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anv: call nir_shader_gather_info early
Shader info is needed for mesh in linking (in nir_lower_io_to_scalar_early, see commit5e144454) and will be needed once MR !17622 (anv: work around for per-prim attributes corruption) lands. We still need to call nir_shader_gather_info in anv_pipeline_lower_nir, because the information got stale between anv_graphics_pipeline_load_nir and anv_pipeline_lower_nir. Some examples: - some FS inputs were marked as per-primitive during linking (brw_nir_link_shaders) affecting per_primitive_inputs mask - some inputs and outputs were removed, because they are not used (nir_remove_unused_varyings) affecting outputs_written and inputs_read This fixes func.mesh.ext.outputs.per_primitive.unused crucible test on DG2. (I didn't know this test wasn't fixed by5e144454, because I was testing with !17622 merged-in, which added its own nir_shader_gather_info before nir_lower_io_to_scalar_early). Reviewed-by: Caio Oliveira <caio.oliveira@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21787>
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@ -1631,6 +1631,8 @@ anv_graphics_pipeline_load_nir(struct anv_graphics_pipeline *pipeline,
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return vk_error(pipeline, VK_ERROR_UNKNOWN);
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}
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nir_shader_gather_info(stages[s].nir, nir_shader_get_entrypoint(stages[s].nir));
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stages[s].feedback.duration += os_time_get_nano() - stage_start;
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}
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