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use FetchTexelf() in GetTexImage() to return float textures correctly
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1 changed files with 6 additions and 5 deletions
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@ -1982,14 +1982,15 @@ _mesa_GetTexImage( GLenum target, GLint level, GLenum format,
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}
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else {
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/* general case: convert row to RGBA format */
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GLchan rgba[MAX_WIDTH][4];
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GLfloat rgba[MAX_WIDTH][4];
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GLint col;
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for (col = 0; col < width; col++) {
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(*texImage->FetchTexelc)(texImage, col, row, img, rgba[col]);
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(*texImage->FetchTexelf)(texImage, col, row, img, rgba[col]);
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}
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_mesa_pack_rgba_span_chan(ctx, width, (const GLchan (*)[4])rgba,
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format, type, dest, &ctx->Pack,
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0 /* no image transfer */);
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_mesa_pack_rgba_span_float(ctx, width,
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(const GLfloat (*)[4]) rgba,
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format, type, dest, &ctx->Pack,
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0 /* no image transfer */);
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} /* format */
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} /* row */
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} /* img */
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