Commit graph

2108 commits

Author SHA1 Message Date
Kenneth Graunke
0cb90fcfbd glsl: Allow duplicate layout qualifiers with 420pack.
The new 4.20 rules explicitly allow multiple layout(...) sections.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-07-18 16:57:22 -07:00
Kenneth Graunke
89f75e7e7b glsl: Disable ordering checks on most qualifiers for 420pack.
This makes the compiler accept invariant, storage, layout, and
interpolation qualifiers in any order when ARB_shading_language_420pack
is enabled.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-07-18 16:57:22 -07:00
Kenneth Graunke
48e3bd33dc glsl: Handle most qualifier ordering in C code rather than the grammar.
The GL_ARB_shading_language_420pack extension/GLSL 4.20 allow qualifiers
to be specified in (basically) any order.  In order to support this, we
can't hardcode the ordering restrictions in the grammar.

This patch alters the grammar to accept invariant, storage, layout, and
interpolation qualifiers in any order, but adds C code to enforce the
ordering requirements.  In the 420pack case, we should be able to simply
skip the error checks.

As a bonus, this also lets us generate decent error messages, rather
than Bison's awful "unexpected TOKEN" errors.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-07-18 16:57:22 -07:00
Kenneth Graunke
1b719df14d glsl: Add a new ast_type_qualifier::has_auxiliary_storage() method.
"Auxiliary storage qualifiers" is the new term given to "centroid",
"patch", and "sample" by GLSL 4.20/GL_ARB_shading_language_420pack.

Even though we only support "centroid", it's useful to add this now
so that all auxiliary storage qualifiers get handled in the right places
once they're eventually supported.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-07-18 16:57:22 -07:00
Kenneth Graunke
eb30af51d6 glsl: Add a new ast_type_qualifier::has_storage() method.
This makes it easy to check if any storage qualifiers are set.

"centroid" is not considered a storage qualifier.  In the old language
rules, you can't specify "centroid" by itself; it's always "centroid
in", "centroid out", or "centroid varying."  So one of the other storage
qualifiers will always be set; there's no need to specifically check for
centroid.

In the new 4.20 rules, centroid is an auxiliary storage qualifier, not a
storage qualifier.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-07-18 16:57:22 -07:00
Kenneth Graunke
7cef2b22b8 glsl: Add a new ast_type_qualifier::has_layout() method.
This makes it easy to check if any layout qualifiers are set.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-07-18 16:57:21 -07:00
Fabian Bieler
6368478712 glsl/linker: Use correct array length when linking inter-stage uniforms and varyings.
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Fabian Bieler <fabianbieler@fastmail.fm>
2013-07-18 14:12:44 -07:00
Jonathan Liu
2da0bd0526 builtin_compiler/build: Avoid using libtool if cross compiling
Adds the dependencies of builtin_compiler as sources when cross
compiling instead of using libtool to share compilation with src/glsl.
The builtin_compiler executable is built for the host when cross
compiling so it doesn't make sense to share compilation with src/glsl
built for the target in this case.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44618
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Jonathan Liu <net147@gmail.com>
2013-07-18 13:54:20 -07:00
Vinson Lee
21f97446f4 glsl: Remove comma at end of enumerator list.
Fixes this build error on OpenBSD 5.3.

In file included from ../../src/mesa/main/ff_fragment_shader.cpp:53:
./../glsl/ir_optimization.h:64: error: comma at end of enumerator list

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
2013-07-17 20:57:54 -07:00
Kenneth Graunke
00d32cd5b4 glsl: Fix absurd whitespace conventions in the parser.
Historically, we indented grammar production rules with a single 8-space
tab, but code inside of blocks used Mesa's 3-space indents.

This meant when editing code, you had to use an 8-space tab for the
first level of indentation, and 3-spaces after that.  Unless you
specifically configure your editor to understand this, it will get the
indentation wrong on every single line you touch, which quickly devolves
into a colossal waste of time.

