Commit graph

58991 commits

Author SHA1 Message Date
Brian Paul
27d500a844 draw: use pipe_context::bind_sampler_states() if non-null 2013-10-03 14:05:26 -06:00
Brian Paul
5cba8725a4 cso: use pipe_context::bind_sampler_states() if non-null 2013-10-03 14:05:26 -06:00
Brian Paul
755d788fe2 gallium: add pipe_context::bind_sampler_states()
The bind_vertex/geometry/fragment/compute_sampler_states() functions
will be replaced by a single functions.
2013-10-03 14:05:26 -06:00
Brian Paul
9b99451da2 r300g: rename r300_bind_sampler_states to r300_bind_fragment_sampler_states 2013-10-03 14:05:26 -06:00
Brian Paul
c368479e38 draw: rename bind_sampler_states variables
Put 'fragment' in the names.  In preparation for upcoming function
renaming.
2013-10-03 14:05:25 -06:00
Marek Olšák
c7d91a6f13 r600g: fix ínitialization of non_disp_tiling flag
This fixes a regression caused by e64633e8c3
2013-10-03 18:30:49 +02:00
Marek Olšák
b893bbf438 r600g,radeonsi: create aux_context last
This fixes a regression caused by 68f6dec32e.
2013-10-03 18:30:49 +02:00
Marek Olšák
52bfe8e0f6 r300g/swtcl: don't call draw_prepare_shader_outputs 2013-10-03 18:30:49 +02:00
Brian Paul
bde5b626c2 st/mesa: silence warning about unhandled enum in switch statement 2013-10-03 09:14:03 -06:00
Chris Forbes
d133592619 mesa: fix make check for ARB_texture_gather
Clean up inconsistency in enum decoration:
- Use the undecorated enums where possible.
- MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB remains decorated, since it
  has no undecorated equivalent in GL4.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=70054
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-10-03 21:38:48 +13:00
Chris Forbes
61519f15ac docs: Mark off ARB_texture_gather 2013-10-03 07:58:12 +13:00
Chris Forbes
88f196ab6e i965/hsw: Apply gather4 RG32F w/a using SCS instead of shader.
The new surface channel select bits allow us to avoid having to
recompile the shader for this workaround.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-and-tested-by: Kenneth Graunke <kenneth@whitecape.org>
2013-10-03 07:56:40 +13:00
Chris Forbes
7df985ad47 i965: Enable ARB_texture_gather on Gen7
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-10-03 07:56:37 +13:00
Chris Forbes
dd4c2a516c i965: use gather slots in the binding table for gather4.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-10-03 07:56:34 +13:00
Chris Forbes
c08f2083ee i965: Emit a second set of SURFACE_STATE for gather4 from textures.
This allows us to use a different surface format for gather4, which is
required for R32G32_FLOAT to work on Gen7.

V4: - Only emit alternate surface state for shaders which will actually
      use it.
    - Pass a simple 'for_gather' flag rather than a function pointer.
      The callee can decide what w/a to apply.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-10-03 07:56:29 +13:00
Chris Forbes
5901d48b41 i965: make room in the binding table for a full alternate set of surface_states
Worst-case is that *every* texunit uses a format that needs overriding.

V4: Place the gather slots last, so shaders which don't use gather don't
    get penalized by having a huge binding table.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-10-03 07:56:26 +13:00
Chris Forbes
855b2a8f4a i965: Add BRW_SURFACEFORMAT_R32G32_FLOAT_LD, required for IVB gather4 w/a
gather4 GREEN channel against a surface with format R32G32_FLOAT doesn't work
correctly on IVB. w/a from bspec:

   - use R32G32_FLOAT_LD = 0x97 instead, for gather4 only.
   - select BLUE channel to read GREEN

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-10-03 07:56:23 +13:00
Chris Forbes
cfa3c8a0d3 i965: w/a for gather4 green RG32F
V4: Only flag quirks if there are any uses of gather in the shader,
    to avoid spurious recompiles just because someone happened to use
    RG32F.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-10-03 07:56:20 +13:00
Chris Forbes
36e25ccd29 glsl: flag shaders which use gather4 at all
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-10-03 07:56:02 +13:00
Chris Forbes
4ed3930f97 i965/vs: Add support for ir_tg4
Pretty much the same as the FS case. Channel select goes in the header,

V2: Less mangling.
V3: Avoid sampling at all, for degenerate swizzles.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-10-03 07:55:59 +13:00
Chris Forbes
942a4ec18f i965/fs: Add support for ir_tg4
Lowers ir_tg4 (from textureGather and textureGatherOffset builtins) to
SHADER_OPCODE_TG4.

