Commit graph

277 commits

Author SHA1 Message Date
Marek Olšák
1912a00a91 ALL: use SHA1_DIGEST_LENGTH etc. instead of hardcoding the numbers
only build_id is switched to use literal 20 instead of SHA1_DIGEST_LENGTH
because we will increase SHA1_DIGEST_LENGTH to BLAKE3_KEY_LEN

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39110>
2026-01-07 08:32:33 +00:00
Ryan Mckeever
7f7c4ebbba glsl, mesa: add EXT_shader_pixel_local_storage extension
This commit also checks for and issues errors for the following:

INVALID_OPERATION is generated if the application attempts enable pixel
local storage while the value of SAMPLE_BUFFERS is one.

INVALID_OPERATION is generated if the application attempts to enable pixel
local storage while the current draw framebuffer is a user-defined frame-
buffer object and has an image attached to any color attachment other than
color attachment zero.

INVALID_OPERATION is generated if the application attempts to enable pixel
local storage while the current draw framebuffer is a user-defined frame-
buffer and the draw buffer for any color output other than color
output zero is not NONE.

INVALID_FRAMEBUFFER_OPERATION is generated if the application attempts to
enable pixel local storage while the current draw framebuffer is
incomplete.

INVALID_OPERATION is generated if pixel local storage is disabled and the
application attempts to issue a rendering command while a program object
that accesses pixel local storage is bound.

INVALID_OPERATION is generated if pixel local storage is enabled and the
application attempts to bind a new draw framebuffer, delete the currently
bound draw framebuffer, change color buffer selection via DrawBuffers, or
modify any attachment of the currently bound draw framebuffer including
their underlying storage.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Eric R. Smith <eric.smith@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37110>
2025-11-18 20:25:43 +00:00
Qiang Yu
9ffbf9f96b glsl: translate mesa stage for mesh shader
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36405>
2025-09-22 02:19:50 +00:00
Qiang Yu
521aa2e010 glsl: no xfb buffer qualifier for mesh shader
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36405>
2025-09-22 02:19:50 +00:00
Qiang Yu
0e26c48d79 glsl: assign mesh shader output variable array size
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36405>
2025-09-22 02:19:42 +00:00
Qiang Yu
691601e89e glsl: handle work group in layout for mesh shader
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36405>
2025-09-22 02:19:41 +00:00
Qiang Yu
611370965f glsl: handle max_vertices/primitives for mesh shader
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36405>
2025-09-22 02:19:40 +00:00
Qiang Yu
de22e59231 glsl: handle mesh shader primitive type layout qualifier
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36405>
2025-09-22 02:19:39 +00:00
Qiang Yu
6415cec230 glsl: handle PerPrimitiveEXT qualifier
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36405>
2025-09-22 02:19:37 +00:00
Qiang Yu
b2e9a6d935 glsl: handle taskPayloadSharedEXT variables
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36405>
2025-09-22 02:19:36 +00:00
Qiang Yu
2b8c273322 glsl: prepare parse state for mesh shader
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36405>
2025-09-22 02:19:35 +00:00
Qiang Yu
5f1983f346 glsl,gallium,mesa: replace MESA_SHADER_STAGES with MESA_SHADER_MESH_STAGES
Prepare for mesh shader support, change all shared code to
use MESA_SHADER_MESH_STAGES.

Use command:
  find src/gallium/auxiliary/ -type f -not -path '*/.git/*' -exec sed -i 's/\bMESA_SHADER_STAGES\b/MESA_SHADER_MESH_STAGES/g' {} +
  find src/compiler -type f -not -path '*/.git/*' -exec sed -i 's/\bMESA_SHADER_STAGES\b/MESA_SHADER_MESH_STAGES/g' {} +
  find src/mesa -type f -not -path '*/.git/*' -exec sed -i 's/\bMESA_SHADER_STAGES\b/MESA_SHADER_MESH_STAGES/g' {} +

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36596>
2025-08-11 01:44:44 +00:00
Marek Olšák
ba6f731ead glsl: remove gl_shader_compiler_options
Some checks are pending
macOS-CI / macOS-CI (dri) (push) Waiting to run
macOS-CI / macOS-CI (xlib) (push) Waiting to run
unused

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36582>
2025-08-06 17:41:40 -04:00
Marek Olšák
3b252cbe92 glsl: replace LowerPrecisionFP16/Int16 with pipe caps
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36582>
2025-08-06 17:38:33 -04:00
Marek Olšák
0c14420169 glsl: use pipe caps in opt_shader
do_algebraic doesn't use any options

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36582>
2025-08-06 17:38:00 -04:00
Qiang Yu
196569b1a4 all: rename gl_shader_stage to mesa_shader_stage
It's not only for GL, change to a generic name.