It's also inconsistent with every other file in the entire project.

This patch removes all tabs and moves to a consistent 3-space indent.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2013-07-16 11:31:58 -07:00
Kenneth Graunke
4ab7fc9ec3 glsl: Fail the build if the grammar contains shift/reduce errors.
When working on a parser, it's very easy to accidentally introduce
new shift/reduce conflicts.  Failing the build guarantees they'll
be noticed and fixed.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2013-07-16 11:31:58 -07:00
Kenneth Graunke
73620709c9 glsl: Silence the last shift/reduce conflict warning in the grammar.
The single remaining shift/reduce conflict was the classic ELSE problem:

  292 selection_rest_statement: statement . ELSE statement
  293                         | statement .

    ELSE  shift, and go to state 479

    ELSE      [reduce using rule 293 (selection_rest_statement)]
    $default  reduce using rule 293 (selection_rest_statement)

The correct behavior here is to shift, which is what happens by default.
However, resolving it explicitly will make it possible to fail the build
on new errors, making them much easier to detect.

The classic way to solve this is to use right associativity:
http://www.gnu.org/software/bison/manual/html_node/Non-Operators.html

Since there is no THEN token in GLSL, we need to fake one.  %right THEN
creates a new terminal symbol; the %prec directive says to use the
precedence of that terminal.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2013-07-16 11:31:58 -07:00
Vinson Lee
fa7829c36b glsl: Initialize ast_jump_statement::opt_return_value.
opt_return_value was not initialized if mode != ast_return.

Fixes "Uninitialized pointer field" defect reported by Coverity.

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
2013-07-16 09:03:02 -07:00
Matt Turner
c889df3fbe glsl: Reject C-style initializers with unknown types.
_mesa_ast_set_aggregate_type walks through declarations initialized with
C-style aggregate initializers and stops when it runs out of LHS
declarations or RHS expressions.

In the example

   vec4 v = {{{1, 2, 3, 4}}};

_mesa_ast_set_aggregate_type would not recurse into the subexpressions
(since vec4s do not contain types that can be initialized with an
aggregate initializer) to set their <constructor_type>s. Later in ::hir
we would dereference the NULL pointer and segfault.

If <constructor_type> is NULL in ::hir we know that the LHS and RHS
were unbalanced and the code is illegal.

Arrays, structs, and matrices were unaffected.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2013-07-15 13:02:36 -07:00
Paul Berry
7706e52b25 glsl: Rework builtin_variables.cpp to reduce code duplication.
Previously, we had a separate function for setting up the built-in
variables for each combination of shader stage and GLSL version
(e.g. generate_110_vs_variables to generate the built-in variables for
GLSL 1.10 vertex shaders).  The functions called each other in ad-hoc
ways, leading to unexpected inconsistencies (for example,
generate_120_fs_variables was called for GLSL versions 1.20 and above,
but generate_130_fs_variables was called only for GLSL version 1.30).
In addition, it led to a lot of code duplication, since many varyings
had to be duplicated in both the FS and VS code paths.  With the
advent of geometry shaders (and later, tessellation control and
tessellation evaluation shaders), this code duplication was going to
get a lot worse.

So this patch reworks things so that instead of having a separate
function for each shader type and GLSL version, we have a function for
constants, one for uniforms, one for varyings, and one for the special
variables that are specific to each shader type.

In addition, we use a class, builtin_variable_generator, to keep track
of the instruction exec_list, the GLSL parse state, commonly-used
types, and a few other variables, so that we don't have to pass them
around as function arguments.  This makes the code a lot more compact.

Where it was feasible to do so without introducing compilation errors,
I've also gone ahead and introduced the variables needed for
{ARB,EXT}_geometry_shader4 style geometry shaders.  This patch takes
care of everything except the GS variable gl_VerticesIn, the FS
variable gl_PrimitiveID, and GLSL 1.50 style geometry shader inputs
(using the gl_in interface block).  Those remaining features will be
added later.

