Commit graph

13335 commits

Author SHA1 Message Date
Caio Oliveira
0b310ae4d8 intel/brw: Rename fs_generator to brw_generator
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32844>
2025-01-17 00:04:41 +00:00
Caio Oliveira
3659934862 intel/brw: Add brw_generator.h header
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32844>
2025-01-17 00:04:41 +00:00
Caio Oliveira
a5a9f42a39 intel/brw: Rename brw_fs_generator.cpp to brw_generator.cpp
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32844>
2025-01-17 00:04:41 +00:00
Vignesh Raman
9e7ca3b86a ci: update expectation files
Update expectation files for the test
runs with kernel 6.13-rc4.

Signed-off-by: Vignesh Raman <vignesh.raman@collabora.com>
Reviewed-by: David Heidelberg <None>
Reviewed-by: Sergi Blanch Torné <None>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32788>
2025-01-16 22:57:52 +00:00
Vignesh Raman
af8ab2bb3e ci: Uprev kernel to 6.13
Move to 6.13-rc4 for all mesa-ci jobs except anv-jsl.

Signed-off-by: Vignesh Raman <vignesh.raman@collabora.com>
Reviewed-by: David Heidelberg <None>
Reviewed-by: Sergi Blanch Torné <None>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32788>
2025-01-16 22:57:52 +00:00
Lionel Landwerlin
2774fb32e6 brw: fix coarse_z computation on Xe2+
The payload format changed and we forgot to update this path.

Putting a Fixes: commit that is kind of related but probably not the
source of the issue.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/12031
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/11871
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/12042
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/12339
Fixes: 4672fcbc76 ("intel/fs: Fix PS thread payload setup for depth_w_coef_reg.")
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33029>
2025-01-16 07:19:57 +00:00
Felix DeGrood
0ff8534008 intel/perf: add new perf consts to support more metrics
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32909>
2025-01-16 00:01:56 +00:00
Collabora's Gfx CI Team
3f6f55e891 Uprev Piglit to 631b72944f56e688f56a08d26c8a9f3988801a08
4c0fd15fd9...631b72944f

Reviewed-by: Sergi Blanch Torné <None>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32642>
2025-01-15 22:24:33 +00:00
Nanley Chery
15e23f3781 anv: Limit slow clear heuristic to ACM and prior
It hasn't been tuned for Xe2.

Fixes: 052d7e1a9c ("anv: Slow clear if fast-clear cost is not mitigated")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33035>
2025-01-15 15:43:19 +00:00
Nanley Chery
caf007ff27 anv: Drop can_fast_clear_with_non_zero_color()
This got dropped during a rebase.

Fixes: 35f02d8f36 ("anv: Inline can_fast_clear_with_non_zero_color")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33035>
2025-01-15 15:43:19 +00:00
Matthew Brost
2a053b2e60 anv/xe: Bind queue per anv_queue
The Xe uAPI is designed to use bind queues such that binds without input
dependencies (sync objects) do not block on binds with input
dependencies.

For example:

- Bind A (sparse) is submitted with a list of input dependencies.
- Bind B (immediate) is subsequently submitted without a list of input
  dependencies.

If Bind A and Bind B share a single bind queue, Bind B will not be
scheduled until Bind A completes. Using individual bind queues decouples
Bind A and Bind B, allowing Bind B to make immediate progress.

