Since ac7a167b56d7 ("Adjust out of surface verification for wide lines")
from 2017, this shouldn't be necessary anymore.
Acked-by: Rob Clark <robclark@freedesktop.org>
Signed-off-by: David Heidelberg <david@ixit.cz>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30460>
We don't actually need to extend g0's live range to the EOT message
generally - most messages that end a shader are headerless. The main
implicit use of g0 is for constructing scratch headers. With the last
two patches, we now consider scratch access that may exist in the IR
and already extend the liveness appropriately.
There is one remaining problem: spilling. The register allocator will
create new scratch messages when spilling a register, which need to
create scratch headers, which need g0. So, every new spill or fill
might extend the live range of g0, which would create new interference,
altering the graph. This can be problematic.
However, when compiling SIMD16 or SIMD32 fragment shaders, we don't
allow spilling anyway. So, why not use allow g0? Also, when trying
various scheduling modes, we first try allocation without spilling.
If it works, great, if not, we try a (hopefully) less aggressive
schedule, and only allow spilling on the lowest-pressure schedule.
So, even for regular SIMD8 shaders, we can potentially gain the use
of g0 on the first few tries at scheduling+allocation.
Once we try to allocate with spilling, we go back to reserving g0
for the entire program, so that we can construct scratch headers at
any point. We could possibly do better here, but this is simple and
reliable with some benefit.
Thanks to Ian Romanick for suggesting I try this approach.
fossil-db on Alchemist shows some more spill/fill improvements:
Totals:
Instrs: 149062395 -> 149053010 (-0.01%); split: -0.01%, +0.00%
Cycles: 12609496913 -> 12611652181 (+0.02%); split: -0.45%, +0.47%
Spill count: 52891 -> 52471 (-0.79%)
Fill count: 101599 -> 100818 (-0.77%)
Scratch Memory Size: 3292160 -> 3197952 (-2.86%)
Totals from 416541 (66.59% of 625484) affected shaders:
Instrs: 124058587 -> 124049202 (-0.01%); split: -0.01%, +0.01%
Cycles: 3567164271 -> 3569319539 (+0.06%); split: -1.61%, +1.67%
Spill count: 420 -> 0 (-inf%)
Fill count: 781 -> 0 (-inf%)
Scratch Memory Size: 94208 -> 0 (-inf%)
Witcher 3 shows a 33% reduction in scratch memory size, for example.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30319>
brw_send_indirect_split_message() implicitly reads g0 to construct the
extended message descriptor for certain send messages when this is set.
Record that liveness explicitly.
Thanks to Francisco Jerez for reminding me about this use of g0.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30319>
The generator code for emitting legacy scratch headers was implicitly
using g0 as a source. But the IR wasn't indicating any usage of g0,
which means the liveness isn't properly tracked at the IR level.
It works because we reserve g0 as permanently live for the whole
program. In order to stop doing that, we need to record it properly.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30319>
Those are sized according to the size_t on the device.
Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Tested-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30467>
There is no need to compute it in the shader as the result is known at
runtime already.
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Tested-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30467>
Fall through to common vk_ahb_format_to_image_format() to handle
R8G8B8X8 as R8G8B8A8.
Fixes issues with querying for format feature support when its handled
as R8G8B8.
Signed-off-by: Juston Li <justonli@google.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30080>
this has always called loader_bind_extensions, so it should have been
linking with the loader
cc: mesa-stable
Reviewed-by: Eric Engestrom <eric@igalia.com>
Reported-by: Yurii Kolesnykov <root@yurikoles.com>
Tested-by: Yurii Kolesnykov <root@yurikoles.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30449>
this is another case of bad dependencies leaving dri the only place to
move something, which then exposes some other snags to be resolved later
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30450>