The usual post-sampling swizzle workaround can't work for ir_tg4,
so avoid doing that:

* For R/G/B/A swizzles use the hardware channel select (lives in the
   same dword in the header as the texel offset), and then don't do
   anything afterward in the shader.
* For 0/1 swizzles blast the appropriate constant over all the output
   channels instead of sampling.

V2: Avoid duplicating header enabling block
V3: Avoid sampling at all, for degenerate swizzles.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-10-03 07:55:56 +13:00
Chris Forbes
fb455500bf i965: add SHADER_OPCODE_TG4
Adds the Gen7 message IDs, a new SHADER_OPCODE_TG4 pseudo-op, and
low-level support for emitting it via generate_tex().

V3: Updated for changes in master.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-10-03 07:55:55 +13:00
Maxence Le Dore
18002d9eda glsl: add texture gather changes
V2 [Chris Forbes]:
   - Add new pattern, fixup parameter reading.

V3: Rebase onto new builtins machinery

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-10-03 07:55:54 +13:00
Maxence Le Dore
d3575622b7 mesa: add texture gather changes
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-10-03 07:55:51 +13:00
Chris Forbes
0d7fc10bcd i965: fix bogus swizzle in brw_cubemap_normalize
When used with a cube array in VS, failed assertion in ir_validate:

   Assignment count of LHS write mask channels enabled not
   matching RHS vector size (3 LHS, 4 RHS).

To fix this, swizzle the RHS correctly for the writemask.

This showed up in the ARB_texture_gather tests, which exercise cube
arrays in the VS.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-10-03 07:54:53 +13:00
Vincent Lejeune
4e4c32ba11 r600/llvm: Adds support for MSAA 2013-10-02 17:30:21 +02:00
Vincent Lejeune
8edbd7609b r600g/llvm: Undef z and w component of 2D TXP inst 2013-10-02 17:30:14 +02:00
Vincent Lejeune
9f183eb7de r600g/llvm: fix txq for texture buffer 2013-10-02 17:30:07 +02:00
Chia-I Wu
848c0e72f3 i965: compute DDX in a subspan based only on top row
Consider only the top-left and top-right pixels to approximate DDX in a 2x2
subspan, unless the application requests a more accurate approximation via
GL_FRAGMENT_SHADER_DERIVATIVE_HINT or this optimization is disabled from the
new driconf option disable_derivative_optimization.

This results in a less accurate approximation.  However, it improves the
performance of Xonotic with Ultra settings by 24.3879% +/- 0.832202% (at 95.0%
confidence) on Haswell.  No noticeable image quality difference observed.

The improvement comes from faster sample_d.  It seems, on Haswell, some
optimizations are introduced to allow faster sample_d when all pixels in a
subspan have the same derivative.  I considered SAMPLE_STATE too, which allows
one to control the quality of sample_d on Haswell.  But it gave much worse
image quality without giving better performance comparing to this change.

No piglit quick.tests regression on Haswell (tested with v1).

v2: better guess for precompile program key

Signed-off-by: Chia-I Wu <olv@lunarg.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2013-10-02 15:26:40 +08:00
Chris Forbes
72edba1659 i965/blorp: Use passed in framebuffer rather than ctx->DrawBuffer
We have the destination framebuffer object passed in; there's no need to
go digging around in the context.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
2013-10-02 18:31:24 +13:00
Francisco Jerez
ef8cc3e51f ralloc: Remove the rzalloc-based new/delete operator definition macro.
Using it encourages the (IMHO worrying) practice of leaving member
variables uninitialized in constructor definitions.  This macro
shouldn't be necessary anymore after the last patch series fixing all
its users to initialize all member variables from the class
constructor.  Remove it.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-10-01 17:39:45 -07:00
Francisco Jerez
fcbbecb9bc st/mesa: Switch glsl_to_tgsi_instruction to the non-zeroing allocator.
All member variables of glsl_to_tgsi_instruction are already being
initialized from its implicitly defined constructor, it's not
necessary to use rzalloc to allocate its memory.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-10-01 17:30:52 -07:00
Francisco Jerez
03d46344df mesa/program: Switch ir_to_mesa_instruction to the non-zeroing allocator.
All member variables of ir_to_mesa_instruction are already being
initialized from its implicitly defined constructor, it's not
necessary to use rzalloc to allocate its memory.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-10-01 17:30:52 -07:00
Francisco Jerez
23e8673afb i965: Switch vec4_live_variables to the non-zeroing allocator.
All member variables of vec4_live_variables are already being
initialized from its constructor, it's not necessary to use rzalloc to
allocate its memory, and doing so makes it more likely that we will
start relying on the allocator to zero out all memory if the class is
ever extended with new member variables.

