Commit graph

76348 commits

Author SHA1 Message Date
Jason Ekstrand
09135cd55a nir: Add a helper for determining the type of a texture source
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-dev@lists.freedesktop.org>
2016-07-22 16:27:35 -07:00
Jason Ekstrand
3c0077a6ec anv/pipeline: Set binding_table.gather_texture_start
This should get texture gather working on gen8+ and mostly working on gen7.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-dev@lists.freedesktop.org>
2016-07-22 16:27:35 -07:00
Jason Ekstrand
95e9d58bdb spirv/nir: Properly handle gather components
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-dev@lists.freedesktop.org>
2016-07-22 16:27:35 -07:00
Jason Ekstrand
7c7acf53b2 spirv/nir: Add support for shadow samplers that return vec4
While SPIR-V technically doesn't support "old style" shadow, the
shadow-compare gather instruction does return a vec4 so we need to be able
to set the old_style_shadow bit in NIR.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-dev@lists.freedesktop.org>
2016-07-22 16:27:35 -07:00
Jason Ekstrand
2ddefd03b7 spirv/nir: Fix some texture opcode asserts
We can't get an lod with txf_ms and SPIR-V considers textureGrad to be an
explicit-LOD texturing instruction.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-dev@lists.freedesktop.org>
2016-07-22 16:27:35 -07:00
Samuel Pitoiset
3f5cf8c488 nv50/ir: allow to swap sources for OP_SUB
This allows the load-propagation pass to swap the sources in presence
of immediate values.

Maxwell (GM107):

total instructions in shared programs :1928187 -> 1927634 (-0.03%)
total gprs used in shared programs    :330741 -> 330154 (-0.18%)
total local used in shared programs   :28032 -> 28032 (0.00%)

                local        gpr       inst      bytes
    helped           0         271         425         425
      hurt           0           0         194         194

Fermi (GF114):

total instructions in shared programs :2334474 -> 2333829 (-0.03%)
total gprs used in shared programs    :380934 -> 380215 (-0.19%)
total local used in shared programs   :33304 -> 33264 (-0.12%)

                local        gpr       inst      bytes
    helped           5         314         521         521
      hurt           0           4         195         195

No regressions on GM107 and GF114 with full piglit.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-07-22 22:51:37 +02:00
Marek Olšák
2e890b5350 gallium/radeon: make deferred flushes asynchronous
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
2016-07-22 22:34:49 +02:00
Marek Olšák
d17b35e671 gallium: add PIPE_FLUSH_DEFERRED
There are 2 uses:
- Asynchronous flushing for multithreaded drivers.
- Return a fence without flushing (mid-command-buffer fence). The driver
  can defer flushing until fence_finish is called.

This is required to make Bioshock Infinite faster, which creates
1000 fences (flushes) per frame.

Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Rob Clark <robdclark@gmail.com>
2016-07-22 22:34:49 +02:00
Marek Olšák
4cdc482283 gallium/os: use CLOCK_MONOTONIC for sleeps (v2)
v2: handle EINTR, remove backslashes

Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
2016-07-22 22:34:49 +02:00
Eric Engestrom
4da9f7e7ce mapi: fix typo in macro name
Fixes: 5ec140c17b ("mapi: Massage code to allow clang to compile.")
Reported-by: Alexandre Demers <alexandre.f.demers@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
2016-07-22 10:14:00 -07:00
Andres Gomez
d068b38e46 glsl: subroutine types cannot be compared
subroutine variables are to be used just in the way functions are
called. Although the spec doesn't say it explicitely, this means that
these variables are not to be used in any other way than those left
for function calls. Therefore, a comparison between 2 subroutine
variables should also cause a compilation error.

From The OpenGL® Shading Language 4.40, page 117:

  "  To use subroutines, a subroutine type is declared, one or more
     functions are associated with that subroutine type, and a
     subroutine variable of that type is declared. The function
     currently assigned to the variable function is then called by
     using function calling syntax replacing a function name with the
     name of the subroutine variable. Subroutine variables are
     uniforms, and are assigned to specific functions only through
     commands (UniformSubroutinesuiv) in the OpenGL API."

From The OpenGL® Shading Language 4.40, page 118:

  "  Subroutine uniform variables are called the same way functions
     are called. When a subroutine variable (or an element of a
     subroutine variable array) is associated with a particular
     function, all function calls through that variable will call that
     particular function."

Fixes GL44-CTS.shader_subroutine.subroutines_cannot_be_assigned_float_int_values_or_be_compared

Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-07-22 17:30:25 +03:00
Timothy Arceri
a2b3c146d2 i965: fix varying output setup
Since 7f53fead5c we treat every location as using all
four components so we only need special handling for
doubles when they cross multiple locations.

