Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Jin Yang <jin.a.yang@intel.com>
(cherry picked from commit 24a113093b)
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Jin Yang <jin.a.yang@intel.com>
(cherry picked from commit 13757f7080)
This code was really broken before. A lot of the error checks were
done much later (too late), and some of the error checks would fail.
The underlying problem is that Mesa doesn't ever keep compressed paletted
textures in their original format. The textures are immediately
converted to some RGB or RGBA format.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=39991
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Jin Yang <jin.a.yang@intel.com>
(cherry picked from commit 3ebbfc8372)
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Jin Yang <jin.a.yang@intel.com>
(cherry picked from commit b433e7ba07)
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Jin Yang <jin.a.yang@intel.com>
(cherry picked from commit a2cab751be)
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Jin Yang <jin.a.yang@intel.com>
(cherry picked from commit fc0fa16be3)
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Jin Yang <jin.a.yang@intel.com>
(cherry picked from commit a454c835fa)
Add intelInitExtensionsES1 to enable required and optional GLESv1
extensions.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 6b9e4b6ca7)
glXMakeCurrent(dpy, None, NULL) would not correctly unbind the context
causing subsequent GLX requests to fail in peculiar ways
http://xquartz.macosforge.org/trac/ticket/514
Signed-off-by: Jeremy Huddleston <jeremyhu@apple.com>
(cherry picked from commit 5c44c1348e)
Simply generate GL_INVALID_OPERATION error at display list mode. As
explained by Brian, we are going to access PBO data at compile time.
No need to defer the error at execution time.
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 46d5fb576a)
Wrap _mesa_unpack_bitmap to handle the case that data is stored in pixel
buffer object.
This would make calling Bitmap with data stored in PBO by display list work.
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 02b801c1ed)
It seems like a typo.
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 403cf7c56f)
v2: quote the spec; explicitly exclude the GL_BITMAP case to make code
more readable. (comments from Ian)
v3: Cast the offset by GLintptr to remove the compile warning(comments
from Brian).
I also found that I should use _mesa_sizeof_packed_type() instead,
as it includes packed pixel type, like GL_UNSIGNED_SHORT_5_6_5.
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 9024d8af0a)
The patch(based on the reading of the emulator) came from while I was
trying to fix the oglc pbo texImage.1PBODefaults fail. This case
generates a texture with the width and height equal to window's width
and height respectively, then try to texture it on the whole window.
So, it's exactly one texel for one pixel. And, the min filter and mag
filter are GL_LINEAR. It runs with swrast OK, as expected. But it failed
with i965 driver.
Well, you can't tell the difference from the screen, as the error is
quite tiny. From my digging, it seems that there are some tiny error
happened while getting tex address. This will break the one texel for
one pixel rule in this case. Thus the linear result is taken, with tiny
error.
This patch would fix all oglc pbo subcase fail with the same issue on
both ILK, SNB and IVB.
v2: comments from Ian, make the address_round filed assignment consistent.
(the sampler is alread memset to 0 by the xxx_update_samper_state
caller, so need to assign 0 first)
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
(cherry picked from commit 76669381c0)
Introuduce a simple function called copy_data to do the image data copy
stuff for all the save_CompressedTex*Image function. The function check
the NULL data case to avoid some potential segfault. This also would
make the code a bit simpler and less redundance.
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit e9edcf8b1d)
There is already comments show how to detect a null texture. Fix the
code to match the comments.
This would fix the oglc divzero(basic.texQOrWEqualsZero) and
divzero(basic.texTrivialPrim) test case fail.
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 1a662e7c18)
Trigger GL_INVALID_ENUM error if the face paramter is not a valid value.
Trigger GL_INVALID_VALUE error if the GL_SHININESS value is out side
[0, ctx->Constant.MaxShiniess].
v2: fix the max shininess value.
v3: suggested by Brian, move the face check into glMaterialfv function
to reduce code duplicate. Also, refactor the error message.
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Signed-off-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit a11b4c1e7a)
Accroding the man page, GL_INVALID_VALUE would generated if access has any
bits set other than those valid defined bits.
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Signed-off-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 099af9e9df)
According the man page, trigger a GL_INVALID_VALUE if size < 0.
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Signed-off-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 57b8f13aa4)
According the man page, GL_INVALID_OPERATION should generated if
glPixelZoom is executed between the execution of glBegin and the
corresponding execution of glEnd.
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Signed-off-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 7a9a8bbabd)
According the man page, GL_INVALID_OPERATION should be generated if
glIsEnabled is executed betwwen the execution of glBegin and the
correspoding execution of glEnd.
