Keith Whitwell
7bd5343990
Fix order of EMIT_4UB_4F declarations
2004-04-22 08:14:48 +00:00
Brian Paul
66fdc3c948
added floattex.c to test floating point textures
2004-04-22 01:10:09 +00:00
Brian Paul
5b45c11486
use FetchTexelf() in GetTexImage() to return float textures correctly
2004-04-22 01:08:36 +00:00
Brian Paul
3623733472
fix some include file glitches
2004-04-22 00:54:53 +00:00
Brian Paul
2fae1bb6df
minor clean-ups
2004-04-22 00:47:28 +00:00
Brian Paul
362f1df210
obsolete
2004-04-22 00:42:38 +00:00
Brian Paul
f959f6e1dc
New glTexImage code.
...
The gl_texture_format struct now has a StoreTexImageFunc that's called
by glTex[Sub]Image[123]D to convert the user's texture data into the
specific texture format layout. Now it's much easier to add new texture
formats (like the 16/32-bit floating point formats).
The texutil.[ch] and texutil_tmp.h files are obsolete.
2004-04-22 00:27:31 +00:00
Brian Paul
05a6f2fd48
Fix up some assorted issues with initialization of vertex program registers.
...
Some need to be set per-vertex, other per-primitive. Cleared that up.
Only need to init temp/result registers if executing an NV vertex program.
2004-04-21 18:09:14 +00:00
Brian Paul
6164ae2b5a
only init temp regs to zero if executing NV fragment program
2004-04-21 17:51:21 +00:00
Brian Paul
c45b7364da
check return values of _swrast_CreateContext, etc
2004-04-21 16:11:27 +00:00
Brian Paul
f693b1dc2e
removed non-existant arbfpwpos.c, added UTIL_FILES target
2004-04-20 23:25:47 +00:00
Keith Whitwell
74339bf471
Add printing for recently added opcodes.
2004-04-20 13:03:36 +00:00
Alan Hourihane
485438e2be
add SciTech's GLDirect driver for Windows.
...
This code is donated to Mesa which allows the usage of
a Direct3D layer (DX7, DX8, DX9 or complete software fallback).
No build system exists for this code yet, that will come.....
2004-04-20 11:13:11 +00:00
Keith Whitwell
319f5fd5ec
Simplify last fix slightly, apply to vtx paths as well.
2004-04-20 10:28:15 +00:00
Keith Whitwell
30a8a0b8fa
When upgrading copied vertices, distinguish between an attribute
...
entering a vertex for the first time and one which was already present
but increasing its size. Fixes Brian's normal.c bug.
2004-04-20 10:18:33 +00:00
Brian Paul
8be72c5b5d
apply texgen/texture matrix in glRasterPos
2004-04-19 23:13:36 +00:00
Brian Paul
adcb228fed
linux-solo-ia64 config (Stephane Marchesin)
2004-04-19 22:23:10 +00:00
Brian Paul
1fc35a44ef
glTexEnviv bug fix
2004-04-19 20:26:30 +00:00
Brian Paul
ac96356300
in TexEnv functions, check if pname == GL_TEXTURE_ENV_COLOR and fetch appropriate number of param values
2004-04-19 20:24:49 +00:00
Brian Paul
e63cb85cbc
do texcoord projective division in _swrast_span_default_texcoords()
2004-04-19 15:03:16 +00:00
Brian Paul
4697419c43
bug fixes for ARB/NV fragment program texture instructions
2004-04-18 20:23:24 +00:00
Brian Paul
8e048e72c1
check for __ia64__ when setting USE_IEEE
2004-04-18 20:21:16 +00:00
Brian Paul
f4b909bed0
updated instructions for new directory tree and makefile system
2004-04-18 20:17:14 +00:00
Brian Paul
eca88f8019
added missing SHADER_SOURCES to ALL_SOURCES
2004-04-18 20:14:11 +00:00
Brian Paul
51060afb4e
hack to use glTexCoord4f and Q variable to test projective texcoords
2004-04-18 20:13:21 +00:00
Brian Paul
d8b82147c3
Audit/fixes for NV/ARB TEX, TXP, TXB, TXD instructions.
