scratch space allocation is based on the number of
threads in the base native POR configuration".  However we currently
use the subslice count from devinfo->num_subslices[0], which only
includes the subslices currently enabled by the platform fusing.  This
leads to scratch space underallocation and occasional hangs.

The problem is likely to affect most Gen12 GPUs with less than 96 EUs.
GFXBench5 Aztec Ruins is able to reproduce the issue fairly reliably.

Fixes: 9e5ce30da7 "intel: fix the gen 12 compute shader scratch IDs"
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8636>
2021-01-26 00:01:27 +00:00
Kenneth Graunke
0f9f625089 iris: Refactor iris_debug_recompile interface to take a shader.
This simplifies each call site slightly and will save some interface
churn in the next rework.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8634>
2021-01-22 00:20:27 +00:00
Christian Gmeiner
3d9c5d8a7d iris: use intrinsic builders
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8295>
2021-01-06 14:34:41 +00:00
Jason Ekstrand
cdc546ae7f iris: Flush caches based on brw_compiler::indirect_ubos_use_sampler
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7230>
2020-10-20 19:54:29 +00:00
Kenneth Graunke
02fe825a61 isl, anv, iris: Add a centralized helper to select MOCS based on usage
On Gen12+, we can enable additional caches in certain usage situations.
This routes that decision making to a central place in ISL, based on
surface usage flags, and updates both drivers to use it.  (i965 doesn't
need to change because it doesn't support Gen12.)

We continue handling the "external" decision via an anv_mocs() wrapper
for now, since we store that flag in anv_bo, which isl doesn't know
about.  (We could introduce an ISL_SURF_USAGE_EXTERNAL, but I'm not
actually sure that would be cleaner.)

This patch should not have any functional nor performance effects, as
we continue selecting the exact same MOCS values for now.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7104>
2020-10-19 19:18:11 +00:00
Jason Ekstrand
6be2bbec6d Revert "iris: Use the data cache for indirect UBO pulls"
This reverts commit 3b784370c3.

This fixes a 30% performance regression in Manhattan 3.1 on Icelake.

Fixes: 3b784370c3 "iris: Use the data cache for indirect UBO pulls"
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7173>
2020-10-15 20:53:05 +00:00
Jason Ekstrand
3b784370c3 iris: Use the data cache for indirect UBO pulls
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3932>
2020-10-08 01:17:11 -05:00
Jason Ekstrand
9df9f940f0 iris: Add support for load_work_dim as a system value
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7047>
2020-10-07 16:01:31 -05:00
Jason Ekstrand
67ee9c5f55 iris: Handle runtime-specified local memory size
The value specified in pipe_compute_state is in addition to the implicit
value computed by NIR.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7047>
2020-10-07 16:01:31 -05:00
Marcin Ślusarz
e6d26fbf3d iris: drop likely/unlikely around INTEL_DEBUG
It's included in declaration of INTEL_DEBUG.

Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6732>
2020-10-06 18:43:07 +00:00
Jason Ekstrand
9750164c09 nir: Rename get_buffer_size to get_ssbo_size
This makes it explicit that this intrinsic is only for SSBOs.  For the
v3dv driver, we'll be adding a get_ubo_size intrinsic and we want to be
able to distinguish between the two.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6812>
2020-09-22 13:34:12 +00:00
Eric Anholt
cc431f48f9 iris: Add missing range_base/range to our nir_load_ubos.
Fixes: f3b33a5a35 ("nir: Add a range_base+range to nir_intrinsic_load_ubo().")
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Clayton Craft <clayton.a.craft@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6654>
2020-09-08 23:52:26 +00:00
Jason Ekstrand
536727c465 iris: Patch constant data pointers into shaders
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6244>
2020-09-02 19:48:44 +00:00
Jason Ekstrand
b4b39b802b iris: Normalize all compute shaders to MESA_SHADER_COMPUTE
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6405>
2020-08-21 22:49:54 +00:00
Jason Ekstrand
65eeb06a7f iris: Upload kernel inputs with system values
Clover doesn't upload a cbuf0 but instead provides the kernel inputs as
part of the pipe_grid.  The most obvious thing to do is to upload them
along with system values.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6280>
2020-08-12 10:11:06 +00:00
Jason Ekstrand
f5e7be386f iris: Copy dest size from the original intrinsic in setup_uniforms
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6280>
2020-08-12 10:11:06 +00:00
Jason Ekstrand
6dfe41c54e iris: Add a kernel_input_size field for compiled shaders
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6280>
2020-08-12 10:11:06 +00:00
Jason Ekstrand
8d62735b47 iris: Add support for serialized NIR
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6280>
2020-08-12 10:11:06 +00:00
Kenneth Graunke
128cbcd3a7 iris: Delete shader variants when deleting the API-facing shader
We were space-leaking iris_compiled_shader objects, leaving them around
basically forever - long after the associated iris_uncompiled_shader was
deleted.  Perhaps even more importantly, this left the BO containing the
assembly referenced, meaning those were never reclaimed either.  For
long running applications, this can leak quite a bit of memory.