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Signed-off-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 6a98802243)
Fix error handling while calling glTexEnv with invalid texture
environment parameters.
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Signed-off-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit b020b111a8)
According to the man page, it should trigger a GL_INVALID_OPERATION
while calling some glGet* functions inside glBegin and glEnd.
This patch dose handle the following functions:
glGetBooleanv
glGetFloatv
glGetIntegerv
glGetInteger64v
glGetDoublev
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Signed-off-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit f1ddde5c16)
According man page, trigger error when calling glEvalMesh1/2D inside
glBegin/glEnd.
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Signed-off-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 21b2895bd0)
When compiling glDrawPixels, glTexImage(), etc. and we're copying
the user's image we need to be careful about GL error checking.
Previously, we were incorrectly generating GL_OUT_OF_MEMORY in
unpack_image() if width <= 0 or height <= 0 or for invalid format/type
values. We now check those arguments in unpack_image() and return NULL
if there's a bad value. The command will get compiled with the
arguments as-is and image=NULL. Later, when the command is executed the
correct errors will be generated.
This issue was reported by Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
(cherry picked from commit 6fd6efa7bf)
The DDX may allocate a buffer with a too small size.
Instead of failing, let's pretend everything's alright.
Such bugs should be fixed in the DDX, of course.
NOTE: This is a candidate for the stable branches.
(cherry picked from commit a04f8c3612)
Conflicts:
src/gallium/drivers/r300/r300_texture.c
src/gallium/drivers/r300/r300_texture.h
src/gallium/drivers/r300/r300_texture_desc.c
When saving the active program in _mesa_meta_begin, it was actually
saving the fragment program instead. This means that if the
application binds a program that only has a vertex shader then when
the meta saved state is restored it will forget the bound program.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=41969
Reviewed-by: Chad Versace <chad@chad-versace.us>
(cherry picked from commit 5625f78cd7)
Fix the constant interpolation enable bit mask for flat light mode.
FRAG_BIT_COL0 attribute bit might be 0, in which case we need to
shift one more bit right.
This would fix the oglc specularColor test fail on both Sandybridge and
Ivybridge.
v2: move the constant interp bitmask setup code into for(; attr <
FRAG_ATTRIB_MAX; attr++) loop suggested by Eric.
Also fixes the Civilization 4 intro videos.
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Signed-off-by: Xiang, Haihao <haihao.xiang@intel.com>
(cherry picked from commit cd6b8421ca)
If there is not enough space in pushbuffer for fence emission
(nouveau_fence_emit -> nv50_screen_fence_emit -> MARK_RING),
the pushbuffer is flushed, which through flush_notify ->
nv50_default_flush_notify -> nouveau_fence_update marks currently
emitting fence as flushed. But actual emission is done after this mark.
So later when there is a need to wait on this fence and pushbuffer
was not flushed in between, fence wait will never finish causing
application to hang.
To fix this, introduce new fence state between AVAILABLE and EMITTED,
set it before emission and handle it everywhere.
Additionally obtain fence sequence numbers after possible flush in
MARK_RING, because we want to emit fences in correct order.
Reviewed-by: Christoph Bumiller <e0425955@student.tuwien.ac.at>
(commit 9849f366cb in master)
Fence emission can flush the push buffer, which through flush_notify
unreferences recently emitted fence. If ref count is increased after
fence emission, unreference deletes the fence, which causes SIGSEGV.
Backtrace:
nouveau_fence_del
nouveau_fence_ref
nouveau_fence_next
nouveau_pushbuf_flush
MARK_RING
nv50_screen_fence_emit
nouveau_fence_emit
nv50_flush
This bug manifested as an assertion failure in nouveau_fence.c, because
SIGSEGV handler tried to shutdown the application and used messed up
fence.
This issue was reported by Maxim Levitsky.
(commit e1e03ce492 in master)
This is a squash of:
intel: Recognize all depth formats in get_teximage_readbuffer.
The existing code was missing GL_DEPTH_COMPONENT32, resulting in it
wrongly returning the color buffer instead of the depth buffer.
Fixes an issue in PlaneShift 0.5.7 when casting spells. The game calls
CopyTexSubImage2D on buffers with a GL_DEPTH_COMPONENT32 internal
format, which (prior to this patch) resulted in an attempt to copy
ARGB8888 to X8_Z24.