This change creates a separate bind queue for each ANV queue, enabling
support for sparse bindings that may have input dependencies.

v2:
 - Bail on bind queue creation failure (Linoel)
 - Only create bind queue if VK_QUEUE_SPARSE_BINDING_BIT is set (Jose)
v3:
 - Add comment around submit->queue usage (Jose)

Signed-off-by: Matthew Brost <matthew.brost@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32873>
2025-01-14 14:39:53 +00:00
Nanley Chery
cd8e120b97 anv: Allow more single subresource fast-clears with FCV
Format re-interpretation is no longer a problem with texture views. The
clear color address now points to a clear color that is in the expected
format.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31374>
2025-01-14 03:43:55 +00:00
Nanley Chery
35f02d8f36 anv: Inline can_fast_clear_with_non_zero_color
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31374>
2025-01-14 03:43:55 +00:00
Nanley Chery
5549cb921d Revert "anv: turn off non zero fast clears for CCS_E"
This reverts commit 25a232238f.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/11110
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/11325
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31374>
2025-01-14 03:43:55 +00:00
Nanley Chery
3e62401df3 anv: Drop bpc check for non-zero fast clears
Use the matching clear color address for an image view format to support
any clear color.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31374>
2025-01-14 03:43:55 +00:00
Nanley Chery
83cd73385a anv: Use L3 Fabric flush in fast-clear post-amble on TGL
Replace the Tile Cache flush with an L3 Fabric flush. According to HSD
1604687438, this should be faster.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31600>
2025-01-14 03:14:00 +00:00
Nanley Chery
cec086a074 anv: Reduce fast-clear post-amble synchronization
On gfx12+, the pre-amble and post-amble flushes contain the stalls
necessary to ensure the prior operation is complete. Remove the extra
uses of ANV_PIPE_END_OF_PIPE_SYNC_BIT in post-amble flushes. Also do
this for the pre-amble flushes, but this doesn't have any impact. The
flush application function will implicitly add the bit.

For A750, this improves the TWWH3 trace in the performance CI by 0.52%
(n=2).

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31600>
2025-01-14 03:14:00 +00:00
Caio Oliveira
634daf2827 intel/brw: Rename brw_fs_validate to brw_validate
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32843>
2025-01-13 23:56:22 +00:00
Nanley Chery
052d7e1a9c anv: Slow clear if fast-clear cost is not mitigated
Fast-clears require expensive flushes beforehand and afterwards. The
cost of flushes are decreased in a series of back-to-back fast-clears as
no extra fast-clear flushes are required in between them. If the ratio
of a command buffer's recorded back-to-back fast clears over independent
fast-clears falls below 1/2, prevent that command buffer from recording
any further fast-clears.

Averaging two runs of our Factorio trace on an A750 shows a +14.37%
improvement in FPS.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32984>
2025-01-13 20:42:31 +00:00
Kenneth Graunke
894393470a brw: Fix Xe2 spilling code to limit to SIMD32 rather than SIMD16
LSC can do native SIMD32 messages on Xe2.

Cuts spill/fills on Lunarlake:
- q2rtx-rt-pipeline: -20.83% / -16.85%
- Borderlands 3 DX12: -18.26% / -2.09%
- Cyberpunk 2077: -2.18% / -0.11%

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32986>
2025-01-11 09:33:09 +00:00
Lionel Landwerlin
8ac7802ac8 brw: move final send lowering up into the IR
Because we do emit the final send message form in code generation, a
lot of emissions look like this :

  add(8)  vgrf0,    u0, 0x100
  mov(1)   a0.1, vgrf0          # emitted by the generator
  send(8)   ...,  a0.1

By moving address register manipulation in the IR, we can get this
down to :

  add(1)  a0.1,   u0, 0x100
  send(8)  ..., a0.1

This reduce register pressure around some send messages by 1 vgrf.

All lost shaders in the below results are fragment SIMD32, due to the
throughput estimator. If turned off, we loose no SIMD32 shaders with
this change.