Use command:
  find . -type f -not -path '*/.git/*' -exec sed -i 's/\bgl_shader_stage\b/mesa_shader_stage/g' {} +

Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36569>
2025-08-06 10:28:40 +08:00
Marek Olšák
dfe45d1b67 glsl: switch ir_instruction to linear_ctx to eliminate malloc overhead
Compiling my shader-db with the gallium noop driver is 3.6% faster now.

malloc calls from ralloc+linear_alloc are reduced by 34% when compiling
Heaven shaders with the gallium noop driver. That's due to a shift of
malloc calls from ralloc to linear_alloc.

Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36539>
2025-08-04 02:07:00 +00:00
Marek Olšák
b29ba6a276 glsl: remove reparent_ir
This ralloc garbage collection shouldn't be needed since we trash
the IR after glsl_to_nir anyway.

Freeing the ralloc context is moved after glsl_to_nir.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36425>
2025-07-31 20:23:04 +00:00
Marek Olšák
5ba34d3bb3 glsl: fork exec_node/list -> ir_exec_node/list as private GLSL IR utility
This separates the GLSL IR exec_node from the NIR exec_node,
so that we can change the GLSL IR version.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36425>
2025-07-31 20:23:00 +00:00
Antonio Ospite
ddf2aa3a4d build: avoid redefining unreachable() which is standard in C23
In the C23 standard unreachable() is now a predefined function-like
macro in <stddef.h>

See https://android.googlesource.com/platform/bionic/+/HEAD/docs/c23.md#is-now-a-predefined-function_like-macro-in

And this causes build errors when building for C23:

-----------------------------------------------------------------------
In file included from ../src/util/log.h:30,
                 from ../src/util/log.c:30:
../src/util/macros.h:123:9: warning: "unreachable" redefined
  123 | #define unreachable(str)    \
      |         ^~~~~~~~~~~
In file included from ../src/util/macros.h:31:
/usr/lib/gcc/x86_64-linux-gnu/14/include/stddef.h:456:9: note: this is the location of the previous definition
  456 | #define unreachable() (__builtin_unreachable ())
      |         ^~~~~~~~~~~
-----------------------------------------------------------------------

So don't redefine it with the same name, but use the name UNREACHABLE()
to also signify it's a macro.

Using a different name also makes sense because the behavior of the
macro was extending the one of __builtin_unreachable() anyway, and it
also had a different signature, accepting one argument, compared to the
standard unreachable() with no arguments.

This change improves the chances of building mesa with the C23 standard,
which for instance is the default in recent AOSP versions.

All the instances of the macro, including the definition, were updated
with the following command line:

  git grep -l '[^_]unreachable(' -- "src/**" | sort | uniq | \
  while read file; \
  do \
    sed -e 's/\([^_]\)unreachable(/\1UNREACHABLE(/g' -i "$file"; \
  done && \
  sed -e 's/#undef unreachable/#undef UNREACHABLE/g' -i src/intel/isl/isl_aux_info.c

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36437>
2025-07-31 17:49:42 +00:00
Marek Olšák
09cc5f0c37 glsl: use pipe_screen::nir_options instead of NirOptions
Some checks are pending
macOS-CI / macOS-CI (dri) (push) Waiting to run
macOS-CI / macOS-CI (xlib) (push) Waiting to run
Perhaps the more interesting thing is that the GLSL compiler can now
access pipe_screen for caps

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36094>
2025-07-21 00:18:21 +00:00
Ashley Smith
2ce201707e mesa: Add support for GL_EXT_shader_clock
Signed-off-by: Ashley Smith <ashley.smith@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35630>
2025-06-24 13:21:28 +00:00
Emma Anholt
6808ccf23a mesa: Retire the OptimizeForAOS code.
It's been unused for years.  Back on the brw driver, it was used for a ~1%
win on a VS-heavy workload, because you could hide instruction latency
using a DP4 sequence instead of MADs for doing the MVP transform.  Given
that r300 and i915 don't seem to want it, and nobody has successfully
ported it for crocus (see
https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14277), just
garbage collect the code at this point.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35617>
2025-06-19 19:23:53 +00:00
Ashley Smith
c5500cd12f mesa: Add support for GL_EXT_shader_realtime_clock
This is similar to ARB_shader_clock

