For glGetTexImage(), move the _mesa_validate_pbo_access() error check into

_mesa_GetTexImage() so it's not needed in the fallback or driver functions.
This commit is contained in:
Brian Paul 2006-07-19 16:13:15 +00:00
parent 0749e2723b
commit ad15866ef0
2 changed files with 25 additions and 13 deletions

View file

@ -2162,6 +2162,18 @@ _mesa_GetTexImage( GLenum target, GLint level, GLenum format,
return;
}
if (ctx->Pack.BufferObj->Name) {
/* packing texture image into a PBO */
const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2;
if (!_mesa_validate_pbo_access(dimensions, &ctx->Pack, texImage->Width,
texImage->Height, texImage->Depth,
format, type, pixels)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glGetTexImage(invalid PBO access)");
return;
}
}
/* typically, this will call _mesa_get_teximage() */
ctx->Driver.GetTexImage(ctx, target, level, format, type, pixels,
texObj, texImage);

View file

@ -4100,26 +4100,26 @@ _mesa_get_teximage(GLcontext *ctx, GLenum target, GLint level,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2;
const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2;
if (ctx->Pack.BufferObj->Name) {
/* pack texture image into a PBO */
GLubyte *buf;
if (!_mesa_validate_pbo_access(dimensions, &ctx->Pack, texImage->Width,
texImage->Height, texImage->Depth,
format, type, pixels)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glGetTexImage(invalid PBO access)");
return;
}
buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
GL_WRITE_ONLY_ARB,
ctx->Pack.BufferObj);
/* Packing texture image into a PBO.
* Map the (potentially) VRAM-based buffer into our process space so
* we can write into it with the code below.
* A hardware driver might use a sophisticated blit to move the
* texture data to the PBO if the PBO is in VRAM along with the texture.
*/
GLubyte *buf = (GLubyte *)
ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
GL_WRITE_ONLY_ARB, ctx->Pack.BufferObj);
if (!buf) {
/* buffer is already mapped - that's an error */
_mesa_error(ctx, GL_INVALID_OPERATION,"glGetTexImage(PBO is mapped)");
return;
}
/* <pixels> was an offset into the PBO.
* Now make it a real, client-side pointer inside the mapped region.
*/
pixels = ADD_POINTERS(buf, pixels);
}
else if (!pixels) {