Add support for GL_MESA_shader_debug.

This commit is contained in:
Michal Krol 2006-07-30 14:45:25 +00:00
parent c26999fd2c
commit 4cc87c7248

View file

@ -11408,6 +11408,38 @@
</function>
</category>
<category name="GL_MESA_shader_debug">
<enum name="DEBUG_OBJECT_MESA" value="0x8759"/>
<enum name="DEBUG_PRINT_MESA" value="0x875A"/>
<enum name="DEBUG_ASSERT_MESA" value="0x875B"/>
<function name="CreateDebugObjectMESA">
<return type="GLhandleARB"/>
<glx ignore="true"/>
</function>
<function name="ClearDebugLogMESA" offset="?">
<param name="obj" type="GLhandleARB"/>
<param name="logType" type="GLenum"/>
<param name="shaderType" type="GLenum"/>
<glx ignore="true"/>
</function>
<function name="GetDebugLogMESA" offset="?">
<param name="obj" type="GLhandleARB"/>
<param name="logType" type="GLenum"/>
<param name="shaderType" type="GLenum"/>
<param name="maxLength" type="GLsizei"/>
<param name="length" type="GLsizei *" output="true"/>
<param name="debugLog" type="GLcharARB *" output="true"/>
<glx ignore="true"/>
</function>
<function name="GetDebugLogLengthMESA" offset="?">
<return type="GLsizei"/>
<param name="obj" type="GLhandleARB"/>
<param name="logType" type="GLenum"/>
<param name="shaderType" type="GLenum"/>
<glx ignore="true"/>
</function>
</category>
<category name="GL_SGIS_point_parameters">
<enum name="POINT_SIZE_MIN_SGIS" count="1" value="0x8126">
<size name="PointParameterfvEXT"/>