DG2 results:

  Assassin's Creed Valhalla:
  Totals from 2044 (96.87% of 2110) affected shaders:
  Instrs: 852879 -> 832044 (-2.44%); split: -2.45%, +0.00%
  Subgroup size: 23832 -> 23824 (-0.03%)
  Cycle count: 53345742 -> 52144277 (-2.25%); split: -5.08%, +2.82%
  Spill count: 729 -> 554 (-24.01%); split: -28.40%, +4.39%
  Fill count: 2005 -> 1256 (-37.36%)
  Scratch Memory Size: 25600 -> 19456 (-24.00%); split: -32.00%, +8.00%
  Max live registers: 116765 -> 115058 (-1.46%)
  Max dispatch width: 19152 -> 18872 (-1.46%); split: +0.21%, -1.67%

  Cyberpunk 2077:
  Totals from 1181 (93.43% of 1264) affected shaders:
  Instrs: 667192 -> 663615 (-0.54%); split: -0.55%, +0.01%
  Subgroup size: 13016 -> 13032 (+0.12%)
  Cycle count: 17383539 -> 17986073 (+3.47%); split: -0.93%, +4.39%
  Spill count: 12 -> 8 (-33.33%)
  Fill count: 9 -> 6 (-33.33%)

  Dota2:
  Totals from 173 (11.59% of 1493) affected shaders:
  Cycle count: 274403 -> 280817 (+2.34%); split: -0.01%, +2.34%
  Max live registers: 5787 -> 5779 (-0.14%)
  Max dispatch width: 1344 -> 1152 (-14.29%)

  Hitman3:
  Totals from 5072 (95.39% of 5317) affected shaders:
  Instrs: 2879952 -> 2841804 (-1.32%); split: -1.32%, +0.00%
  Cycle count: 153208505 -> 165860401 (+8.26%); split: -2.22%, +10.48%
  Spill count: 3942 -> 3200 (-18.82%)
  Fill count: 10158 -> 8846 (-12.92%)
  Scratch Memory Size: 257024 -> 223232 (-13.15%)
  Max live registers: 328467 -> 324631 (-1.17%)
  Max dispatch width: 43928 -> 42768 (-2.64%); split: +0.09%, -2.73%

  Fortnite:
  Totals from 360 (4.82% of 7472) affected shaders:
  Instrs: 778068 -> 777925 (-0.02%)
  Subgroup size: 3128 -> 3136 (+0.26%)
  Cycle count: 38684183 -> 38734579 (+0.13%); split: -0.06%, +0.19%
  Max live registers: 50689 -> 50658 (-0.06%)

  Hogwarts Legacy:
  Totals from 1376 (84.00% of 1638) affected shaders:
  Instrs: 758810 -> 749727 (-1.20%); split: -1.23%, +0.03%
  Cycle count: 27778983 -> 28805469 (+3.70%); split: -1.42%, +5.12%
  Spill count: 2475 -> 2299 (-7.11%); split: -7.47%, +0.36%
  Fill count: 2677 -> 2445 (-8.67%); split: -9.90%, +1.23%
  Scratch Memory Size: 99328 -> 89088 (-10.31%)
  Max live registers: 84969 -> 84671 (-0.35%); split: -0.58%, +0.23%
  Max dispatch width: 11848 -> 11920 (+0.61%)

  Metro Exodus:
  Totals from 92 (0.21% of 43072) affected shaders:
  Instrs: 262995 -> 262968 (-0.01%)
  Cycle count: 13818007 -> 13851266 (+0.24%); split: -0.01%, +0.25%
  Max live registers: 11152 -> 11140 (-0.11%)

  Red Dead Redemption 2 :
  Totals from 451 (7.71% of 5847) affected shaders:
  Instrs: 754178 -> 753811 (-0.05%); split: -0.05%, +0.00%
  Cycle count: 3484078523 -> 3484111965 (+0.00%); split: -0.00%, +0.00%
  Max live registers: 42294 -> 42185 (-0.26%)

  Spiderman Remastered:
  Totals from 6820 (98.02% of 6958) affected shaders:
  Instrs: 6921500 -> 6747933 (-2.51%); split: -4.16%, +1.65%
  Cycle count: 234400692460 -> 236846720707 (+1.04%); split: -0.20%, +1.25%
  Spill count: 72971 -> 72622 (-0.48%); split: -8.08%, +7.61%
  Fill count: 212921 -> 198483 (-6.78%); split: -12.37%, +5.58%
  Scratch Memory Size: 3491840 -> 3410944 (-2.32%); split: -12.05%, +9.74%
  Max live registers: 493149 -> 487458 (-1.15%)
  Max dispatch width: 56936 -> 56856 (-0.14%); split: +0.06%, -0.20%

