ac: reorg ac_shader_binary struct to take less space.

This reduces the size from 96 to 80 bytes but putting all the
32-bit sizes at the start.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie 2017-09-03 18:57:49 +10:00
parent 2b79bbde89
commit 979be4f9c8

View file

@ -36,31 +36,32 @@ struct ac_shader_reloc {
};
struct ac_shader_binary {
unsigned code_size;
unsigned config_size;
/** The number of bytes of config information for each global symbol.
*/
unsigned config_size_per_symbol;
unsigned rodata_size;
unsigned global_symbol_count;
unsigned reloc_count;
/** Shader code */
unsigned char *code;
unsigned code_size;
/** Config/Context register state that accompanies this shader.
* This is a stream of dword pairs. First dword contains the
* register address, the second dword contains the value.*/
unsigned char *config;
unsigned config_size;
/** The number of bytes of config information for each global symbol.
*/
unsigned config_size_per_symbol;
/** Constant data accessed by the shader. This will be uploaded
* into a constant buffer. */
unsigned char *rodata;
unsigned rodata_size;
/** List of symbol offsets for the shader */
uint64_t *global_symbol_offsets;
unsigned global_symbol_count;
struct ac_shader_reloc *relocs;
unsigned reloc_count;
/** Disassembled shader in a string. */
char *disasm_string;