Ben Skeggs
c95557f48b
0x4497 doesn't have NV30_TCL_PRIMITIVE_3D_NORMALIZE_ENABLE
2006-12-14 04:12:05 +00:00
Ben Skeggs
15c7e8896b
Some more voodoo to get 3D going with a minimal initial context.
2006-12-14 03:24:57 +00:00
Brian
2a9950dcb3
Remove unneeded -I directories (3Dlabs headers).
2006-12-13 19:20:45 -07:00
Roland Scheidegger
2956a0c8a8
submit vertex weights to make World of Warcraft maybe happy (bug 8250)
...
submit the vertex weights to hw, which will enable broken vertex programs
errorneously using them to work. Note however that this will only work
if glWeight is used, there is no code in mesa at all to deal with weight
vertex array (glWeightPointerARB).
2006-12-14 00:34:44 +01:00
Brian
2cbfbcd972
Obsolete.
2006-12-13 15:38:07 -07:00
Brian
33ae886bbd
Remove unused 3Dlabs code.
2006-12-13 15:36:26 -07:00
Brian
aed4f2cc2c
Remove unused 3Dlabs code.
2006-12-13 15:36:00 -07:00
Brian
05dab5eaa2
Checkpoint GLSL compiler work. Add new sources, remove obsolete.
2006-12-13 15:34:10 -07:00
Brian
1fbb1c8d78
Obsolete.
2006-12-13 15:33:41 -07:00
Brian
a5011d9753
Not needed.
2006-12-13 15:33:09 -07:00
Brian
8dcfcad7a2
Move all the code for computing ctx->_TriangleCaps into state.c.
...
ctx->_TriangleCaps should probably go away altogether someday...
2006-12-13 15:31:14 -07:00
Brian
cefc983bec
Retire old GLSL shader code.
2006-12-13 15:06:28 -07:00
Brian
12ef1fbefc
Checkpoint for GLSL compiler changes.
...
In brief:
Check for enabled fragment program by looking at ctx->FragmentProgram._Current.
New code for varying variables.
2006-12-13 15:05:23 -07:00
Brian
a328e469d3
Checkpoint work for new GLSL compiler back-end.
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Among changes:
Remove ctx->FragmentProgram._Active
Remove _UseTexEnvProgram
Move _MaintainTnlProgram, _MaintainTexEnvProgram, _TexEnvProgram and
_TnlProgram fields.
Remove/disable old GLSL interpreter code.
2006-12-13 14:58:13 -07:00
Brian
fe1d01cb39
Checkpoint of work for new GLSL compiler back-end. Lots of assorted changes.
2006-12-13 14:54:47 -07:00
Brian
8627bf1452
Rewrite/simplify most built-in functions to use updated set of __asm instructions.
2006-12-13 14:49:41 -07:00
Nian Wu
77b862a849
Merge git://proxy01.pd.intel.com:9419/git/mesa/mesa into crestline
2006-12-13 13:49:00 -08:00
Brian
aff8e204d2
Checkpoint new GLSL compiler back-end to produce fp/vp-style assembly instructions.
2006-12-13 14:48:36 -07:00
Zou Nan hai
ed7fbad206
Fix bug #93 , i965 driver not thread safe.
...
I am not confident of it is 100% thread safe now.
bufmgr_fake.c need a total rewrite later
(cherry picked from 606632ca27558ee1335be2f4a5906f2baa240a6a commit)
2006-12-13 13:29:37 -08:00
Zou Nan hai
4720cd0050
fix bug #99 .
...
prim_count overflow when there is more than 1 cliprect
(cherry picked from 84b958d66fe7d3fe03ed12b493e3f3197f656531 commit)
2006-12-13 13:29:20 -08:00
Michel Dänzer
c9795c6ca2
minstall: Pass correct destination file path to $RM regardless of source path.
...
(cherry picked from 26626c0052 commit)
2006-12-13 13:26:09 -08:00
Michel Dänzer
bce82efe1f
minstall: Always remove destination file before (re-)creating it.
...
This avoids issues with overwriting files that are being used.
(cherry picked from d71a5647a3 commit)
2006-12-13 13:25:42 -08:00
Zou Nan hai
aeda4c589a
ARB_occlusion_query support
2006-12-13 13:25:12 -08:00
Zou Nan hai
696fe3f52e
if (tex width < 4), mipmap calculation will be out of range
2006-12-13 13:24:35 -08:00
Brian
6c305c0831
Remove the xdemo.c program from PROGS since it doesn't work with GLX/DRI.