  Strange Brigade:
  Totals from 3769 (91.21% of 4132) affected shaders:
  Instrs: 1354476 -> 1321474 (-2.44%)
  Cycle count: 25351530 -> 25339190 (-0.05%); split: -1.64%, +1.59%
  Max live registers: 199057 -> 193656 (-2.71%)
  Max dispatch width: 30272 -> 30240 (-0.11%)

  Witcher 3:
  Totals from 25 (2.40% of 1041) affected shaders:
  Instrs: 24621 -> 24606 (-0.06%)
  Cycle count: 2218793 -> 2217503 (-0.06%); split: -0.11%, +0.05%
  Max live registers: 1963 -> 1955 (-0.41%)

LNL results:

  Assassin's Creed Valhalla:
  Totals from 1928 (98.02% of 1967) affected shaders:
  Instrs: 856107 -> 835756 (-2.38%); split: -2.48%, +0.11%
  Subgroup size: 41264 -> 41280 (+0.04%)
  Cycle count: 64606590 -> 62371700 (-3.46%); split: -5.57%, +2.11%
  Spill count: 915 -> 669 (-26.89%); split: -32.79%, +5.90%
  Fill count: 2414 -> 1617 (-33.02%); split: -36.62%, +3.60%
  Scratch Memory Size: 62464 -> 44032 (-29.51%); split: -36.07%, +6.56%
  Max live registers: 205483 -> 202192 (-1.60%)

  Cyberpunk 2077:
  Totals from 1177 (96.40% of 1221) affected shaders:
  Instrs: 682237 -> 678931 (-0.48%); split: -0.51%, +0.03%
  Subgroup size: 24912 -> 24944 (+0.13%)
  Cycle count: 24355928 -> 25089292 (+3.01%); split: -0.80%, +3.81%
  Spill count: 8 -> 3 (-62.50%)
  Fill count: 6 -> 3 (-50.00%)
  Max live registers: 126922 -> 125472 (-1.14%)

  Dota2:
  Totals from 428 (32.47% of 1318) affected shaders:
  Instrs: 89355 -> 89740 (+0.43%)
  Cycle count: 1152412 -> 1152706 (+0.03%); split: -0.52%, +0.55%
  Max live registers: 32863 -> 32847 (-0.05%)

  Fortnite:
  Totals from 5354 (81.72% of 6552) affected shaders:
  Instrs: 4135059 -> 4239015 (+2.51%); split: -0.01%, +2.53%
  Cycle count: 132557506 -> 132427302 (-0.10%); split: -0.75%, +0.65%
  Spill count: 7144 -> 7234 (+1.26%); split: -0.46%, +1.72%
  Fill count: 12086 -> 12403 (+2.62%); split: -0.73%, +3.35%
  Scratch Memory Size: 600064 -> 604160 (+0.68%); split: -1.02%, +1.71%

  Hitman3:
  Totals from 4912 (97.09% of 5059) affected shaders:
  Instrs: 2952124 -> 2916824 (-1.20%); split: -1.20%, +0.00%
  Cycle count: 179985656 -> 189175250 (+5.11%); split: -2.44%, +7.55%
  Spill count: 3739 -> 3136 (-16.13%)
  Fill count: 10657 -> 9564 (-10.26%)
  Scratch Memory Size: 373760 -> 318464 (-14.79%)
  Max live registers: 597566 -> 589460 (-1.36%)

