Commit graph

201327 commits

Author SHA1 Message Date
Sean D'Epagnier
6545ebbd8d Modified config to use glut/fbdev, added demo and sample directories. 2006-08-05 08:55:10 +00:00
Sean D'Epagnier
288d4b6ebe Modularized code into multiple files.
Added gamemode stubs, iconify support, joystick stubs.

Fixed color index mode, added 8 bit alpha blending, enabled cmaps even
with 15, 16, 24, and 32 depths as some fbdev drivers need this.

Fixed compiling with -ansi

Using SIGIO for keyboard input, so that vt switching is enabled even
if the program is locked.

Fixed numerous small bugs.
2006-08-05 08:24:29 +00:00
Brian Paul
0606ad45f6 fix typo, indentation 2006-08-04 22:09:43 +00:00
Karl Schultz
4818b0bea1 export new _mesa_* functions 2006-08-04 19:45:29 +00:00
Brian Paul
5c488dcab2 fix bug when pushing ReadBuffer state for GL_PIXEL_MODE_BIT 2006-08-04 13:41:25 +00:00
Claudio Ciccani
21dc092324 Handle GLUT_DEVICE_KEY_REPEAT,GLUT_OWN_JOYSTICK,GLUT_JOYSTICK_POLL_RATE in glutDeviceGet(). 2006-08-04 12:43:33 +00:00
Claudio Ciccani
3ab2dd9f91 Moved glutDeviceGet() to events.c.
Implemented glutIgnoreKeyRepeat() and glutSetKeyRepeat().
2006-08-04 10:49:43 +00:00
Brian Paul
0a4be70368 more work for GL_EXT_texture_sRGB. 2006-08-04 03:44:53 +00:00
Brian Paul
2eb00b4388 use WRITE_MASK_* instead of 0x1, 0x2, etc 2006-08-03 17:10:45 +00:00
Brian Paul
3163542841 Added a check to prevent rebuilding Mesa with a different configuration
without first doing 'make realclean'.
2006-08-03 16:58:06 +00:00
Brian Paul
9c3876d7d8 New wrapper functions: _mesa_dlopen(), _mesa_dlsym(), _mesa_dlclose().
Eventually move them into imports.c
2006-08-03 03:59:20 +00:00
Brian Paul
6c071592ab added GL_EXT_texture_sRGB 2006-08-03 03:23:05 +00:00
Brian Paul
8d214bc804 Initial work for GL_EXT_texture_sRGB. 2006-08-03 03:20:52 +00:00
Brian Paul
35fe7cfae4 fix link for Aqsis 2006-08-02 21:26:15 +00:00
Michal Krol
b60a3da43f Enable vec4 extension for x86 back-end. 2006-08-02 14:51:24 +00:00
Michal Krol
1616f5b621 Change fragment shader to utilize faster vec4 operations. 2006-08-02 14:46:50 +00:00
Michal Krol
7a70391575 Add test for vec4 extension. 2006-08-02 14:45:24 +00:00
Michal Krol
3b5e02cc7c Add vec4 extension. 2006-08-02 14:44:46 +00:00
Michal Krol
60ba2d88b3 Fix mmFindBlock function. 2006-08-02 14:22:06 +00:00
Michal Krol
365582dd6f Clean-up FEATURE_ARB_shader_objects #ifdefs. Bug 7492. 2006-08-01 20:07:31 +00:00
Brian Paul
cc738e004f casts and assertions 2006-08-01 20:03:29 +00:00
Brian Paul
f05e7eba95 code to draw engine block 2006-08-01 20:03:05 +00:00
Michal Krol
90d7b9c9eb Move GL_MESA_shader_debug from glext.h to gl.h. 2006-08-01 16:06:08 +00:00
Brian Paul
e724324894 renderbuffer fixes (Sean D'Epagnier) 2006-08-01 14:33:05 +00:00
Claudio Ciccani
9a4f15ee59 Fixed warnings. 2006-08-01 14:32:02 +00:00
Aapo Tahkola
689df543db fix #6991 2006-07-31 23:21:50 +00:00
Brian Paul
667dd3c3e8 added glut fbdev files 2006-07-31 14:25:53 +00:00
Brian Paul
fe3242f00a GLUT on fbdev driver. Sean D'Epagnier 2006-07-31 14:24:21 +00:00
Michal Krol
e8947a5fa0 Add support for GL_MESA_shader_debug. 2006-07-30 15:29:11 +00:00
Michal Krol
91dbc04d5e Commit enums for GL_MESA_shader_debug.spec. 2006-07-30 15:19:19 +00:00
Michal Krol
32bf274f78 Program to convert .syn file to .h headers. 2006-07-30 14:48:01 +00:00
Claudio Ciccani
fc434622b3 Clear window's event mask before enabling handled events. 2006-07-30 14:47:51 +00:00
Michal Krol
4cc87c7248 Add support for GL_MESA_shader_debug. 2006-07-30 14:45:25 +00:00
Michal Krol
c26999fd2c Fix dependencies. 2006-07-30 14:33:53 +00:00
Michal Krol
d2ac9ab6ee More text. 2006-07-30 14:28:38 +00:00
Michal Krol
39dd5196e6 Optimize shaders.
Use frame counter.
2006-07-29 09:42:03 +00:00
Eric Anholt
0e6ef1b1cd Fix build failure in the savage driver. 2006-07-28 21:30:14 +00:00
Jerome Glisse
32d61d0616 r300_emit.h cleanup.
Remove unused macro
Replace LOCAL_VAR, PREFIX*
Indent code
Remove radeon redundant CP type 3 packet
2006-07-27 22:51:14 +00:00
Brian Paul
a7722cb794 load SLANG_FRAGMENT_FIXED_SECONDARYCOLOR 2006-07-21 20:52:43 +00:00
Brian Paul
c28399baa7 just reindent 2006-07-21 20:49:20 +00:00
Brian Paul
a97492f4df added arrayobj.[ch] files 2006-07-21 19:56:52 +00:00
Brian Paul
9d9d7b1dee check for non-nill pwc in WMesaMakeCurrent(), bug 7585 2006-07-21 19:52:59 +00:00
Brian Paul
122629f279 Some structure renaming. Prefix vertex/fragment-related structs with
"gl_" to match other structs.
2006-07-20 16:49:57 +00:00
Brian Paul
459db7bd72 bump MESA_TINY to 1 2006-07-20 04:34:36 +00:00
Brian Paul
a623e008c6 move/update comments 2006-07-20 04:24:42 +00:00
Brian Paul
2f12458fb3 use ctx->Light.ShadeModel instead of ctx->_TriangleCaps 2006-07-20 04:17:11 +00:00
Brian Paul
a1a6ac4af4 Instead of testing ctx->_TriangleCaps for flat/smooth shading, just use ctx->Light.ShadeModel 2006-07-20 04:16:26 +00:00
Brian Paul
4e2de9531e remove unused NEED_TWO_SIDED_LIGHTING() macro 2006-07-20 03:56:16 +00:00
Brian Paul
ad15866ef0 For glGetTexImage(), move the _mesa_validate_pbo_access() error check into
_mesa_GetTexImage() so it's not needed in the fallback or driver functions.
2006-07-19 16:13:15 +00:00
Brian Paul
0749e2723b Several loops over the map1/2 evaluator arrays were incorrect.
There's only 16 evaluator maps.  Define new _TNL_NUM_EVAL constant for
those loops.
Also, fix priority of GL_NV_vertex_program generic maps - they override the
conventional maps.
See bug 7564.
2006-07-19 15:28:29 +00:00