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radv: drop emit2d_dst_type.
This is completely unused now. Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuien.nl> Signed-off-by: Dave Airlie <airlied@redhat.com>
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1 changed files with 0 additions and 16 deletions
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@ -28,22 +28,6 @@
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#include "nir/nir_builder.h"
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#include "vk_format.h"
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enum blit2d_dst_type {
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/* We can bind this destination as a "normal" render target and render
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* to it just like you would anywhere else.
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*/
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BLIT2D_DST_TYPE_NORMAL,
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/* The destination has a 3-channel RGB format. Since we can't render to
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* non-power-of-two textures, we have to bind it as a red texture and
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* select the correct component for the given red pixel in the shader.
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*/
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BLIT2D_DST_TYPE_RGB,
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BLIT2D_NUM_DST_TYPES,
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};
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enum blit2d_src_type {
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BLIT2D_SRC_TYPE_IMAGE,
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BLIT2D_SRC_TYPE_BUFFER,
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