  Hogwarts Legacy:
  Totals from 1471 (96.33% of 1527) affected shaders:
  Instrs: 748749 -> 766214 (+2.33%); split: -0.71%, +3.05%
  Cycle count: 33301528 -> 34426308 (+3.38%); split: -1.30%, +4.68%
  Spill count: 3278 -> 3070 (-6.35%); split: -8.30%, +1.95%
  Fill count: 4553 -> 4097 (-10.02%); split: -10.85%, +0.83%
  Scratch Memory Size: 251904 -> 217088 (-13.82%)
  Max live registers: 168911 -> 168106 (-0.48%); split: -0.59%, +0.12%

  Metro Exodus:
  Totals from 18356 (49.81% of 36854) affected shaders:
  Instrs: 7559386 -> 7621591 (+0.82%); split: -0.01%, +0.83%
  Cycle count: 195240612 -> 196455186 (+0.62%); split: -1.22%, +1.84%
  Spill count: 595 -> 546 (-8.24%)
  Fill count: 1604 -> 1408 (-12.22%)
  Max live registers: 2086937 -> 2086933 (-0.00%)

  Red Dead Redemption 2:
  Totals from 4171 (79.31% of 5259) affected shaders:
  Instrs: 2619392 -> 2719587 (+3.83%); split: -0.00%, +3.83%
  Subgroup size: 86416 -> 86432 (+0.02%)
  Cycle count: 8542836160 -> 8531976886 (-0.13%); split: -0.65%, +0.53%
  Fill count: 12949 -> 12970 (+0.16%); split: -0.43%, +0.59%
  Scratch Memory Size: 401408 -> 385024 (-4.08%)

  Spiderman Remastered:
  Totals from 6639 (98.94% of 6710) affected shaders:
  Instrs: 6877980 -> 6800592 (-1.13%); split: -3.11%, +1.98%
  Cycle count: 282183352210 -> 282100051824 (-0.03%); split: -0.62%, +0.59%
  Spill count: 63147 -> 64218 (+1.70%); split: -7.12%, +8.82%
  Fill count: 184931 -> 175591 (-5.05%); split: -10.81%, +5.76%
  Scratch Memory Size: 5318656 -> 5970944 (+12.26%); split: -5.91%, +18.17%
  Max live registers: 918240 -> 906604 (-1.27%)

  Strange Brigade:
  Totals from 3675 (92.24% of 3984) affected shaders:
  Instrs: 1462231 -> 1429345 (-2.25%); split: -2.25%, +0.00%
  Cycle count: 37404050 -> 37345292 (-0.16%); split: -1.25%, +1.09%
  Max live registers: 361849 -> 351265 (-2.92%)

  Witcher 3:
  Totals from 13 (46.43% of 28) affected shaders:
  Instrs: 593 -> 660 (+11.30%)
  Cycle count: 28302 -> 28714 (+1.46%)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28199>
2025-01-11 08:41:42 +00:00
Lionel Landwerlin
a27d98e933 brw: avoid having the scratch surface handle partially written
Allows it to be visible through the def_analysis.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28199>
2025-01-11 08:41:42 +00:00
Lionel Landwerlin
aac906c16c brw: add scheduler support for address registers
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28199>
2025-01-11 08:41:42 +00:00
Lionel Landwerlin
0a5bdf1199 brw: add infra to make use of the address register in the IR
This limits the address register to simple cases inside a block.

Validation ensures that the address register is only written once and
read once.