Signed-off-by: Ashley Smith <ashley.smith@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34345>
2025-06-04 14:49:00 +00:00
Timur Kristóf
480c7100d8 glsl: Don't include full nir.h where not necessary.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33439>
2025-02-12 22:33:07 +01:00
Tapani Pälli
cb71030387 mesa: enable GL_EXT_conservative_depth extension
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33065>
2025-01-30 10:50:37 +00:00
Mike Blumenkrantz
48d0a0322f glsl: plumb num_views down to shader_info::view_mask
this is needed for drivers to more effectively compile multiview-enabled
shaders

Reviewed-by: Timothy Arceri <tarceri@itqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33016>
2025-01-20 22:43:23 +00:00
Timothy Arceri
6bca0cc3d9 glsl: drop opt_dead_code_local
This does nothing useful anymore as we now convert to nir at compile
time which will handle all this for us.

shader-db radeonsi:

TOTALS FROM AFFECTED SHADERS (63/168079)
  SGPRS: 3248.00 -> 3208.00 (-1.23 %)
  VGPRS: 2224.00 -> 2228.00 (0.18 %)
  Spilled SGPRs: 0.00 -> 0.00 (0.00 %)
  Spilled VGPRs: 0.00 -> 0.00 (0.00 %)
  Private memory VGPRs: 0.00 -> 0.00 (0.00 %)
  Scratch size: 0.00 -> 0.00 (0.00 %) dwords per thread
  Code Size: 138484.00 -> 138068.00 (-0.30 %) bytes
  Max Waves: 877.00 -> 877.00 (0.00 %)
  Outputs: 0.00 -> 0.00 (0.00 %)
  Patch Outputs: 0.00 -> 0.00 (0.00 %)

shader-db Iris (BDW):

total instructions in shared programs: 17805897 -> 17805917 (<.01%)
instructions in affected programs: 1240 -> 1260 (1.61%)
helped: 0
HURT: 8
HURT stats (abs)   min: 1 max: 4 x̄: 2.50 x̃: 2
HURT stats (rel)   min: 0.39% max: 7.14% x̄: 4.26% x̃: 4.06%
95% mean confidence interval for instructions value: 1.61 3.39
95% mean confidence interval for instructions %-change: 2.01% 6.51%
Instructions are HURT.

total cycles in shared programs: 856868505 -> 856876266 (<.01%)
cycles in affected programs: 2879959 -> 2887720 (0.27%)
helped: 79
HURT: 100
helped stats (abs) min: 1 max: 742 x̄: 61.96 x̃: 12
helped stats (rel) min: <.01% max: 41.84% x̄: 1.17% x̃: 0.20%
HURT stats (abs)   min: 1 max: 1231 x̄: 126.56 x̃: 14
HURT stats (rel)   min: <.01% max: 33.98% x̄: 3.32% x̃: 0.30%
95% mean confidence interval for cycles value: 7.37 79.35
95% mean confidence interval for cycles %-change: 0.29% 2.38%
Cycles are HURT.

LOST:   1
GAINED: 4

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33008>
2025-01-15 02:01:09 +00:00
Mike Blumenkrantz
010732b8ef glsl: enable OVR_multiview if OVR_multiview2 is enabled
according to spec

Fixes: 328c29d600 ("mesa,glsl,gallium: add GL_OVR_multiview")

Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32946>
2025-01-10 19:10:48 +00:00
Timothy Arceri
cf188a0efb glsl: remove return lowering from glsl ir
We don't need it as nir does it for us anyway.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32364>
2024-11-27 22:05:06 +00:00
Timothy Arceri
6c86b56c06 glsl: disable function return lowering in glsl ir
We just let the nir lowering pass do it instead.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32364>
2024-11-27 22:05:06 +00:00
Timothy Arceri
4ce9421acb glsl: drop _mesa_glsl_copy_symbols_from_table()
Unused since the previous commit

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32293>
2024-11-25 23:53:37 +00:00
Timothy Arceri
3b40db0ef6 glsl: don't copy symbol table to shaders
This is no longer needed since we switched to a full nir base linker. The
symbol table witchcraft is now only used in the ast code.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32293>
2024-11-25 23:53:37 +00:00
Timothy Arceri
7469f99ea1 glsl: remove more now unused params from glsl_to_nir()
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32239>
2024-11-21 03:21:08 +00:00
Timothy Arceri
44de5f1c46 Revert "glsl: Move ForceGLSLAbsSqrt handling to glsl-to-nir."
This reverts commit 46bf687882.

