Check if picture fence handle pointer is valid before using.
Fixes: 843bdd22 ('radeonsi/vcn: check fence before destroying dpb')
Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Reviewed-by: Leo Liu <leo.liu@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20986>
Prevents returning spurious timeouts when the app wanted to wait
infinitely. Fixes 3DMark Wild Lands which would otherwise attempt
to render/present a buffer it didn't successfully acquire.
Reviewed-by: Giancarlo Devich <gdevich@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20963>
The actual buffer is always created as non-SRGB, and then SRGB views
can be used to render into it. Fixes a crash trying to launch
3DMark Wild Lands
Reviewed-by: Giancarlo Devich <gdevich@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20963>
If we hit the race condition of looking up an already imported BO that
is in the process of being destroyed, the handle will be GEM_CLOSE'd,
meaning that the handle that we just got from the kernel is probably not
valid. So in this case we should retry.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20961>
The RESOURCE_CREATE_BLOB ioctl can carry a ccmd payload, similarly to
EXECBUF. But we need to preserve the order of buffered execbuf cmds
which haven't been flushed to the guest kernel yet, rather than let the
CREATE_BLOB payload jump to the head of the queue. Otherwise, for ex,
the host could see the guest requesting an iova that has not yet been
(from it's perspective) released.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20961>
This introduces radv_compute_pipeline_compile() which is used for
compute and ray tracing pipelines. I think it's better than having a
single function for compiling everything, and that will allow us to do
more cleanups.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20943>
The Vulkan spec says:
"VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT specifies
that pipeline creation will fail if a compile is required for
creation of a valid VkPipeline object; VK_PIPELINE_COMPILE_REQUIRED
will be returned by pipeline creation, and the VkPipeline will be
set to VK_NULL_HANDLE."
Given the implementation is expected to set the pipeline to
VK_NULL_HANDLE, it's unecessary to handle pipeline feedback.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20943>
It appears that only softpipe, llvmpipe, and d3d12 hit any of this
code. If some NIR-to-TGSI driver that doesn't have native integers
(e.g., i915 or r300) wants to use this path in the future, it should be
easy to add float32 support.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20869>
Fixes arb_point_parameters-point-attenuation on G33. The crash in
point-line-no-cull is fixed, but the test still fails.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20869>
"If this texture instruction has a nir_tex_src_texture_offset source,
then the texture index is given by texture_index + texture_offset."
This fixes the failures for:
spec@arb_arrays_of_arrays@execution@sampler@fs-nested-struct-arrays-nonconst-nested-array
spec@arb_gl_spirv@execution@uniform@sampler2d-nonconst-nested-array
Signed-off-by: Amber Amber <amber@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20954>
list_is_linked() isn't the right function to use in order to check if
the BO is on a cache bucket or the zombie list, as this checks if the
next pointer of the list isn't NULL. This is always the case with the
BO list item as it's always initialized, so the next pointer points to
the list head itself when the BO isn't on any list.
Use list_is_empty() to check if the BO is actually linked into one
of the deferred destroy lists.
Fixes: 1b1f8592c0 ("etnaviv: drm: properly handle reviving BOs via a lookup")
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20940>
Free the both arrays tracking BOs when the etna_cmd_stream is destroyed.
CC: mesa-stable
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20940>
When writing descriptor with a null buffer/image we expect that
writing 0 will point to the null surface. For that to work the null
surface has to be in the bindless surface heap.
This fixes some new failures in dEQP-VK.robustness.* tests once
rewritten from the NV_ray_tracing to KHR_ray_tracing extension.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 4ceaed7839 ("anv: split internal surface states from descriptors")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7762
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20953>
Fixes 3DMark Wild Lands. Otherwise, we'd end up loading a DXIL shader
that had invalid linkage with another shader in the pipeline. We can
only load a DXIL shader if it's being linked against the same before
and after as a previous compilation.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20962>
The anv_execbuf_add_bo() function already sets the offsets for the
exec_objects. Since we're always using softpin and never using
relocations all these objects should have non-changing offsets, all
set during anv_bo creation and never changed. Not only we should not
change these offsets, we definitely don't change them between
anv_execbuf_add_bo() and this loop we're removing.
Previously, we'd have the offset set as -1 for BOs that had never been
submitted when we were not using softpin.
Notice that with games we can have several hundreds of BOs in this
array.
This loop was added by:
c5f7e1f5b4 ("anv: Delete relocation support from batch submission")
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20885>
This fixes a copy-paste error found by manual inspection.
TES may be merged into GS with certain HW stage mappings, which lead to
duplicate set-register commands to be emitted with the old code.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20935>
This makes the name more accurate, since submits which require multiple
job submissions behind the scenes do not additionally increment this
counter.
Signed-off-by: Matt Coster <matt.coster@imgtec.com>
Reviewed-by: Karmjit Mahil <Karmjit.Mahil@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20932>
This is a simple helper for minimizing the storage requirements of
control streams. It discards all information required only while
building the control stream and returns just the status and the list of
BOs backing the control stream. The first BO in the list is the start
of the control stream.
Especially for small, deterministically sized control streams, there's
no sense in lugging around an entire builder structure once it's built.
Signed-off-by: Matt Coster <matt.coster@imgtec.com>
Reviewed-by: Karmjit Mahil <Karmjit.Mahil@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20932>
This game seems to incorrectly set the render area and since we switched
to full dynamic rendering, the framebuffer dimensions is no longer used.
Forcing the render area to be the framebuffer dimensions restore the
previous logic and it fixes rendering issues.
Fixes: c7d0d328d5 ("radv: Set the window scissor to the render area, not framebuffer")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20900>
Check the need for emitting prefetch before calling si_emit_cache_flush
to mask a possible cache miss delay and always inline radv_emit_prefetch_L2.
Either change alone is not significant but together they increase
drawcall throughput by 8% on i5-2500.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20877>
This was used by the tracing jobs, which we are not running on Mesa
anymore.
Reviewed-by: David Heidelberg <david.heidelberg@collabora.com>
Signed-off-by: Martin Roukala (né Peres) <martin.roukala@mupuf.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20956>
The JIT generated FS shader has logic to obey sample mask when:
multisample is enabled, or multisample is disabled but FS writes sample
mask and pipe_rasterizer_state::no_ms_sample_mask_out.
However it did not handle the case where multisample was disabled, FS
did not write sample_mask, and sample mask was zero. Instead it relied
upon the setup to discard the primitives, but that went away with commit
da5840f3.
We could restore the discard on zero mask behavior, but we would again
blurring the semantics of rasterization discard. Instead this change
adds logic to primitive setup to cull the primitives when sample mask is
zero.
Fixes: da5840f3 ("llvmpipe: Faithfully honour pipe_rasterizer_state::rasterizer_discard flag")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20934>