Instruction scheduling makes sure that instructions using the address
register in the generator are not scheduled while there is an usage of
the register in the IR.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28199>
2025-01-11 08:41:42 +00:00
Lionel Landwerlin
c9fa235c28 brw: split validation iteration into blocks
No functional change.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28199>
2025-01-11 08:41:42 +00:00
Lionel Landwerlin
9b73a73a6e brw: use phys_nr() more in generation
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28199>
2025-01-11 08:41:42 +00:00
Lionel Landwerlin
b110b06447 brw: introduce a new register type for the address register
We want to reuse the brw::nr field as a virtual address register
identifer. So we can't use brw::file=ARF brw::nr=ADDRESS.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28199>
2025-01-11 08:41:42 +00:00
Kenneth Graunke
de1eaa4019 brw: Always use MEMORY_LOAD for load_ubo_uniform_block_intel intrinsics
Rather than emitting FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD to do block
loads that were cacheline aligned, loading entire cachelines at a time,
we now rely on NIR passes to group, CSE, and vectorize things into
appropriately sized blocks.  This means that we'll usually still load
a cacheline, but we may load only 32B if we don't actually need anything
from the full 64B.  Prior to Xe2, this saves us registers, and it ought
to save us some bandwidth as well as the response length can be lowered.

The cacheline-aligning hack was the main reason not to simply call
fs_nir_emit_memory_access(), so now we do that instead, porting yet
one more thing to the common memory opcode framework.

We unfortunately still emit the old FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD
opcode for non-block intrinsics.  We'd have to clean up 16-bit handling
among other things in order to eliminate this, but we should in the
future.

fossil-db results on Alchemist for this and the previous patch together:

   Instrs: 161481888 -> 161297588 (-0.11%); split: -0.12%, +0.01%
   Subgroup size: 8102976 -> 8103000 (+0.00%)
   Send messages: 7895489 -> 7846178 (-0.62%); split: -0.67%, +0.05%
   Cycle count: 16583127302 -> 16703162264 (+0.72%); split: -0.57%, +1.29%
   Spill count: 72316 -> 67212 (-7.06%); split: -7.25%, +0.19%
   Fill count: 134457 -> 125970 (-6.31%); split: -6.83%, +0.52%
   Scratch Memory Size: 4093952 -> 3787776 (-7.48%); split: -7.53%, +0.05%
   Max live registers: 33037765 -> 32947425 (-0.27%); split: -0.28%, +0.00%
   Max dispatch width: 5780288 -> 5778536 (-0.03%); split: +0.17%, -0.20%
   Non SSA regs after NIR: 177862542 -> 178816944 (+0.54%); split: -0.06%, +0.60%

In particular, several titles see incredible reductions in spill/fills:

   Shadow of the Tomb Raider: -65.96% / -65.44%
   Batman: Arkham City GOTY:  -53.49% / -28.57%
   Witcher 3:                 -16.33% / -14.29%
   Total War: Warhammer III:   -9.60% / -10.14%
   Assassins Creed Odyssey:    -6.50% /  -9.92%
   Red Dead Redemption 2:      -6.77% /  -8.88%
   Far Cry: New Dawn:          -7.97% /  -4.53%

Improves performance in many games on Arc A750:

   Cyberpunk 2077: 5.8%
   Witcher 3: 4%
   Shadow of the Tomb Raider: 3.3%
   Assassins Creed: Valhalla: 3%
   Spiderman Remastered: 2.75%

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32888>
2025-01-10 22:44:09 +00:00
Kenneth Graunke
21636ff9fa brw: Align and combine constant-offset UBO loads in NIR
The hope here is to replace our backend handling for loading whole
cachelines at a time from UBOs into NIR-based handling, which plays
nicely with the NIR load/store vectorizer.

Rounding down offsets to multiples of 64B allows us to globally CSE
UBO loads across basic blocks.  This is really useful.  However, blindly
rounding down the offset to a multiple of 64B can trigger anti-patterns
where...a single unaligned memory load could have hit all the necessary
data, but rounding it down split it into two loads.

By moving this to NIR, we gain more control of the interplay between
nir_opt_load_store_vectorize and this rebasing and CSE'ing.  The backend
can then simply load between nir_def_{first,last}_component_read() and
trust that our NIR has the loads blockified appropriately.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32888>
2025-01-10 22:44:09 +00:00
Kenneth Graunke
36d0485ae4 brw: Allow CSE of MEMORY_MODE_CONSTANT loads
This matches the behavior of FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32888>
2025-01-10 22:44:09 +00:00
Kenneth Graunke
7ce66e2b61 brw: Add a new MEMORY_MODE_CONSTANT option
This will translate to HDC Constant Cache loads or LSC UGM loads.