This fixes a crash in GL45-CTS.enhanced_layouts.varying_locations
where the outputs array would overflow when a dmat2 was stored at
the max varying location i.e 30.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2016-07-23 00:04:10 +10:00
Samuel Pitoiset
c2801f9272 nvc0/mme: fix offsets used for indirect draws
This fixes a regression introduced in
1da704a94c because the offset has moved
from 0x180 to 0x1a0, and the macros have to be re-compiled.

Fixes: 1da704a ("nvc0: increase the tex handles area size in the driver")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-07-22 11:32:09 +02:00
Samuel Pitoiset
dbcff7fdbb nvc0: fix offsets of MP perf counters input parameters
This fixes a regression introduced in
1da704a94c because the offset has moved
from 0x600 to 0x620, and the kernels used for reading MP perf counters
have to be re-assembled.

This also fixes amd_performance_monitor_measure piglit.

Fixes: 1da704a ("nvc0: increase the tex handles area size in the driver")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-07-22 11:32:04 +02:00
Kenneth Graunke
cb70773129 mesa: Add GL_BGRA_EXT to the list of GenerateMipmap internal formats.
The GL_EXT_texture_format_BGRA8888 extension specification defines a
GL_BGRA_EXT unsized internal format (which is a little odd - usually
BGRA is a pixel transfer format).  The extension is written against
the ES 1.0 specification, so it's a little hard to map, but I believe
it's effectively adding it to the table used here, so we should allow
it here as well.

Note that GL_EXT_texture_format_BGRA8888 is always enabled (dummy_true),
so we don't need to check if it's enabled here.

This fixes mipmap generation in Skia and ChromeOS.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
References: https://bugs.chromium.org/p/chromium/issues/detail?id=630371
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reported-by: Stéphane Marchesin <marcheu@chromium.org>
Cc: mesa-stable@lists.freedesktop.org
2016-07-21 21:31:57 -07:00
Kenneth Graunke
be1c53d2cf i965: Fix "operation operation" in comment.
From the redundant redundant department.

Reported-by: Michael Schellenberger Costa <mschellenbergercosta@googlemail.com>
2016-07-21 21:31:57 -07:00
Kenneth Graunke
76e161056a i965: Fix shared atomic intrinsics to pay attention to base.
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
2016-07-21 21:31:55 -07:00
Kenneth Graunke
cf6f2d3ce7 nir: Add a base const_index to shared atomic intrinsics.
Commit 52e75dcb8c made nir_lower_io
start using nir_intrinsic_set_base instead of writing const_index[0]
directly.  However, those intrinsics apparently don't /have/ a base,
so this caused assert failures.

However, the old code was happily setting non-existent const_index
fields, so it was pretty bogus too.

Jason pointed out that load_shared and store_shared have a base,
and that the i965 driver uses that field.  So presumably atomics
should have one as well, so that loads/stores/atomics all refer
to variables with consistent addressing.

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
2016-07-21 21:31:41 -07:00
Timothy Arceri
91dde3ddca glsl: re-enable varying packing in GL4.4+
We can still do packing we just need to get the packing type from the consumer
rather than the producer.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97033
2016-07-22 10:21:08 +10:00
Kenneth Graunke
2db357e4c3 i965: Include VUE handles for GS with invocations > 1.
We always resort to the pull model for instanced GS inputs.  So, we'd
better include the VUE handles, or else we can't actually pull anything.

Ian reports that on his branch with OES_geometry_shader enabled,
this fixes a bunch of dEQP-GLES31.functional.geometry_shading tests::

- instanced.draw_2_instances_geometry_2_invocations
- instanced.draw_2_instances_geometry_8_invocations
- instanced.draw_4_instances_geometry_2_invocations
- instanced.draw_4_instances_geometry_8_invocations
- instanced.draw_8_instances_geometry_2_invocations
- instanced.draw_8_instances_geometry_8_invocations
- instanced.geometry_2_invocations
- instanced.geometry_32_invocations
- instanced.geometry_8_invocations
- instanced.geometry_max_invocations
- instanced.geometry_output_different_2_invocations
- instanced.geometry_output_different_32_invocations
- instanced.geometry_output_different_8_invocations
- instanced.geometry_output_different_max_invocations
- instanced.invocation_output_vary_by_attribute
- instanced.invocation_output_vary_by_texture
- instanced.invocation_output_vary_by_uniform
- query.primitives_generated_instanced

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Tested-by: Ian Romanick <ian.d.romanick@intel.com>
2016-07-21 11:15:12 -07:00
Matt Turner
5ec140c17b mapi: Massage code to allow clang to compile.
According to https://llvm.org/bugs/show_bug.cgi?id=19778#c3 this code
was violating the spec, resulting in it failing to compile.

