Commit graph

74 commits

Author SHA1 Message Date
Erik Faye-Lund
7ca1253932 gallium: rename ldexp shader-cap
This is no longer TGSI specific, so let's rename it to reflect
reality.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15922>
2022-04-18 20:43:18 +00:00
Erik Faye-Lund
439c212a3c gallium: rename dfracexp/dldexp shader-cap
This is no longer TGSI specific, so let's rename it to reflect
reality.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15922>
2022-04-18 20:43:18 +00:00
Erik Faye-Lund
3efd6d4bfe gallium: rename dround shader-cap
This is no longer TGSI specific, so let's rename it to reflect
reality.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15922>
2022-04-18 20:43:18 +00:00
Erik Faye-Lund
9b545ea691 gallium: rename continue shader-cap
This is no longer TGSI specific, so let's rename it to reflect
reality.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15922>
2022-04-18 20:43:18 +00:00
Erik Faye-Lund
1e570962ef d3d12: use dxil_validator
Now that we have a shiny, new dxil validator interface, let's start
using it in the D3D12 gallium driver.

Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15751>
2022-04-07 00:00:44 +00:00
Erik Faye-Lund
350329feb1 gallium: rename sysval caps
These aren't spiecic to TGSI any more, so let's rename them to reflect
reality.

Reviewed-by: Adam Jackson <ajax@redhat.com>
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15316>
2022-03-17 16:44:42 +00:00
Erik Faye-Lund
2a8e11e101 gallium: rename pixel-coord caps
These aren't specific to TGSI, so let's rename them to reflect the
reality.

Reviewed-by: Adam Jackson <ajax@redhat.com>
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15316>
2022-03-17 16:44:42 +00:00
Erik Faye-Lund
8ac7dc9cf6 gallium: rename vs instance id cap
This cap is no longer specific to TGSI, so let's rename it and update
the documentation to reflect that.

Reviewed-by: Adam Jackson <ajax@redhat.com>
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15316>
2022-03-17 16:44:41 +00:00
Jesse Natalie
22fc534930 d3d12: Default newly-created resources to not-resident
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14959>
2022-02-10 20:06:15 +00:00
Jesse Natalie
e3a2cb4b67 d3d12: Implement residency management algorithm
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14959>
2022-02-10 20:06:15 +00:00
Jesse Natalie
671deb541e d3d12: Add residency info to d3d12_bo
This is all currently immutable, but will be used to manage the
residency of the underlying D3D objects in a future commit.

Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14959>
2022-02-10 20:06:15 +00:00
Jesse Natalie
34e53d4c9c d3d12: Move ID3D12Fence from context to screen
There's already a single command queue for the screen, meaning that
all commands are being serialized implicitly into that queue. There's
no need to have separate fences for parallel contexts when those
fences would all share the same underlying timeline.

This adds an explicit lock to expand the scope of the implicit screen
command queue ordering to include fence signals.

Each context still gets its own submit sequence, which is used for 1
purpose right now: A uniqueness check in the state manager to see
if states are coming from separate command lists, to apply promotion
and decay logic.

Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14959>
2022-02-10 20:06:15 +00:00
Jesse Natalie
60775780ae d3d12: Allow 8bit index buffer conversions by vbuf
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14933>
2022-02-08 20:36:29 +00:00
Jesse Natalie
9d6febad5d d3d12: Actually suballocate and cache buffers
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14933>
2022-02-08 20:36:29 +00:00
Jesse Natalie
929985893a d3d12: Enable BPTC (BC6/BC7)
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14881>
2022-02-04 20:49:23 +00:00
Jesse Natalie
7430742b16 d3d12: ARB_gpu_shader_fp64
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Reviewed-By: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14837>
2022-02-04 00:07:53 +00:00
Jesse Natalie
252a89a2c9 d3d12: Set lower full fp64 compiler options flag when needed
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Reviewed-By: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14837>
2022-02-04 00:07:53 +00:00
Jesse Natalie
4daa3eac2c d3d12: Add int64 support
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Reviewed-By: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14837>
2022-02-04 00:07:53 +00:00
Jesse Natalie
397e117e96 d3d12: Get OPTIONS1
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Reviewed-By: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14837>
2022-02-04 00:07:53 +00:00
Jesse Natalie
944832d3d7 d3d12: Cache a modifyable copy of the nir options in d3d12_screen
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Reviewed-By: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14837>
2022-02-04 00:07:53 +00:00
Jesse Natalie
d6daa1cc7a d3d12: Use a constant define for max anisotropy
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Reviewed-By: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14837>
2022-02-04 00:07:53 +00:00
Jesse Natalie
bcfac68ce9 d3d12: Update max input, output, and varying caps
The simple-varyings piglit test attempts to use GL_MAX_VARYING_FLOATS
varyings, PLUS one additional vector for position (which is not used
as input to the PS). "Reserve" that additional position vector by
removing it from the max varyings and max PS inputs.

Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Reviewed-By: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14837>
2022-02-04 00:07:53 +00:00
Jesse Natalie
f7ed838a49 d3d12: ARB_transform_feedback3
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14787>
2022-01-31 13:34:28 -08:00
Jesse Natalie
db77360796 d3d12: ARB_transform_feedback2
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14787>
2022-01-31 13:32:10 -08:00
Jesse Natalie
ed42b129ef d3d12: Set caps for tesselation
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14399>
2022-01-26 01:31:35 +00:00
Jesse Natalie
22156821ea d3d12: Enable PIPE_CAP_TGSI_TEXCOORD
This is required to be able to use the necessary number of varyings,
otherwise we hit asserts because mesa/st starts assigning varyings
locations above 64 due to the +9 reserving these texcoords.

Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14399>
2022-01-26 01:31:35 +00:00
Jesse Natalie
75e1948b23 d3d12: Set sample-rate shading and GLSL 400 caps
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14624>
2022-01-21 23:08:26 +00:00
Jesse Natalie
bcbfbb8efd d3d12: Report number of GS streams
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14624>
2022-01-21 23:08:26 +00:00
Jesse Natalie
14b1319f29 d3d12: Support ARB_framebuffer_no_attachments
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14504>
2022-01-14 08:36:13 -08:00
Jesse Natalie
c6e7cdcf38 d3d12: Enable draw and multi-draw indirect
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14486>
2022-01-14 15:54:33 +00:00
Jesse Natalie
529b078718 d3d12: Enable base instance and draw params extensions
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14486>
2022-01-14 15:54:33 +00:00
Jesse Natalie
a98508d092 d3d12: Declare support for inverted conditional render
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14486>
2022-01-14 15:54:33 +00:00
Juan A. Suarez Romero
d9bc018854 d3d12: enable PIPE_CAP_IMAGE_STORE_FORMATTED
Required to expose ARB_shader_load_image_store and thus
ARB_compute_shader, which are supported by the driver.

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14288>
2022-01-13 09:12:35 +00:00
Jesse Natalie
cc8219d1b4 d3d12: Enable compute
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14367>
2022-01-11 01:36:56 +00:00
Jesse Natalie
6d38a35afb d3d12: Compile, bind, and cache compute PSOs
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14367>
2022-01-11 01:36:56 +00:00
Jesse Natalie
166cd05071 d3d12: Limit sampler view count to 32
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14367>
2022-01-11 01:36:56 +00:00
Jesse Natalie
2bb2219aa7 d3d12: Set appropriate caps for shader images
Note that currently there's no emulation if the D3D12 driver doesn't
support the "UAV typed load" feature for all of the GL required formats.
This is not a required D3D12 feature, so this support won't light up
on all D3D12 hardware.

Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14342>
2022-01-07 03:31:16 +00:00
Jesse Natalie
5e82a2ff2b d3d12: Init null UAVs
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14342>
2022-01-07 03:31:16 +00:00
Jesse Natalie
9b62f88cf8 d3d12: Handle format support queries for shader images
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14342>
2022-01-07 03:31:16 +00:00
Jesse Natalie
951f6f2dba d3d12: Figure out if we can support GL shader images
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14342>
2022-01-07 03:31:16 +00:00
Jesse Natalie
d1a5250c10 d3d12: Shrink 2D array size so that max-layer cube arrays can be created
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14342>
2022-01-07 03:31:16 +00:00
Jesse Natalie
8926cfc9f7 d3d12: Enable texture gather
The CI changes are because WARP fails really hard at gather,
with crashes when doing it on a 1x1 or Nx1 texture, and incorrectly
applying swizzling to the result vector instead of the actual texture
accesses.

Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14161>
2021-12-30 09:50:17 -08:00
Jesse Natalie
fe963f336c d3d12: Enable cubemap arrays
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14161>
2021-12-30 08:14:11 -08:00
Jesse Natalie
5b32915055 d3d12: Replace pipe cap literals with D3D12 defines when available
Also remove references to feature levels < 11.0, D3D12 doesn't support those

Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14161>
2021-12-30 08:13:30 -08:00
Jesse Natalie
0c5fde39e4 d3d12: Set SSBO support caps
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14294>
2021-12-27 23:40:25 +00:00
Jesse Natalie
fb6479544b d3d12: Force emulation of all YUV formats using per-plane formats
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14123>
2021-12-08 20:46:22 +00:00
Jesse Natalie
c3e014670f d3d12: Support compat level 330
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14001>
2021-12-01 23:48:57 +00:00
Jesse Natalie
ab9948997a d3d12: Support PIPE_CAP_MIXED_COLOR_DEPTH_BITS
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13054>
2021-11-19 22:54:46 +00:00
Mike Blumenkrantz
c9a47c85da gallium: rename PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER
this is now a bitfield enum for more functionality

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11984>
2021-11-18 07:58:29 -05:00
Jesse Natalie
c151e9d087 d3d12: Hook up threaded context
Reviewed By: Bill Kristiansen <billkris@microsoft.com>

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13670>
2021-11-09 00:44:52 +00:00