On LSC, MEMORY_MODE_UNTYPED would be fine, but for HDC we need to
distinguish between the regular and constant cache data ports.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32888>
2025-01-10 22:44:09 +00:00
Kenneth Graunke
cfbb5ebcdd brw: Skip unread leading/trailing components in convergent block loads
The NIR vectorizer may produce block loads with unread trailing
components.  Upcoming passes may produce unread leading components
as well.  With a bit of finesse, we can skip loading those, and only
bother with the ones we actually need.  This can sometimes save us on
loads and MOVs.

v2: Skip this for SLM reads on pre-LSC platforms (caught by Lionel).

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32888>
2025-01-10 22:44:09 +00:00
Kenneth Graunke
4f0c852a4e brw: Skip unnecessary work for trivial emit_uniformize of IMMs
If we pass an immediate, just trivially return that immediate.

This preserves the property that if x was an IMM, emit_uniformize(x)
will also be an IMM, without the need for optimizations to eliminate
unnecessary operations.  That way, you can call emit_uniformize() on
a value and still check whether it's constant afterwards.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32888>
2025-01-10 22:44:09 +00:00
Kenneth Graunke
a0b1e07976 brw: Make get_nir_src_imm() usable for non-32-bit-sizes.
We return an immediate for 32-bit constant values, but fall back to
calling get_nir_src() for other values, as 64-bit, and even 8-bit
immediates have odd restrictions.  We could probably support 16-bit
here without too many issues, but we leave it be for now.

This makes it usable for case where we'd like to get constants for
32-bit values but where it may be a different bit-size too.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32888>
2025-01-10 22:44:09 +00:00
Kenneth Graunke
03f948f5fd brw: Skip fetching unread leading components of UBO loads
We were already skipping unread trailing components, but now we skip
them on both ends.

About -3.5% spills on Shadow of the Tomb Raider on Alchemist (mostly a
wash elsewhere, but it will help additional shaders with later patches).

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32888>
2025-01-10 22:44:09 +00:00
Kenneth Graunke
c8b2ab041e brw: Add more safeguards against misaligned OWord Block messages
HDC doesn't support block loads/stores with sub-DWord (<4B) aligned
offsets, and shared local memory has to use the Aligned OWord Block
messages which require OWord (16B) alignment.

Make the validator detect this case and say no.  Also make the lowering
code assert that the alignment is valid as a second line of defense.

LSC has no such restrictions.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32888>
2025-01-10 22:44:09 +00:00
Hyunjun Ko
638fc5e472 anv: change bool to VkResult
Fixes: 41caf3665c
("anv/image: allocate some memory for mv storage after video images.")

Signed-off-by: Hyunjun Ko <zzoon@igalia.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32775>
2025-01-10 21:45:04 +00:00
Hyunjun Ko
ec60462a65 anv: fix to set default cdf buf correctly.
v1. Store cdf index values to the state of the commnad buffer.
(Lionel Landwerlin <lionel.g.landwerlin@intel.com>)

Fixes: dEQP-VK.video.decode.av1.sizeup_8_separated_dpb

Signed-off-by: Hyunjun Ko <zzoon@igalia.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32775>
2025-01-10 21:45:04 +00:00
Hyunjun Ko
e510efed05 anv: support in-loop super resolution for AV1 decoding
Signed-off-by: Hyunjun Ko <zzoon@igalia.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32775>
2025-01-10 21:45:04 +00:00
Hyunjun Ko
788263501d anv: calculate global parmeters correctly for AV1 decoding
Signed-off-by: Hyunjun Ko <zzoon@igalia.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32775>
2025-01-10 21:45:04 +00:00
Dave Airlie
8432b8b282 anv: add initial support for AV1 decoding
Co-authored-by: Hyunjun Ko <zzoon@igalia.com>
- Allow intrabc
- Fix to manage refrenece frames using referenceNameSlotIndices
- Fix to set bitmask of motion field projection correctly
- Set destination buffer offset to the BSD_OBJECT
- Support 10-bit decoding.
- Fix small bugs.
- Change to C-style comment.

