The eventual goal is to hide all radv-specific details behind
ac_nir_context::abi, so that the NIR->LLVM code can be re-used by
radeonsi.
During development, we live with a partial split, where some of the
NIR->LLVM code still relies on linking back to the nir_to_llvm_context
(which should ultimately be renamed to reflect that it's radv-specific).
The idea is to get rid of these backlinks over time.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This ports 72e46c988 to radv.
radeonsi: apply a TC L1 write corruption workaround for SI
Fixes: f4e499ec7 (radv: add initial non-conformant radv vulkan driver)
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This ports: da7453666a
radeonsi: don't apply the Z export bug workaround to Hainan
to radv.
Just noticed in passing.
Fixes: f4e499ec7 (radv: add initial non-conformant radv vulkan driver)
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Translate the NIR variables directly to LLVM instead of lowering to a
TGSI-style giant array of vec4's and then back to a variable. This
should fix indirect dereferences, make shared variables more tightly
packed, and make LLVM's alias analysis more precise. This should fix an
upcoming Feral title, which has a compute shader that was failing to
compile because the extra padding made us run out of LDS space.
v2: Combine the previous two patches into one, only use this for shared
variables for now until LLVM becomes smarter.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Tested-by: Alex Smith <asmith@feralinteractive.com>
The NIR parameters are ordered "compare, data", matching GLSL, but both
the image and buffer LLVM intrinsics take them the other way around.
This is already handled correctly for SSBO atomics.
Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Fixes: f4e499ec79 "radv: add initial non-conformant radv vulkan driver"
According to Nicolai the SX can already start work when all
the position exports are done, so do those first.
Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
NIR always makes the shift amount 32 bits, but LLVM asserts if the two
sources aren't the same type. Zero-extend the shift amount to make LLVM
happy.
Signed-off-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
We implement the split opcodes, and tell NIR to lower the original ones.
The lowering to LLVM is a little more complicated, but NIR can optimize
the split ones a little better, and some NIR lowering passes that we
might want to use (particularly for doubles) emit the split ones.
This should fix pack/unpackDouble2x32, which seems like a bug since when
we enabled the Float64 capability. It will also fix pack/unpackInt2x32
when we enable the Int64 capability.
Fixes: 798ae37c ("radv: Enable Float64 support.")
Signed-off-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
We apparently still used v16i8 ....
As radeonsi doesn't use it with LLVM version checks I don't think
we need them either.
Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
The buffer intrinsics should be used instead of the image ones.
Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
When using cmpswap on an image, it was being trunctated to
lvm.amdgcn.image.atomic.cmpswa, with the coords type missing entirely.
v2: Add stable CC
CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Grazvydas Ignotas <notasas@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Booleans in NIR are ~0 for true, b2i returns 0/1.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
LLVM has required an i1 here for a long time. llvm.ctlz.* was fixed in
commit edd23e0606 ("ac/llvm: fix various findMSB bugs").
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Noticed in passing.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Just noticed in passing.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Also solve "outinfo may be used uninitialized" warning by putting in an
unreachable().
Signed-off-by: Grazvydas Ignotas <notasas@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Most functions are only inspecting nir, so nir related arguments can be
marked const. Some more can be done if/when some nir changes are
accepted.
Signed-off-by: Grazvydas Ignotas <notasas@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This just moves this code in here to it's cleaner.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Instead of having the fragile code to do a second pass, just
give the pointers you want params in to the initial code,
then call a later pass to assign them.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Just pass a pointer and increment inside the function,
makes the code less error prone.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This ports: 55445ff189 from radeonsi
radeonsi: tell LLVM not to remove s_barrier instructions
LLVM 5.0 removes s_barrier instructions if the max-work-group-size
attribute is not set. What a surprise.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Commit e1af20f18a changed the shader_info
from being embedded into being just a pointer. The idea was that
sharing the shader_info between NIR and GLSL would be easier if it were
a pointer pointing to the same shader_info struct. This, however, has
caused a few problems:
1) There are many things which generate NIR without GLSL. This means
we have to support both NIR shaders which come from GLSL and ones
that don't and need to have an info elsewhere.
2) The solution to (1) raises all sorts of ownership issues which have
to be resolved with ralloc_parent checks.
3) Ever since 00620782c9, we've been
using nir_gather_info to fill out the final shader_info. Thanks to
cloning and the above ownership issues, the nir_shader::info may not
point back to the gl_shader anymore and so we have to do a copy of
the shader_info from NIR back to GLSL anyway.
All of these issues go away if we just embed the shader_info in the
nir_shader. There's a little downside of having to copy it back after
calling nir_gather_info but, as explained above, we have to do that
anyway.
Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This fixes:
dEQP-VK.glsl.builtin.precision.min.*
dEQP-VK.glsl.builtin.precision.max.*
dEQP-VK.glsl.builtin.precision.clamp.*
The problem is the hw doesn't compare denorms properly,
so we have to flush them, even though the spec says
flushing is optional, if you don't flush the results
should be correct.
The -pro driver changes the shader float mode,
it would be nice if llvm could grow that perhaps.
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
SPIR-V defines the f32->f16 operation as flushing denormals to 0,
this compares the class using amd class opcode.
Thanks to Matt Arsenault for figuring it out.
This fix is VI+ only, add a TODO for SI/CIK.
This fixes:
dEQP-VK.spirv_assembly.instruction.compute.opquantize.flush_to_zero
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This is ported from radeonsi, and I can see at least one
Talos shader drops an export due to this, and saves some
VGPR usage.
v2: use shared code.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
In order to cleanly eliminate exports rewrite the
code first to mirror how radeonsi works for now.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Looking at some Talos shaders vs radeonsi, I noticed they use
tex_lz in a few places, so we should be able to as well.
Reviewed-by: Bas Nieuwenhuizen <basni@google.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
We want to expose more descriptor sets to the applications,
but currently we have a 1:1 mapping between shader descriptor
sets and 2 user sgprs, limiting us to 4 per stage. This commit
check if we don't have enough user sgprs for the number of
bound sets for this shader, we can ask for them to be indirected.
Two sgprs are then used to point to a buffer or 64-bit pointers
to the number of allocated descriptor sets. All shaders point
to the same buffer.
We can use some user sgprs to inline one or two descriptor sets
in future, but until we have a workload that needs this I don't
think we should spend too much time on it.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This adds an initial implementation to allocate the user
sgprs and make sure we don't run out if we try to bind
a bunch of descriptor sets.
This can be enhanced further in the future if we add
support for inlining push constants.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
mostly documenting things, since with modern llvm we always have the
spill enabled.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
In practice this will probably just drop draw id in a few places.
v2: just do draw_id for now. (Bas)
it might be possible to do something more if we need it in the
future. (nha)
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
There is some radv specific info we need to gather from shaders
before we get into converting nir->llvm, so we can make
better decisions especially around user sgpr allocation.
This is just an initial placeholder to gather if sample positions
are required in the frag shader.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Makes more sense when we hash the layout for the pipeline cache.
Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Interp at sample needs to use the center, since the sample
positions it retrieves are relative to the center.
This fixes a bunch of CTS tests with multisample_interpolation.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>