I've also made a slight nomenclature change: previously we used the
word "deprecated" to refer to variables which are marked in GLSL 1.40
as requiring the ARB_compatibility extension, and are marked in GLSL
1.50 onward as requiring the compatibilty profile.  This was
misleading, since not all deprecated variables require the
compatibility profile (for example gl_FragData and gl_FragColor, which
have been deprecated since GLSL 1.30, but do not require the
compatibility profile until GLSL 4.20).  We now consistently use the
word "compatibility" to refer to these variables.

This patch doesn't introduce any functional changes (since geometry
shaders haven't been enabled yet).

Reviewed-by: Matt Turner <mattst88@gmail.com>

v2: Rename "typ" -> "type".  Add blank line between inline functions
and declarations in builtin_variable_generator class.  Use the
standard comment "/* FALLTHROUGH */" for compatibility with static
code analysis tools.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-07-15 09:35:28 -07:00
Paul Berry
428e030210 glsl: Fix lower_named_interface_blocks to account for dereferences of consts.
In certain rare cases (such as those involving dereference of a
literal constant array of structs),
flatten_named_interface_blocks_declarations's rvalue visitor may be
invoked on an ir_dereference_record whose variable_referenced() method
returns NULL.

Check for this case to avoid a segfault.

Prevents crashes in piglit tests
{vs,fs}-deref-literal-array-of-structs.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2013-07-15 07:59:52 -07:00
Paul Berry
b2265db8e7 glsl: Don't allow vertex shader input arrays until GLSL 1.50.
Vertex shader inputs are not allowed to be arrays until GLSL 1.50.  We
were accidentally enabling them for GLSL 1.40 (although we haven't
written any tests for them, so it's not clear whether they actually
work).

NOTE: although this is a simple bug fix, it probably isn't sensible to
cherry-pick it to stable release branches, since its only effect is to
cause incorrectly-written shaders to fail to compile.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-07-15 07:50:47 -07:00
Vinson Lee
be8d787873 glsl: Initialize ast_aggregate_initializer::constructor_type.
Fixes "Uninitialized pointer field" defect reported by Coverity.

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-07-12 18:42:46 -07:00
Paul Berry
c6bfe62e21 glsl: Make gl_TexCoord compatibility-only
gl_TexCoord was deprecated in GLSL 1.30.  In GLSL 1.40 it was marked
as ARB_compatibility-only, and in GLSL 1.50 and above it was marked as
only appearing in the compatibility profile.  It has never appeared in
GLSL ES.

However, Mesa erroneously included it in all desktop versions of GLSL,
even versions 1.40 and 1.50 (which do not currently support the
compatibility profile).  This patch makes gl_TexCoord available in the
compatibility profile (and GLSL versions 1.30 and prior) only.

NOTE: although this is a simple bug fix, it probably isn't sensible to
cherry-pick it to stable release branches, since its only effect is to
cause incorrectly-written shaders to fail to compile.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-07-12 18:18:49 -07:00
Paul Berry
8f51d68f8c glsl ES: Fix magnitude of gl_MaxVertexUniformVectors.
Previously, we set it equal to MaxVertexUniformComponents.  It should
be MaxVertexUniformComponents / 4.

NOTE: This is a candidate for the stable branches.

Cc: mesa-stable@lists.freedesktop.org

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-07-12 18:18:48 -07:00
José Fonseca
649ef4da30 glsl: Avoid variable length arrays.
They are a non-standard GCC extension that's not widely supported by
other C/C++ compilers.

Use a dynamic array instead.

Trivial. Should fix the MSVC build.
2013-07-12 09:28:22 +01:00
Matt Turner
1b0d6aef03 glsl: Add support for C-style initializers.
Required by GL_ARB_shading_language_420pack.

