radv: drop emit2d_dst_type.

This is completely unused now.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuien.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie 2017-09-03 18:37:38 +10:00
parent bf8637addf
commit 2b79bbde89

View file

@ -28,22 +28,6 @@
#include "nir/nir_builder.h"
#include "vk_format.h"
enum blit2d_dst_type {
/* We can bind this destination as a "normal" render target and render
* to it just like you would anywhere else.
*/
BLIT2D_DST_TYPE_NORMAL,
/* The destination has a 3-channel RGB format. Since we can't render to
* non-power-of-two textures, we have to bind it as a red texture and
* select the correct component for the given red pixel in the shader.
*/
BLIT2D_DST_TYPE_RGB,
BLIT2D_NUM_DST_TYPES,
};
enum blit2d_src_type {
BLIT2D_SRC_TYPE_IMAGE,
BLIT2D_SRC_TYPE_BUFFER,