...
Some texture instructions were using wrong LOD.
Fixed interpolate_texcoords() so it doesn't do texcoord projective division
when using a fragment program. The TXP instruction does that.
2004-04-18 20:11:52 +00:00
Keith Whitwell
c83d09e3b0
Make sure ctx->Driver.NeedFlush is set for Eval-generated attributes.
2004-04-16 08:30:12 +00:00
Keith Whitwell
aa90495915
Make _SAT instructions compile correctly.
2004-04-15 11:20:48 +00:00
Dave Airlie
4d914b80e1
make sure matypes is built
2004-04-15 05:55:26 +00:00
Dave Airlie
5772d998f4
add drm source dir for solo includes
2004-04-15 04:50:20 +00:00
Dave Airlie
85dc9fe543
get the libraries the right way round..
2004-04-15 01:35:25 +00:00
Ian Romanick
ab37fddbfd
Correct the comments about when the bindContext3 / unbindContext3
...
interface was added.
2004-04-15 01:24:57 +00:00
Dave Airlie
a7abda5820
set default page flipping to zero can be changed in header file
2004-04-15 01:15:38 +00:00
Brian Paul
643020dd82
wrap file in #ifdef USE_TCC, otherwise compilation failes
2004-04-14 23:23:19 +00:00
Brian Paul
06535d239b
set CONFIG_NAME = linux-tcc
2004-04-14 21:35:47 +00:00
Keith Whitwell
9a543e5645
new file
2004-04-14 21:20:00 +00:00
Keith Whitwell
6fb235661a
Use tcc and the emitted C code from s_fragprog_to_c.c to dynamically compile
...
and execute fragment programs. Very limited and experimental, but works
well enough to run arbfplight.c.
http://fabrice.bellard.free.fr/tcc/
Compile with 'make linux-tcc', being sure to make clean first.
2004-04-14 21:19:34 +00:00
Keith Whitwell
e3b0dde49c
Fail if any subdir fails.
2004-04-14 14:41:18 +00:00
Keith Whitwell
f2b3d0828e
Hack to get things compiling - include "drm.h" instead of "xf86drm.h".
...
Need to fix this, or get maybe rid of xf86drm.h which seems redundant
in a standalone build.
2004-04-14 13:32:37 +00:00
Keith Whitwell
6b3780cd83
Link against GL_LIB_DEPS
2004-04-14 13:31:09 +00:00
Keith Whitwell
01e6ff312e
Remove mesa.a when making clean
2004-04-14 12:54:31 +00:00
Keith Whitwell
e61df58729
First attempt at building a dri module in this tree
...
-- make target is linux-dri
-- will attempt to build i830_dri.so
The object builds but hasn't been tested.
2004-04-14 12:44:07 +00:00
Keith Whitwell
680ec7f851
First pass at support for building DRI drivers in mesa tree.
2004-04-14 12:39:58 +00:00
Keith Whitwell
00e01091ce
Don't try to use .c=.o rule on .S files when building mesa.a
2004-04-14 10:26:47 +00:00
Alan Hourihane
3a590805d1
disable under _SOLO build
2004-04-14 08:25:57 +00:00
Daniel Borca
edf4f53c15
documentation updates
...
Glide3 driver: POINTCAST palette fixes
2004-04-14 08:00:52 +00:00
Dave Airlie
377ced2bf1
Add agpmode to the example config file
2004-04-14 02:14:15 +00:00
Dave Airlie
f833df0781
get agpmode from config file
2004-04-14 02:09:52 +00:00
Dave Airlie
50a8b7b611
Add shader sources for solo build
2004-04-14 02:08:37 +00:00
Dave Airlie
ec5f71d0f3
make solo work like before new makefile merge
2004-04-14 01:40:18 +00:00