Shader info is needed for mesh in linking (in nir_lower_io_to_scalar_early,
see commit 5e144454) and will be needed once MR !17622 (anv: work around
for per-prim attributes corruption) lands.
We still need to call nir_shader_gather_info in anv_pipeline_lower_nir,
because the information got stale between anv_graphics_pipeline_load_nir
and anv_pipeline_lower_nir. Some examples:
- some FS inputs were marked as per-primitive during linking
(brw_nir_link_shaders) affecting per_primitive_inputs mask
- some inputs and outputs were removed, because they are not used
(nir_remove_unused_varyings) affecting outputs_written and inputs_read
This fixes func.mesh.ext.outputs.per_primitive.unused crucible test on DG2.
(I didn't know this test wasn't fixed by 5e144454, because I was testing
with !17622 merged-in, which added its own nir_shader_gather_info before
nir_lower_io_to_scalar_early).
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21787>
Before SLM fence compiler needs to insert SYNC.ALLWR in order to avoid
the SLM data race.
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22050>
.lava-test hidden job was setting the HWCI_TEST_SCRIPT variable to deqp
runner. But that is not always the case. When we run piglit traces jobs,
we use piglit-traces.sh instead, for example.
Splitting into:
- .lava-test-deqp (deqp-runner + deqp)
- .lava-traces (deqp-runner + piglit)
- .lava-piglit (piglit-runner + piglit)
Signed-off-by: David Heidelberg <david.heidelberg@collabora.com>
Co-authored-by: Guilherme Gallo <guilherme.gallo@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22065>
A new property was added to drm_xe_query_config with the max engine
priority for running process, so we can use it directly on
anv_xe_physical_device_get_parameters() and nuke
anv_xe_physical_device_max_priority_update().
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22112>
To replace the hard-coded values.
Not fully importing gpu_scheduler.h because it includes several Linux
specific headers that will make the life of anyone porting Xe to
other Unix harder.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22112>
We want to use this for submission of traces outside command buffers,
so it won't just execute copies of timestamp buffers.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22006>
Depending on the ordering of includes, GFX_VER may not defined for
intel_device_info.h. The failure mode of this case is silent:
BITSET_TEST will be called when it could be compiled out.
GFX_VERx10 should be used in place of GFX_VER. GFX_VERx10 is defined
by a compiler flag, and is always present for genX compilation units.
Fixes: 3c9a8f7a6d ("intel/dev: generate helpers to identify platform workarounds")
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21908>
intel_device_info.h tests macros in the form `INTEL_WA_{id}_GFX_VER`.
gen_wa_helpers.py produced macros in the form `INTEL_GFX_VER_WA_{id}`
Change the generated code to follow intel_device_info.h
Fixes: 3c9a8f7a6d ("intel/dev: generate helpers to identify platform workarounds")
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21908>
As Xe requires engine info, it is not possible to fetch max priority
from anv_physical_device_get_parameters() call chain, so here
anv_xe_physical_device_max_priority_update() was added.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22058>
Xe engine is not equal to hardware engine, it is just a submission
queue that will be scheduled in the hardware engine during process
time slice of the GPU.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22058>
Using the value that is not dependent on the KMD uapi.
Not marking as a fixes because both have the same value, so we
don't need a backport.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22058>
Also fixing the max URB entries for VS stage.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reported-by: Chuansheng Liu <chuansheng.liu@intel.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21949>
This reverts commit bc04e2daca that handled the change as a WA while
this is about a new feature, change done in message layout. Patch also
changes the original comment to not refer to Wa but bspec page.
Fixes: bc04e2daca ("intel/fs: use generated helpers for Wa_1209978020 / Wa_18012201914")
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Mark Janes <markjanes@swizzler.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22068>
All that's really needed here is to handle the array offsetting by using
an Z or array offset instead of the Y offset.
This patch originally changed get_image_offset_sa_gfx9_1d(), but since
we only use linear with the 1d case, it was dropped.
Rework:
* Jordan: Include ISL_TILING_64 as well
* Jordan: Drop change to get_image_offset_sa_gfx9_1d as
recommended by Nanley
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21113>
Fixes artifacts on some games that relied on occlusion query
results when no PS or depth buffers are bound.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21721>
Most tools looking at shader stats assume that there is only a single
resulting binary shader out of a single input. On Intel HW this is not
always the case. So having a statistic on each variant that reports
the maximum dispatch width helps showing improvement on a single
shader in terms of how large we manage to compile it.
For shaders that can be compiled in multiple SIMD width (like fragment
shaders), this will report the maximum dispatch width in the
statistics of each variants.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22014>
No need to expose extra padding or CCS data to the client map. Now that
we have the data, we can also make the BindBufferMemory asserts a bit
more accurate.
Reviewed-by: Iván Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22031>
Xe kmd don't suffer this yet because it still lacks MTL support.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21972>
Without alignment vm bind will fail and during gem buffer creation
size also need to be aligned otherwise the range in vm bind can be
bigger than allocated size for smem.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21972>
It was also necessary to initialize mem_alignment in the tests
otherwise vma allocation would fail with stubs.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21972>
This same information is also used in ANV, so intel_device_info is
a better place to have it.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21972>