Parts based on work done by Todd Previte and Ken Graunke, implementing
basic support for C-style initializers of arrays.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-07-11 20:58:59 -07:00
Matt Turner
ae79e86d4c glsl: Add infrastructure for aggregate initializers.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-07-11 20:58:59 -07:00
Matt Turner
8d45caaeba glsl: Add an is_declaration field to ast_struct_specifier.
Will be used in a later commit to differentiate between a structure type
declaration and a variable declaration of a struct type. I.e., the
difference between

   struct S { float x; }; (is_declaration = true)

and

   S s;                   (is_declaration = false)

Also note that is_declaration = true for

   struct S { float x; } s;

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-07-11 20:58:59 -07:00
Matt Turner
5df807b06f glsl: Track structs' ast_type_specifiers in symbol table.
Will be used in a future commit. An ast_type_specifier is stored (rather
than an ast_struct_specifier) with the idea that we may have more
general uses for this in the future. struct names are prefixed with
'#ast.' to avoid collisions with the glsl_types in the symbol table.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-07-11 20:58:59 -07:00
Matt Turner
e641b5fbee glsl: Add process_vec_mat_constructor() function.
Based largely on process_array_constructor().

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-07-11 20:58:59 -07:00
Matt Turner
af2987d5b6 glsl: Separate code into process_record_constructor().
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-07-11 20:58:59 -07:00
Matt Turner
a760c73853 glsl: Add copy-constructor for ast_struct_specifier.
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-07-11 20:58:59 -07:00
Matt Turner
43757135b2 glsl: Add a constructor for ast_type_specifier.
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-07-11 20:58:58 -07:00
Matt Turner
b85f0c5121 glsl: Clean up and clarify comment explaining initializer rules.
Reviewed-by: Ian Romanick <ian.d.romainck@intel.com>
2013-07-11 20:58:58 -07:00
Matt Turner
ce2464a8a7 glsl: Change type of is_array to bool.
Reviewed-by: Ian Romanick <ian.d.romainck@intel.com>
2013-07-11 20:58:58 -07:00
Matt Turner
361206771c glsl: Add a comment to note what an exec_list is a list of.
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Ian Romanick <ian.d.romainck@intel.com>
2013-07-11 20:58:58 -07:00
Matt Turner
46b74ca7bc glsl: Fix inverted conditional in error message.
The code float a[2] = float[2]( 3.4, 4.2, 5.0 ); previously generated
this:

   error: array constructor must have at least 2 parameters

when in fact it requires exactly two.

Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Ian Romanick <ian.d.romainck@intel.com>
2013-07-11 20:58:58 -07:00
Matt Turner
9749d96817 glsl: Add missing return error_value(ctx) in error path.
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Ian Romanick <ian.d.romainck@intel.com>
2013-07-11 20:58:58 -07:00
Matt Turner
e117eda251 glsl: Remove unnecessary #include from ast_type.cpp.
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Ian Romanick <ian.d.romainck@intel.com>
2013-07-11 20:58:58 -07:00
Chia-I Wu
93742d9757 glsl/build: build builtin_compiler with VISIBILITY_CFLAGS
libglslcore.la and libglcpp.la that are built with builtin_compiler are also
linked to by drivers not using libdricore.  Since there is no public symbol in
them, it is better to mark all symbols hidden.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-07-12 09:42:25 +08:00
Matt Turner
08c90f651b glsl: Add comment explaining "row_major" parsing.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-07-11 16:22:07 -07:00
Matt Turner
14ed9018de glsl: Mark "row_major" as not a reserved word in GLSL ES 3.0.
We mark ARB_uniform_buffer_object as enabled under ES 3 since it
contains that functionality, which tricked the compiler into tokenizing
"row_major".