That's bad because it ties objects to some specific allocation scheme,
and gives unpredictable results when an object is created with a
different allocator -- Stack allocation, array allocation, or
aggregation inside a different object are some of the useful
possibilities that come to my mind.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-10-01 17:30:52 -07:00
Francisco Jerez
c307d27c5e i965: Switch fs_live_variables to the non-zeroing allocator.
All member variables of fs_live_variables are already being
initialized from its constructor, it's not necessary to use rzalloc to
allocate its memory, and doing so makes it more likely that we will
start relying on the allocator to zero out all memory if the class is
ever extended with new member variables.

That's bad because it ties objects to some specific allocation scheme,
and gives unpredictable results when an object is created with a
different allocator -- Stack allocation, array allocation, or
aggregation inside a different object are some of the useful
possibilities that come to my mind.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-10-01 17:30:52 -07:00
Francisco Jerez
ced327ec64 i965: Switch fs_inst to the non-zeroing allocator.
All member variables of fs_inst are already being initialized from its
constructor, it's not necessary to use rzalloc to allocate its memory,
and doing so makes it more likely that we will start relying on the
allocator to zero out all memory if the class is ever extended with
new member variables.

That's bad because it ties objects to some specific allocation scheme,
and gives unpredictable results when an object is created with a
different allocator -- Stack allocation, array allocation, or
aggregation inside a different object are some of the useful
possibilities that come to my mind.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-10-01 17:30:51 -07:00
Francisco Jerez
a5d843ebdf i965: Switch ip_record to the non-zeroing allocator.
All member variables of ip_record are already being initialized from
its constructor, it's not necessary to use rzalloc to allocate its
memory, and doing so makes it more likely that we will start relying
on the allocator to zero out all memory if the class is ever extended
with new member variables.

That's bad because it ties objects to some specific allocation scheme,
and gives unpredictable results when an object is created with a
different allocator -- Stack allocation, array allocation, or
aggregation inside a different object are some of the useful
possibilities that come to my mind.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-10-01 17:30:51 -07:00
Francisco Jerez
ddd694293a i965: Initialize all member variables of cfg_t on construction.
The cfg_t object relies on the memory allocator zeroing out its
contents before it's initialized, which is quite an unusual practice
in the C++ world because it ties objects to some specific allocation
scheme, and gives unpredictable results when an object is created with
a different allocator -- Stack allocation, array allocation, or
aggregation inside a different object are some of the useful
possibilities that come to my mind.  Initialize all fields from the
constructor and stop using the zeroing allocator.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-10-01 17:30:51 -07:00
Francisco Jerez
fde23b61a9 i965: Initialize all member variables of bblock_t on construction.
The bblock_t object relies on the memory allocator zeroing out its
contents before it's initialized, which is quite an unusual practice
in the C++ world because it ties objects to some specific allocation
scheme, and gives unpredictable results when an object is created with
a different allocator -- Stack allocation, array allocation, or
aggregation inside a different object are some of the useful
possibilities that come to my mind.  Initialize all fields from the
constructor and stop using the zeroing allocator.

v2: Use zero initialization for numeric types instead of default construction.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-10-01 17:30:51 -07:00
Francisco Jerez
58d772cb41 glsl: Switch ast_type_qualifier to the non-zeroing allocator.
All member variables of ast_type_qualifier are already being
initialized from its implicitly defined constructor, it's not
necessary to use rzalloc to allocate its memory.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-10-01 17:30:51 -07:00
Francisco Jerez
8bd1c69f3b glsl: Switch ast_node to the non-zeroing allocator.
All member variables of ast_node are already being initialized from
its constructor, but some of its derived classes were leaving members
uninitialized -- Fix them.