2006-12-13 08:57:06 -07:00
Brian
73eee2402e
Use XDisplayName() when reporting errors (bug 8079).
2006-12-13 08:30:26 -07:00
Zou Nan hai
c34d026eb0
Fix bug #93
2006-12-13 15:27:17 +08:00
George Sapountzis
5b35132b41
Bug 7260: mach64 texture memory mng cleanup
...
mach64 uses its own set of texture memory management routines which are buggy,
running a second DRI client kills the first one. This patch ports mach64 code
to the stock dri texture managment code.
2006-12-12 12:51:37 +02:00
George Sapountzis
c180678d92
Bug 7861: mach64 with render acceleration should restore texture state
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RENDER acceleration uses texturing, thus when RENDER acceleration is enabled,
the mach64 DRI driver should restore texture state when acquiring the DRI lock.
2006-12-12 12:51:33 +02:00
George Sapountzis
eed1a6de4b
Bug 7790: Polygons incorrectly clipped by mach64 driver
...
un-break strict-aliasing rules
2006-12-12 12:51:27 +02:00
Zou Nan hai
de90bbd0b7
fix for bug #99
2006-12-12 15:00:27 +08:00
Eric Anholt
d214138910
Merge branch 'origin' into crestline
2006-12-11 10:50:25 -08:00
Michel Dänzer
26626c0052
minstall: Pass correct destination file path to $RM regardless of source path.
2006-12-11 17:45:06 +01:00
Michel Dänzer
d71a5647a3
minstall: Always remove destination file before (re-)creating it.
...
This avoids issues with overwriting files that are being used.
2006-12-11 17:36:35 +01:00
Wang Zhenyu
89433fef0d
ARB_occlusion_query support
2006-12-11 00:01:56 -08:00
Wang Zhenyu
b4d9c0048f
if (tex width < 4), mipmap calculation will be out of range
2006-12-11 00:00:51 -08:00
Eric Anholt
9a94dae4c2
Avoid branch instructions while in single program flow mode.
...
There is an errata for Broadwater that threads don't have the instruction/loop
mask stacks initialized on thread spawn. In single program flow mode, those
stacks are not writable, so we can't initialize them. However, they do get
read during ELSE and ENDIF instructions. So, instead, replace branch
instructions in single program flow mode with predicated jumps (ADD to the ip
register), avoiding use of the more complicated branch instructions that may
fail. This is also a minor optimization as no ENDIF equivalent is necessary.
2006-12-10 12:24:51 -08:00
Eric Anholt
183abbcd6b
Connect INTEL_DEBUG=sync up to cmd/batch ioctls.
2006-12-10 12:24:46 -08:00
Wang Zhenyu
0536268267
adding pci id of Crestline
2006-12-10 12:24:40 -08:00
Eric Anholt
d7b24fec24
i965: Fix a crash with wine by not allocating >1MB on the stack.
2006-12-09 22:35:07 -08:00
Patrice Mandin
aadcf1a9ff
Update spot light params also for nv20 and nv30
2006-12-08 18:56:51 +00:00
Patrice Mandin
5c80270b91
grr, always check twice before commit
2006-12-08 16:40:34 +00:00
Patrice Mandin
65c54a685a
Resend spot light parameters when part of it changes
2006-12-08 16:39:12 +00:00
Ben Skeggs
c04c74bc5d
Skeletal extension handling across chipsets.
2006-12-08 14:12:47 +00:00
Ben Skeggs
fe91d00e33
NV_44 uses nv30InitStateFuncs too
2006-12-08 12:36:26 +00:00
Ben Skeggs
046ece3a2d
state cache is automagically flushed on a normal BEGIN_RING_SIZE
2006-12-08 11:51:50 +00:00
Ben Skeggs
e62b2f9c2e
Implement a simple nv30Clear, and make sure we get a nouveau_renderbuffer
...
for the depth buffer and not a Mesa renderbuffer adaptor
2006-12-08 11:45:39 +00:00
Xiang, Haihao
f79360858d
fix bug#9237
2006-12-08 17:05:14 +08:00
Xiang, Haihao
5449f5a975
fix bug#9045
2006-12-08 17:00:59 +08:00
Ben Skeggs
bda66ac426
oops, typo
2006-12-08 07:27:39 +00:00