We wont be removing this lowering file and having this workaround in
glsl_to_nir() creates a dependency on the const values that we could
otherwise avoid, so lets just move this back. Dropping the consts
will be useful in a follow up series that aims to drop all the glsl
ir function inlining code by converting builtin functions to nir.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32239>
2024-11-21 03:21:08 +00:00
Timothy Arceri
8ac81c5bb4 glsl: tidy up glsl_to_nir() params
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32239>
2024-11-21 03:21:08 +00:00
Timothy Arceri
cbfc225e2b glsl: switch to a full nir based linker
This commit does 3 things at once (3 squashed commits) as required
to make sure the commit doesn't break things.

1. convert to nir at compile time
2. enable full nir linking
3. switch standalone compiler to nir linker

Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31137>
2024-09-25 09:39:44 +00:00
Timothy Arceri
f3da074dc3 glsl: move _mesa_glsl_can_implicitly_convert() to linker_util.cpp
Makes more sense here as its used by both the compiler and linker.

Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31137>
2024-09-25 09:39:43 +00:00
Timothy Arceri
90e76d34ff mesa/glsl: add nir fields to the gl shader structs
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31137>
2024-09-25 09:39:43 +00:00
Mike Blumenkrantz
3b99f9bc0e mesa: support OVR_multiview2
this reuses the same pipe cap to indicate that
both extensions are supported

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31128>
2024-09-18 13:07:41 +00:00
Marek Olšák
328c29d600 mesa,glsl,gallium: add GL_OVR_multiview
Co-authored-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31128>
2024-09-18 13:07:41 +00:00
Erik Faye-Lund
97b8febf3d mesa/main: add gles-compatible check helpers
We need to perform these checks fairly often; let's create helpers for
them.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31039>
2024-09-10 10:10:44 +00:00
Qiang Yu
40fdd97de3 glsl: set shader_info.subgroup_size for KHR_shader_subgroup
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30610>
2024-08-26 10:46:20 +08:00
Qiang Yu
ea33876fbe glsl: remove unused fields in gl_shader
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30610>
2024-08-26 10:46:20 +08:00
Qiang Yu
19e4549944 glsl: add KHR_shader_subgroup extensions
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30610>
2024-08-26 10:46:17 +08:00
Timothy Arceri
8e4b14dcfd glsl: apply implicit matching rules when linking
Previously when linking i.e. when compiler state was NULL. We just
assumed all implicit matching was avaliable.

Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30752>
2024-08-23 12:14:22 +10:00
Timothy Arceri
018ebeca72 glsl: store has implicit conversions bools in gl_shader
We want to be able to use these at link time also.

Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30752>
2024-08-23 12:14:22 +10:00
Timothy Arceri
ac312e9548 glsl: drop double support checks in helper
If doubles are not supported by the shader the compiler will throw
an error if it sees one, there is no need to check if they are
supported in this helper for implicit conversions.

Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30752>
2024-08-23 12:14:22 +10:00
Adam Jackson
10d21d4100 mesa: Enable EXT_shadow_samplers for GLES2
I thought this was just the funny GLES spelling of the extn name, but
there's also some ESSL bits you need to add. Most of which you could
probably yoink from the old Unity glsl-optimizer (which itself yoinked
most of the GLSL compiler from Mesa):

94a9b2959b

Signed-off-by: Adam Jackson <ajax@redhat.com>
Co-authored-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>

Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6691>
2024-06-18 14:40:33 +00:00
Saroj Kumar
221371e903 mesa: replace shader_info::source_sha1
Replace shader_info::source_sha1 with shader_info::source_blake3 in compiler, mesa and radeonsi.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Acked-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28156>
2024-05-09 20:08:18 +00:00