Instead of adding the missing enumeration directly, convert the code to
use _mesa_is_depth_format() and _mesa_is_depthstencil_format() as these
should catch any newly added depth formats in the future.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry-picked from commit 440224ab73)
And:
i915: Fix depth texturing since 86e62b2357
The 965 driver already had the X8_Z24 case, but 915 was missing it.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 6aae729d6e)
This prevents developer surprise at seeing a GL_DEPTH_COMPONENT
texture have stencil bits, and avoids the metaops path accidentally
copying stencil bits around in glCopyTexImage(GL_DEPTH_COMPONENT) (and
being broken because swrast's glReadPixels(GL_UNSIGNED_INT_24_8) is
broken).
Acked-by: Chad Versace <chad@chad-versace.us>
(cherry-picked from commit 86e62b2357)
As written, this test correctly raises an error for #elif being used
with an undefined macro (and not as an argument to "defined"). If the
preceding #if were '#if 1' then this diagnositc would correctly be
hidden. That allows code such as the following to not raise an error:
#ifndef MAYBE_UNDEFINED
#elif MAYBE_UNDEFINED < 5
...
#endif
So this test case is working as expected already. We add it here just
to improve test coverage.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Carl Worth <cworth@cworth.org>
(cherry picked from commit 201485bae0)
The specification reserves any macro name containing two consecutive
underscores, (anywhere within the name). Previously, we only raised
this error for macro names that started with two underscores.
Fix the implementation to check for two underscores anywhere, and also
update the corresponding 086-reserved-macro-names test.
This also fixes the following two piglit tests:
spec/glsl-1.30/preprocessor/reserved/double-underscore-02.frag
spec/glsl-1.30/preprocessor/reserved/double-underscore-03.frag
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Carl Worth <cworth@cworth.org>
(cherry picked from commit c4aaf7943c)
This is as simple as abstracting one existing block of code into a
function call and then adding a single call to that function for the
case of a non-function-like macro.
This fixes the recently-added 097-paste-with-non-function-macro test
as well as the following piglit tests:
spec/glsl-1.30/preprocessor/concat/concat-01.frag
spec/glsl-1.30/preprocessor/concat/concat-02.frag
Also, the concat-04.frag test now passes for the right reason. The
test is intended to fail the compilation, but before this commit it
was failing compilation (and hence passing the test) for the wrong
reason.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Carl Worth <cworth@cworth.org>
(cherry picked from commit 28842c2331)
Apparently we never implemented this, (but we've got a GLSL 1.30 test
in piglit that is exercising this case).
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Carl Worth <cworth@cworth.org>
(cherry picked from commit 7bb3403e01)
There was already a loop here to look for multiple token pastes, but
it was mistakenly incrementing the iterator counter after performing
one paste.
Instead, leave the loop iterator in place to coalesce as many tokens
as necessary into one.
This fixes the recently add 096-paste-twice test as well as the
following piglit test:
spec/glsl-1.30/preprocessor/concat/concat-03.frag
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Carl Worth <cworth@cworth.org>
(cherry picked from commit 3c01a58944)
This makes piglit a lot more happy. The errors are logged when
INTEL_DEBUG=fallbacks because the application is about to hit a big
software fallback. We frequently ask people to run applications that
are hitting software fallbacks with INTEL_DEBUG=fallbacks so the we
can help them debug the reason for the software fallback.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 0290a018a5)
This can only happen in GLSL shaders because assembly shaders that use
too many temps are rejected by core Mesa. It is easiest to make this
happen with shaders that contain flow-control that could not be lowered.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 3bb2f0dde1)
Rely on the driver to do the right thing. This probably means falling
back to software. Page 88 of the OpenGL 2.1 spec specifically says:
"A shader should not fail to compile, and a program object should
not fail to link due to lack of instruction space or lack of
temporary variables. Implementations should ensure that all valid
shaders and program objects may be successfully compiled, linked
and executed."
There is no provision for saying "No" to a valid shader that is
difficult for the hardware to handle, so stop doing that.
On i915 this causes a large number of piglit tests to change from FAIL
to WARN. The warning is because the driver still emits messages to
stderr like "i915_program_error: Unsupported opcode: BGNLOOP".
It also fixes ES2 conformance CorrectFull_frag and CorrectParse1_frag
on i915 (and probably other hardware that can't handle loops).
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 322c3bf9dc)
The functions were almost identical.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 8aadd89d07)
This prevents assertion failures in ralloc_strcat. The ralloc_free in
_mesa_free_shader_program_data can be omitted because freeing the
gl_shader_program in _mesa_delete_shader_program will take care of
this automatically.
A bunch of this code could use a refactor to use ralloc a bit more
effectively. A bunch of the things that are allocated with malloc and
owned by the gl_shader_program should be allocated with ralloc (using
the gl_shader_program as the context).
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 89193933cb)