This reduces the size from 96 to 80 bytes but putting all the
32-bit sizes at the start.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Otherwise radv_cmd_state_setup_attachments() will complain it has no clearvalues,
when called via radv_process_depth_image_inplace().
v2: use LOAD/STORE instead of DONT_CARE, to preserve stencil values.
Signed-off-by: Xavier Bouchoux <xavierb@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Otherwise, the simultaneous uage bit doesn't get set from the begin
info, which we need for batchchaining.
Fixes: f4e499ec79 "radv: add initial non-conformant radv vulkan driver"
Reviewed-by: Dave Airlie <airlied@redhat.com>
It's fairly simple for now, but this might be quite useful.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
For radv, in order to report VM faults when detected.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This introduces a new separate option because the output can
be quite verbose. If spirv-dis is not found in the path, this
debug option is useless.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
At the moment, debugging radv is not really easy because the
driver doesn't report enough information when it hangs. This
new file will be the main location for all debug tools.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Ported from RadeonSI (original patch by Marek).
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Currently if table_size is 0, it's falling through to:
unreachable("hash table should never be full");
But table_size can be 0 when RADV_DEBUG=nocache is set, or when the
table allocation fails (which is not considered an error).
Fixes: f4e499ec79 "radv: add initial non-conformant radv vulkan driver"
Signed-off-by: Grazvydas Ignotas <notasas@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
location is never set to INTERP_SAMPLE, and Nicolai comments:
"... that part is misleading. location refers to the base location, not
the final location of the sample, and it can never be INTERP_SAMPLE."
Suggested-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Signed-off-by: Grazvydas Ignotas <notasas@gmail.com>
These are likely false positives, but are also annoying because they
show up on every "make install", which causes ac_nir_to_llvm to be
rebuilt here. Initializing those variables to NULL should be harmless
even when unnecessary.
Signed-off-by: Grazvydas Ignotas <notasas@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
amd/common/ and amd/vulkan/ are using tabs for indent, which doesn't
match the settings in root .editorconfig, so let's override.
Signed-off-by: Grazvydas Ignotas <notasas@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This will allow to propagate VK_ERROR_OUT_OF_HOST_MEMORY to
vkEndCommandBuffer() when necessary.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This reverts commit fc99cb3c9e.
"The performance went down from 64.7 to 51.4 fps in Valley and from 30.8 to
25.1 fps in Heaven on Radeon HD 7970. Other games seem to have also a 10-25%
performance decrease."
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102429
It looks like we can't use the raster config values from the kernel.
If we merge a mapping with the mapping before it, we also need
to not only change the offset, but also the bo offset.
Fixes: 715df30a4e "radv/amdgpu: Add winsys implementation of virtual buffers."
Reviewed-by: Dave Airlie <airlied@redhat.com>
We don't use the render path so totally unneeded.
Fixes: 19be95f71e "radv: add subpass resolve compute path"
Reviewed-by: Dave Airlie <airlied@redhat.com>
Recording secondaries with no framebuffer attachment may
make this happen, though this might not be the complete solution.
(esp if someone does meta stuff in there, would we have to
save things, not sure).
Fixes: f4e499ec79 ("radv: add initial non-conformant radv vulkan driver")
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This fixes:
dEQP-VK.robustness.buffer_access.* on GFX9.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
When I added gfx9 I did it wrong, this fixes it.
Fixes: 5247b311e9 "radv/gfx9: fix set predication packet."
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Similar to e09d04cd56 "radeonsi: use util_strchrnul() to fix android build error"
Android Bionic does not support strchrnul() string function,
gallium auxiliary util/u_string.h provides util_strchrnul()
This change avoids the following warning and error:
external/mesa/src/amd/common/ac_debug.c:501:15: warning: implicit declaration of function 'strchrnul' is invalid in C99
char *end = strchrnul(out, '\n');
^
external/mesa/src/amd/common/ac_debug.c:501:9: error: incompatible integer to pointer conversion initializing 'char *' with an expression of type 'int'
char *end = strchrnul(out, '\n');
^ ~~~~~~~~~~~~~~~~~~~~
1 warning and 1 error generated.
Fixes: c2c3912410 "ac/debug: annotate IB dumps with the raw values"
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Rob Herring <robh@kernel.org>
It uses an user SGPR to pass the view index to the shaders, except
for the fragment shader where we use layer=view (which comes in
handy when we want to do the NV ext that allows us to execute pre-FS
stages once instead of per view).
Reviewed-by: Dave Airlie <airlied@redhat.com>
To use when we have e.g. input attachments, but there is no layer
export in the previous shader and hence no layered rendering.
Reviewed-by: Dave Airlie <airlied@redhat.com>
The int32->float semantic conversion got dropped in a testcase,
because the src was already float. On closer inspection I decided
to add a few more casts for integer op operands to be safe too.
Cc: 17.2 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
This just zeros out the linear flags for gfx9 + depth formats.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This is what radeonsi does, so we should do the same, also vega
doesn't support linear depth textures anyways.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
For gfx9 the addressing for images has changed, so we need to
provide the hw with the level0, however we still need to scale
for format block differences (so our compressed upload paths still
work).
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
If the image view has the same format, we don't need to rescale
the w/h.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>