Acked-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-07-11 16:22:07 -07:00
Matt Turner
c30948517e glsl: Remove outdated FINISHME comment.
Explicit index support was added by commit 1256a5dc.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-07-11 16:22:07 -07:00
Emil Velikov
f0260f4e3d glsl: Silence unused variable warning in the release build
Resolves the following gcc warning

 opt_flip_matrices.cpp:84:32: warning: unused variable 'deref'

v2: keep the variable, but wrap it in a ifndef NDEBUG block
    (suggested by Ian)

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-07-08 19:08:42 -07:00
Emil Velikov
4df6823f21 glsl/ast: Silence uninitialized variable warnings in the release build
Resolves the following gcc warnings

 warning: 'iface_type_name' may be used uninitialized in this function
 warning: 'var_mode' may be used uninitialized in this function

Note: The variables are initialised to UNKNOWN and ir_var_auto

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-07-08 19:08:30 -07:00
Matt Turner
ba7b60d3e4 glsl: Allow non-constant expression initializers of const-qualified vars.
Required by ARB_shading_language_420pack.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-07-08 12:46:56 -07:00
José Fonseca
9b6788eb15 glsl: Ensure snprintf is defined on MSVC builds.
Should fix:

  src\glsl\opt_dead_builtin_varyings.cpp(244) : error C3861: 'snprintf': identifier not found
  ...
2013-07-03 08:26:08 +01:00
Marek Olšák
30c3e8718d mesa,glsl,gallium: remove GLSLSkipStrictMaxVaryingLimitCheck and dependencies
Not needed with do_dead_builtin_varyings.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-07-02 17:02:14 +02:00
Marek Olšák
b3d8b4c0b4 glsl/linker: eliminate unused and set-but-unused built-in varyings
This eliminates built-in varyings such as gl_Color, gl_SecondaryColor,
gl_TexCoord, and gl_FogFragCoord if they are unused by the next stage or
not written at all (e.g. gl_TexCoord elements). The gl_TexCoord array is
broken down into separate vec4s if needed.

v2: - use a switch statement in varying_info_visitor::visit(ir_variable*)
    - use snprintf
    - disable the optimization for GLES2

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-07-02 17:02:14 +02:00
Marek Olšák
3c555827c3 glsl/linker: check against varying limit after unused varyings are eliminated
We counted even the varyings which were later eliminated, which was
suboptimal.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-07-02 17:02:14 +02:00
Marek Olšák
284d954912 glsl/linker: link shaders in the opposite order (from fragment to vertex)
This ensures that inter-shader outputs and inputs are properly eliminated
across 3 or more shader stages. The behavior is unchanged with 2 or less
shader stages.

For example, elimination of unused FS inputs causes elimination of matching
GS outputs, which causes elimination of the GS inputs that were needed for
evaluation of the eliminated GS outputs, which causes elimination of
matching VS outputs. An unused FS input is all that's needed to trigger
this chain reaction.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-07-02 17:02:14 +02:00
Marek Olšák
030ca230e2 mesa: renumber shader indices according to their placement in pipeline
See my explanation in mtypes.h.

v2: don't do this in gallium
v3: also updated the comment at the gl_shader_type definition

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-07-02 17:02:14 +02:00
Kenneth Graunke
15ca0ca1b6 glsl/builtins: Fix ARB_texture_cube_map_array built-in availability.
This patch adds texture() for isamplerCubeArray and usamplerCubeArray,
which were entirely missing.

It also makes texture() with a LOD bias fragment shader specific.  The
main GLSL specification explicitly says that texturing with LOD bias
should not be allowed for vertex shaders.

Affects Piglit's ARB_texture_cube_map_array/compiler/tex_bias-01.vert.
which tries to use bias in a vertex shader.  Currently, it expects this
to pass (so this patch regresses the test), but I've sent a patch to
reverse the expected behavior (so this patch would fix the updated test):
http://lists.freedesktop.org/archives/piglit/2013-June/006123.html

NOTE: This is a candidate for stable branches.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2013-07-02 01:01:30 -07:00
Vinson Lee
def634979d glsl: Initialize member variable is_ubo_var in constructor.
Fixes "Uninitialized scalar field" defect reported by Coverity.

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-06-27 21:51:32 -07:00