Cc: mesa-stable@lists.freedesktop.org
Co-authored-by: Tomasz Paweł Gajc <tpgxyz@gmail.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89599
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2016-07-21 10:45:28 -07:00
Timothy Arceri
4f89cf4941 i965: print error messages if gs fails to compile
We do this for all other stages.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-07-21 15:05:05 +10:00
Timothy Arceri
b463b1d7cc i965: enable GL4.4 for Gen8+
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
2016-07-21 12:06:11 +10:00
Timothy Arceri
4ba9bd138a i965: enable ARB_enhanced_layouts for gen6+
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
2016-07-21 12:06:11 +10:00
Timothy Arceri
f3805c5f09 i965/vec4: add packing support for tcs load outputs
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
2016-07-21 12:06:11 +10:00
Timothy Arceri
255388a965 i965/vec4: add support for packing tes inputs
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
2016-07-21 12:06:11 +10:00
Timothy Arceri
d07cfb31c4 i965/vec4: add support for packing tcs outputs
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
2016-07-21 12:06:11 +10:00
Timothy Arceri
b25e49a3c7 i965/vec4: support packing tcs inputs
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
2016-07-21 12:06:11 +10:00
Timothy Arceri
d1192bef7e i965/vec4: add component packing for gs
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
2016-07-21 12:06:11 +10:00
Timothy Arceri
d1b1fca0b7 i965/vec4: add support for packing vs/gs/tes outputs
Here we create a new output_generic_reg array with the ability to
store the dst_reg for each component of user defined varyings.
This is needed as the previous code only stored the dst_reg based
on the varying location which meant packed varyings would overwrite
each other.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
2016-07-21 12:06:11 +10:00
Timothy Arceri
b427abba0c i965/vec4: add support for packing inputs
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
2016-07-21 12:06:11 +10:00
Timothy Arceri
138aad06b3 i965: add helper for creating packing writemask
For example where n=3 first_component=1 this will give us
0xE (WRITEMASK_YZW).

V2:
Add assert to check first component is <= 4 (Suggested by Ken)

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
2016-07-21 12:06:11 +10:00
Timothy Arceri
4b57b53f85 i965: add helpers for creating component layout swizzle
This will be used to swizzle components to the beginning or end
of the vector based on the component layout qualifier and whether
we are doing a load or store.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
2016-07-21 12:06:11 +10:00
Eric Anholt
d2b4b16589 vc4: Return V3D version details in the GL renderer info.
This is as close as we get to a name for the 3D blocks.
2016-07-20 16:15:15 -07:00
Eric Anholt
d81934cded vc4: Check the V3D version reported by the kernel.
We don't want to bring up an old userspace driver on a kernel for
newer hardware.  We'll also want to look at the other ident fields in
the future.
2016-07-20 16:15:15 -07:00
Eric Anholt
83b8ca58e1 vc4: Detect and report kernel support for branching. 2016-07-20 16:15:15 -07:00
Eric Anholt
16985eb308 vc4: Switch to using the libdrm-provided vc4_drm.h.
The required version is set to .69 for the getparam ioctl that will be
used in the next commit.
2016-07-20 16:15:15 -07:00
Timothy Arceri
d99a040bbf i965: enable ARB_enhanced_layouts for gen8+
Acked-by: Edward O'Callaghan <funfunctor@folklore1984.net>
2016-07-21 09:10:53 +10:00
Timothy Arceri
cba6657d8b nir: add doubles component packing support
This makes sure we give the correct driver location
for doubles when using component packing. Specifically
it handles packing a dvec3 with a double which is the
only packing scenario allowed which spans across two
locations.

Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
2016-07-21 09:10:53 +10:00
Timothy Arceri
ad5dd39984 i965: add component packing support for load_output intrinsics
Here we use the component qualifier (which is the first component)
as an offset when loading output varyings.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-07-21 09:10:53 +10:00
Timothy Arceri
7f53fead5c i965: enable component packing for vs and fs
Rather than trying to work out the total number of components
used at a location we simply treat all outputs as vec4s. This
removes the need for complex code looping over varyings to match
packed locations and the need for storing the total number of
components used at each location.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-07-21 09:10:53 +10:00
Timothy Arceri
09e46f99ad i965: bring back type_size_vec4_times_4()
We will use this for output varyings. To make component
packing simpler we will just treat all varyings as vec4s.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-07-21 09:10:53 +10:00
Jason Ekstrand
9d503aea06 nir/inline: Constant-initialize local variables in the callee if needed
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
2016-07-20 15:29:55 -07:00
Jason Ekstrand
dc9f2436c3 nir: Add a nir_deref_foreach_leaf helper
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
2016-07-20 15:29:55 -07:00
Tom Stellard
106946153f clover: Re-order includes in invocation.cpp to fix build
The build was failing because the official CL headers have a few defines,
like: # define cl_khr_gl_sharing 1

Which have the same name as some class members of clang's OpenCLOptions class.
If we include the cl headers first, this breaks the build because the member
names of this class are replaced by the literal 1.