Using rzalloc makes it more likely that we will start relying on the
allocator to zero out all memory if the class is ever extended with
new member variables.  That's bad because it ties objects to some
specific allocation scheme, and gives unpredictable results when an
object is created with a different allocator -- Stack allocation,
array allocation, or aggregation inside a different object are some of
the useful possibilities that come to my mind.

v2: Use NULL initialization instead of default construction for pointers.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-10-01 17:30:51 -07:00
Francisco Jerez
70953b5fea i965: Initialize all member variables of vec4_instruction on construction.
The vec4_instruction object relies on the memory allocator zeroing out
its contents before it's initialized, which is quite an unusual
practice in the C++ world because it ties objects to some specific
allocation scheme, and gives unpredictable results when an object is
created with a different allocator -- Stack allocation, array
allocation, or aggregation inside a different object are some of the
useful possibilities that come to my mind.  Initialize all fields from
the constructor and stop using the zeroing allocator.

Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-10-01 17:30:51 -07:00
Francisco Jerez
43bf36b080 glsl: Initialize all member variables of _mesa_glsl_parse_state on construction.
The _mesa_glsl_parse_state object relies on the memory allocator
zeroing out its contents before it's initialized, which is quite an
unusual practice in the C++ world because it ties objects to some
specific allocation scheme, and gives unpredictable results when an
object is created with a different allocator -- Stack allocation,
array allocation, or aggregation inside a different object are some of
the useful possibilities that come to my mind.  Initialize all fields
from the constructor and stop using the zeroing allocator.

Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-10-01 17:30:51 -07:00
Francisco Jerez
0e72db9f97 mesa: Fix misplaced includes of "main/uniforms.h".
Several C++ source files include "main/uniforms.h" from an extern "C"
block, which is both unnecessary, because "uniforms.h" already checks
for a C++ compiler and sets the right linkage, and incorrect, because
the header file includes other C++ headers ("glsl_types.h" and
"ir_uniform.h") that are supposed to get C++ linkage.

Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
2013-10-01 17:30:51 -07:00
Grigori Goronzy
6349b3235c st/egl: flush resources before presentation
Fixes regression on r600g due to fast clear introduced by commit
edbbfac6.

Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2013-10-01 21:42:02 +02:00
Paul Berry
d99b5b2d82 i965/gs: Fix incorrect numbering of DWORDs in 3DSTATE_GS
In commit 247f90c77e (i965/gs: Set
control data header size/format appropriately for EndPrimitive()), I
incorrectly numbered the DWORDs in the 3DSTATE_GS command starting
from 1 instead of starting from 0.  This caused the control data
format to be programmed into the wrong DWORD, resulting in corruption
in some geometry shaders that used an output type of points.

This patch numbers the DWORDs starting from 0, as we do for all other
commands, which causes the control data format to be programmed into
the correct DWORD.

Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
2013-10-01 11:06:17 -07:00
Brian Paul
6659131be3 mesa: check for bufSize > 0 in _mesa_GetSynciv()
The spec doesn't say GL_INVALID_VALUE should be raised for bufSize <= 0.
In any case, memcpy(len < 0) will lead to a crash, so don't allow it.

CC: "9.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-10-01 10:10:01 -06:00
Brian Paul
755602df12 mesa: minor fix-ups for _mesa_validate_sync()
Return bool instead of int.  Const-qualify the syncObj.  Add some comments.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-10-01 10:10:01 -06:00
Brian Paul
79a03068cd mesa: add missing error checks in _mesa_GetObject[Ptr]Label()
Error checking bufSize isn't mentioned in the spec, but it is in the
man pages.  However, I believe the man page is incorrect.  Typically,
GL functions that take GLsizei parameters check that they're positive
or non-negative.  Negative values don't make sense here.

A spec bug has been filed with Khronos/ARB.

v2: check for negative values, not <= 0.
2013-10-01 10:10:01 -06:00
Brian Paul
69daf335a0 mesa: use caller string in error message in get_label_pointer()
Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
2013-10-01 10:10:00 -06:00