Now, when freeing iris_uncompiled_shader, we hunt down any associated
iris_compiled_shader objects and pitch those (and their BO) as well.

One issue is that the shader variants can still be bound, because we
haven't done a draw that updates the compiled shaders yet.  This can
cause issues because state changes want to look at the old program to
know what to flag dirty.  It's a bit tricky to get right, so instead
we defer variant deletion until the shaders are properly unbound, by
stashing them on a "dead" list and tidying that each time we try and
delete some shader variants.

This ensures long running programs delete their shaders eventually.

Fixes: ed4ffb9715 ("iris: rework program cache interface")
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6075>
2020-07-29 11:34:01 -07:00
Jason Ekstrand
5c5555a862 nir: Add a find_variable_with_[driver_]location helper
We've hand-rolled this loop 10 places and those are just the ones I
found easily.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5966>
2020-07-29 17:38:58 +00:00
Jason Ekstrand
d70fff99c5 nir: Use a single list for all shader variables
Instead of having separate lists of variables, roughly sorted by mode,
use a single list for all shader-level NIR variables.  This makes a few
list walks a bit longer here and there but list walks aren't a very
common thing in NIR at all.  On the other hand, it makes a lot of things
like validation, printing, etc. way simpler.  Also, there are a number
of cases where we move variables from inputs/outputs to globals and this
makes it way easier because we no longer have to move them between
lists.  We only have to deal with that if moving them from the shader to
a nir_function_impl.

Reviewed-by: Rob Clark <robdclark@chromium.org>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5966>
2020-07-29 17:38:58 +00:00
Jason Ekstrand
2956d53400 nir: Add nir_foreach_shader_in/out_variable helpers
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5966>
2020-07-29 17:38:57 +00:00
Arcady Goldmints-Orlov
04f77595f0 intel/compiler: Always apply sample mask on Vulkan.
With OpenGL, shader writes to the sample mask are ignored when not
rendering to a multisample render target. However, on Vulkan, writes to
the sample mask have still have their effect in that case.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3016

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5156>
2020-06-19 20:24:11 -05:00
Jason Ekstrand
27b7b89922 iris: Better handle metadata in NIR passes
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5171>
2020-06-11 05:08:12 +00:00
Francisco Jerez
46183a999b iris: Extend iris_context dirty state flags to 128 bits.
We're nearly out of dirty bits, and some patches pending review on
GitLab no longer apply due to that.  Make room for them by splitting
off shader stage-specific bits into a separate stage_dirty mask.

An alternative would be to split compute-related bits into a separate
mask, but that would prevent the '<< stage' indexing done in various
parts of the driver from working.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5279>
2020-06-03 22:22:19 +00:00
Caio Marcelo de Oliveira Filho
46b428074f iris, i965: Drop max_variable_local_size
This was used to decide which SIMD width to generate code for
ARB_compute_variable_group_size.  Now that compiler will generate
multiple SIMD widths, this information is unused.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5142>
2020-05-27 18:16:31 -07:00
Axel Davy
522bd414f3 ttn: Add new allow_disk_cache parameter
For now this parameter doesn't do anything.
It means the implementation is allowed to use
a cache on disk.

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4993>
2020-05-13 19:43:05 +00:00
Caio Marcelo de Oliveira Filho
33c61eb2f1 iris: Implement ARB_compute_variable_group_size
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4794>
2020-05-01 12:50:37 -07:00
Caio Marcelo de Oliveira Filho
e645bc6939 intel: Let drivers call brw_nir_lower_cs_intrinsics()
The motivating factor is: this lowering may cause
nir_intrinsic_load_local_group_size intrinsics to be added to the
shader, and by moving this around we make possible for the drivers to
lower that intrinsic by themselves.

Iris will do just that in a later patch for implementing variable
group size.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4794>
2020-05-01 12:50:37 -07:00
Mike Blumenkrantz
91375f13ce iris: move iris_vtable to iris_screen
instead of inlining this into every context, now a struct is used in the screen
struct to reduce memory usage and simplify a couple of the methods

Closes: https://gitlab.freedesktop.org/kwg/mesa/-/issues/6
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4376>
2020-04-29 16:59:45 +00:00
Caio Marcelo de Oliveira Filho
9ff55621d9 iris: Stop using cs_prog_data->threads
This is a preparation for dropping this field since this value is
expected to be calculated by the drivers now for variable group size
case.  And also the field would get in the way of brw_compile_cs
producing multiple SIMD variants (like FS).

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4504>
2020-04-09 19:23:12 -07:00
Caio Marcelo de Oliveira Filho
c54fc0d07b intel/compiler: Replace cs_prog_data->push.total with a helper
The push.total field had three values but only one was directly
used (size).  Replace it with a helper function that explicitly takes
the cs_prog_data and the number of threads -- and use that in the
drivers.

This is a preparation for ARB_compute_variable_group_size where the
number of threads (hence the total size for push constants) is not
defined at compile time (not cs_prog_data->threads).

Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4504>
2020-04-09 19:23:12 -07:00