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Vedran Miletić <vedran@miletic.net>
2016-07-20 21:15:53 +00:00
Tom Stellard
a73bf11a63 clover: Add missing include v2
clang commit r275822 removed unnecessary includes from header files,
so we now need to explicitly include clang/Lex/PreprocessorOptions.h

v2:
  - Use <> instead of "" for the include path.

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Vedran Miletić <vedran@miletic.net>
2016-07-20 21:15:53 +00:00
Kenneth Graunke
3dba8516d6 i965: Move VS load_input handling to nir_emit_vs_intrinsic().
TCS/TES/GS and now FS all handle these in stage-specific functions.
CS don't have inputs, so VS was the only one left using this code.

Move it to the VS-specific function for clarity.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-07-20 11:01:26 -07:00
Kenneth Graunke
1608209952 i965: Delete the FS_OPCODE_INTERPOLATE_AT_CENTROID virtual opcode.
We no longer use this message.  As far as I can tell, it's fairly
useless - the equivalent information is provided in the payload.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisforbes@google.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-07-20 11:01:24 -07:00
Kenneth Graunke
1eef0b73aa i965: Rewrite FS input handling to use the new NIR intrinsics.
This eliminates the need to walk the list of input variables, recurse
into their types (via logic largely redundant with nir_lower_io), and
interpolate all possible inputs up front.  The backend no longer has
to care about variables at all, which eliminates complications from
trying to pack multiple variables into the same location.  Instead,
each intrinsic specifies exactly what's needed.

This should unblock Timothy's work on GL_ARB_enhanced_layouts.

Each load_interpolated_input intrinsic corresponds to PLN instructions,
while load_barycentric_at_* intrinsics correspond to pixel interpolator
messages.  The pixel/centroid/sample barycentric intrinsics simply refer
to payload fields (delta_xy[]), and don't actually generate any code.

Because we use a single intrinsic for both centroid-qualified variables
and interpolateAtCentroid(), they become indistinguishable.  We stop
sending pixel interpolator messages for those, and instead use the
payload provided data, which should be considerably faster.

On Broadwell:

total instructions in shared programs: 9067751 -> 9067570 (-0.00%)
instructions in affected programs: 145902 -> 145721 (-0.12%)
helped: 422
HURT: 209

total spills in shared programs: 2849 -> 2899 (1.76%)
spills in affected programs: 760 -> 810 (6.58%)
helped: 0
HURT: 10

total fills in shared programs: 3910 -> 3950 (1.02%)
fills in affected programs: 617 -> 657 (6.48%)
helped: 0
HURT: 10

LOST:   3
GAINED: 3

The differences mostly appear to be slight changes in MOVs.

v2: Use nir_shader_compiler_options::use_interpolated_input_intrinsics
    flag rather than passing it directly to nir_lower_io.  Use the
    unreachable() macro rather than assert in one place.  (Review
    feedback from Chris Forbes.)

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisforbes@google.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
2016-07-20 11:01:16 -07:00
Kenneth Graunke
a2dc11a781 i965: Move load_interpolated_input/barycentric_* intrinsics to the top.
Currently, i965 interpolates all FS inputs at the top of the program.
This has advantages and disadvantages, but I'd like to keep that policy
while reworking this code.  We can consider changing it independently.

The next patch will make the compiler generate PLN instructions "on the
fly", when it encounters an input load intrinsic, rather than doing it
for all inputs at the start of the program.

To emulate this behavior, we introduce an ugly pass to move all NIR
load_interpolated_input and payload-based (not interpolator message)
load_barycentric_* intrinsics to the shader's start block.

This helps avoid regressions in shader-db for cases such as:

   if (...) {
      ...load some input...
   } else {
      ...load that same input...
   }

which CSE can't handle, because there's no dominance relationship
between the two loads.  Because the start block dominates all others,
we can CSE all inputs and emit PLNs exactly once, as we did before.

Ideally, global value numbering would eliminate these redundant loads,
while not forcing them all the way to the start block.  When that lands,
we should consider dropping this hacky pass.

Again, this pass currently does nothing, as i965 doesn't generate these
intrinsics yet.  But it will shortly, and I figured I'd separate this
code as it's relatively self-contained.

v2: Dramatically simplify pass - instead of creating new instructions,
    just remove/re-insert their list nodes (suggested by Jason Ekstrand).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisforbes@google.com> [v1]
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-07-20 11:01:11 -07:00