Image layouts only let us know that an image *may* be fast-cleared. For
this reason we can end up with redundant resolves. Testing has shown
that such resolves can measurably hurt performance and that predicating
them can avoid the penalty.
v2:
- Introduce additional resolve state management function (Jason Ekstrand).
- Enable easy retrieval of fast clear state fields.
v3: Use more descriptive field enums (Jason)
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
v2: Expound on comment for the pipe controls (Jason Ekstrand).
v3:
- Cast base_layer to uint64_t to avoid overflow.
- Remove "seems" from the pipe control comment.
- Fix clamp of layer_count (Jason Ekstrand).
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Use the performance warning infrastructure to provide helpful
information when testing applications.
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
For readability, bring the assignment of CCS closer to the assignment of
NONE and MCS.
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
The lifespan of the fast-clear data will surpass the render pass scope.
We need CCS_D to be enabled in order to invalidate blocks previously
marked as cleared and to sample cleared data correctly.
v2: Avoid refactoring.
v3: Allow CCS_D for subpass resolves.
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
The next patch enables the use of CCS_D even when the color attachment
will not be fast-cleared. Catch the gen7 case early to simplify the
changes required.
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
v2: Remove ::first_subpass_layout assertion (Jason Ekstrand).
v3: Allow some fast clears in the GENERAL layout.
v4: Remove extra '||' and adjust line break (Jason Ekstrand).
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
v2: Don't pass in the command buffer (Jason Ekstrand).
v3: Remove an incorrect assertion and an if condition for gen7.
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
We were early returning and never created the NULL surface state.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Tested-by: James Legg <jlegg@feralinteractive.com>
Cc: mesa-stable@lists.freedesktop.org
A GPU memcpy function could alternatively be implemented using MI_*
commands. Provide more detail into how this one operates in case another
memcpy function is created.
v2:
- Update the commit message.
v3:
- Use 'memcpy' instead of 'cpy' (Jason Ekstrand)
- Shorten 'streamout' to 'so'
Suggested-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> (v2)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Splitting out these fields will make the color buffer transitioning
function simpler when it gains more features.
v2: Remove unintended blank line (Iago Toral)
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Make the function take in an image instead of an image view. This
enables us to record relocations for surfaces states created outside of
the anv_CreateImageView path.
v2 (Jason Ekstrand):
- Use image->offset instead of surf_offset in aux_offset calculation.
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reflect the fact that an image view or subresource range with the color
aspect cannot have any other aspect.
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Valid values for URBAllocation start at 32, so substract that
before programming the register.
This was missed when porting from the GL driver.
Cc: "17.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
We have Vulkan utilities in both src/util and src/vulkan/util. The
latter seems a more appropriate place for Vulkan-specific things, so
move them there.
v2: Android build system changes (from Tapani Pälli)
Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
This causes dEQP-VK.api.copy_and_blit.resolve_image.partial.* to start
failing due to test bugs. See CL 1031 for a test fix.
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Cc: "17.1" <mesa-stable@lists.freedesktop.org>
Now that the state stream is allocating off of the state pool, there's
no reason why we need the block pool to be separate.
Reviewed-by: Juan A. Suarez Romero <jasuarez@igalia.com>
The description under RENDER_SURFACE_STATE::RedClearColor says,
For Sampling Engine Multisampled Surfaces and Render Targets:
Specifies the clear value for the red channel.
For Other Surfaces:
This field is ignored.
This means that the sampler on BDW doesn't support CCS.
Cc: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Cc: Jordan Justen <jordan.l.justen@intel.com>
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
We're about to start requiring it in yet another case and calculating
exactly when one is needed is starting to get prohibitively expensive.
A single surface state doesn't take up that much space so we may as well
create one all the time.
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Cc: <mesa-stable@lists.freedesktop.org>
While having the _3d and _gpgpu versions is nice, there's no reason why
we need to have duplicated logic for tracking the current pipeline.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
The programming note that says we need to do this still exists in the
SkyLake PRM and, from looking at the bspec, seems like it may apply to
all hardware generations SNB+. Unfortunately, this isn't particularly
clear cut since there is also language in the bspec that says you can
skip the flushing and stall to get better throughput. Experimentation
with the "Car Chase" benchmark in GL seems to indicate that some form of
flushing is still needed. This commit makes us do the full set of
flushes regardless of hardware generation. We can always reduce the
flushing later.
Reported-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Cc: "17.0 13.0" <mesa-stable@lists.freedesktop.org>
A bunch of code was indented in such a way that it looked like it went
with the if statement above but it definitely didn't.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Cc: "17.0 13.0" <mesa-stable@lists.freedesktop.org>
This fixes rendering issues in the Vulkan port of skia on some hardware.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
A resolve is not needed on Skylake in this case. We were forcing
a resolve because we set the input_aux_usage to ISL_AUX_USAGE_NONE.
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
These can fail to allocate device memory, however, the driver can recover
from this error by allocating a new binding table block and trying again.
v2:
- Instead of tracking the errors in these functions and making callers
reset the batch's status before attempting to allocate a new block
for the binding table, simply make callers responsible for setting
the error status if they fail to allocate memory during the second
attempt (Jason).
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Also, we had a couple of instances in flush_descriptor_sets() were
we were returning a VkResult directly upon error, but the return
value of this function is not a VkResult but a uint32_t dirty mask,
so simply return 0 in these cases which reduces the amount of
work the driver will do after the error has been raised.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
v2: Assert on secondary commands, applications should've called
vkEndCommandBuffer() and received an error for them before (Jason)
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Growing the reloc list happens through calling anv_reloc_list_add() or
anv_reloc_list_append(). Make sure that we call these through helpers
that check the result and set the batch error status if needed.
v2:
- Handling the crashes is not good enough, we need to keep track of
the error, for that, keep track of the errors in the batch instead (Jason).
- Make reloc list growth go through helpers so we can have a central
place where we can do error tracking (Jason).
v3:
- Callers that need the offset returned by anv_reloc_list_add() can
compute it themselves since it is extracted from the inputs to the
function, so change the function to return a VkResult, make
anv_batch_emit_reloc() also return a VkResult and let their callers
do the error management (Topi)
v4:
- Let anv_batch_emit_reloc() return an uint64_t as it originally did,
there is no real benefit in having it return a VkResult.
- Do not add an is_aux parameter to add_surface_state_reloc(), instead
do error checking for aux in add_image_view_relocs() separately.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>