use FetchTexelf() in GetTexImage() to return float textures correctly

This commit is contained in:
Brian Paul 2004-04-22 01:08:36 +00:00
parent 3623733472
commit 5b45c11486

View file

@ -1982,14 +1982,15 @@ _mesa_GetTexImage( GLenum target, GLint level, GLenum format,
}
else {
/* general case: convert row to RGBA format */
GLchan rgba[MAX_WIDTH][4];
GLfloat rgba[MAX_WIDTH][4];
GLint col;
for (col = 0; col < width; col++) {
(*texImage->FetchTexelc)(texImage, col, row, img, rgba[col]);
(*texImage->FetchTexelf)(texImage, col, row, img, rgba[col]);
}
_mesa_pack_rgba_span_chan(ctx, width, (const GLchan (*)[4])rgba,
format, type, dest, &ctx->Pack,
0 /* no image transfer */);
_mesa_pack_rgba_span_float(ctx, width,
(const GLfloat (*)[4]) rgba,
format, type, dest, &ctx->Pack,
0 /* no image transfer */);
} /* format */
} /* row */
} /* img */