Signed-off-by: Hyunjun Ko <zzoon@igalia.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32775>
2025-01-10 21:45:04 +00:00
Hyunjun Ko
0fd0a51df6 anv/video: Fix to return supported video format correctly.
Since 8-bit decoding is not default, we need to check the flag too.

Fixes: a64ae20d0 ("anv: support HEVC 10-bit decoding" )

Signed-off-by: Hyunjun Ko <zzoon@igalia.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32775>
2025-01-10 21:45:04 +00:00
Hyunjun Ko
3f3d6c04a3 intel/genxml: define MEMORYADDRESSATTRIBUTES for Gen12.5 with TILEF
Signed-off-by: Hyunjun Ko <zzoon@igalia.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32775>
2025-01-10 21:45:04 +00:00
Dave Airlie
68477ae7c0 genxml: add av1 fields
Co-authored-by: Hyunjun Ko <zzoon@igalia.com>
- Remove HuC pipeline params of VD_PIPELINE_FLUSH
- Fix length of AVP_PIPE_MODE_SELECT, AVP_PIC_STATE, AVP_PIPE_BUF_ADDR_STATE

Signed-off-by: Hyunjun Ko <zzoon@igalia.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32775>
2025-01-10 21:45:04 +00:00
Dave Airlie
6a28e7a6c7 anv: add default av1 tables from media-driver
Co-authored-by: Hyunjun Ko <zzoon@igalia.com>
- Change to C-style comment.

Signed-off-by: Hyunjun Ko <zzoon@igalia.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32775>
2025-01-10 21:45:04 +00:00
Caio Oliveira
7fadd864dd intel/elk: Fix typo in assertion
Just assert that the array will fit whatever the MAX is for a given
Gfx version.

Fixes: 172c1ab984 ("intel/elk: Add ELK_MAX_MRF_ALL for static allocating arrays")
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32978>
2025-01-10 20:16:59 +00:00
Michael Cheng
c3c05ffb5f intel : Expose Shader hashes for utrace and Perfetto
This patch exposes shader hashes (computes and draws) to Perfetto and
utrace. By including these hashes in traces, developers can correlate
compute and draw calls with their assoicated ASM dumps when analyzing
the traces.

To achieve this, intel_tracepoint.py has been reworked to preprocess
tracepoint arguments dynamically. Any argument containing "hash" in its
variable name is now forrmated as hexadecimal before being passed to the
tracepoint definition.

Signed-off-by: Michael <michael.cheng@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32708>
2025-01-10 17:38:16 +00:00
Caio Oliveira
c9e667b7ad intel/elk: Remove uses of VLAs
Was causing trouble in some build configurations, we don't really need
them.  Unless there's a good reason, defaults to use ralloc for
consistency with the larger codebase.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Antonio Ospite <None>
Reviewed-by: Kenneth Graunke <None>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32916>
2025-01-10 07:05:35 +00:00
Caio Oliveira
172c1ab984 intel/elk: Add ELK_MAX_MRF_ALL for static allocating arrays
Replace usage of variable length arrays.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Antonio Ospite <None>
Reviewed-by: Kenneth Graunke <None>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32916>
2025-01-10 07:05:35 +00:00
Caio Oliveira
4d43ee0dd6 intel/brw: Remove uses of VLAs
Was causing trouble in some build configurations, we don't really need
them.  Use ralloc for consistency.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Antonio Ospite <None>
Reviewed-by: Kenneth Graunke <None>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32916>
2025-01-10 07:05:35 +00:00