Many of the `V3D_DIRTY_*` flags are above 32 bits, but for now the only
one used here is V3D_DIRTY_SSBO.
`shader->uniform_dirty_bits`, where `dirty` ends up, is already 64 bits.
Fixes: 45bb8f2957 ("broadcom: Add V3D 3.3 gallium driver called "vc5", for BCM7268.")
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22019>
(cherry picked from commit a7c051b5ac)
if a feedback loop hasn't yet been added for an image with both
descriptor and fb binds, queue a check for that to avoid mismatch
affects godot-tps-gles3-high.trace
cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21906>
(cherry picked from commit 63f425c7d2)
This fixes the behavior of register coalesce in cases where the source
of a copy is written elsewhere in the program by a force_writemask_all
instruction, which could cause the overwrite to be executed for an
inactive channel under non-uniform control flow, causing
can_coalesce_vars() to give incorrect results. This has been reported
in cases like:
> while (true) {
> x = imageSize(img);
> if (non_uniform_condition()) {
> y = x;
> break;
> }
> }
> use(y);
Currently the register coalesce pass would coalesce x and y in the
example above, which is invalid since in the example above imageSize()
is implemented as a force_writemask_all SEND message, whose result is
broadcast to all channels, so when a given channel executes 'y = x'
and breaks out of the loop, another divergent channel can execute a
subsequent iteration of the loop overwriting 'x' with a different
value, hence coalescing y and x into the same register changes the
behavior of the program.
Note that this is a regression introduced by commit a4b36cd3dd. In
order to avoid the problem without reverting that patch, we prevent
register coalesce if there is an overwrite of the source with
force_writemask_all behavior inconsistent with the copy and this
occurs anywhere in the intersection of the live ranges of source and
destination, even if it occurs lexically before the copy, since it
might be physically executed after the copy under divergent loop
control flow.
Fixes: a4b36cd3dd ("intel/fs: Coalesce when the src live range is contained in the dst")
Reported-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21351>
(cherry picked from commit 76b4255cd8)
tc fence lifetimes can exceed the lifetimes of their parent contexts,
which means they can be destroyed after mfence->fence has been destroyed
to avoid invalid memory access on a destroyed fence, store all the assigned
tc fences into an array on the real fence and then use that to unset fence
pointers on any outstanding tc fences
fixes flakiness in dEQP-EGL.functional.sharing.gles2.multithread.random_egl_sync.images.texsubimage2d.12
in caselist:
dEQP-EGL.functional.query_context.get_current_surface.rgba4444_pbuffer
dEQP-EGL.functional.create_surface.platform_window.rgba5551_depth_no_stencil
dEQP-EGL.functional.query_surface.simple.pbuffer.rgb888_depth_no_stencil
dEQP-EGL.functional.color_clears.multi_context.gles2.rgb888_pixmap
dEQP-EGL.functional.color_clears.multi_context.gles1_gles2.rgba8888_window
dEQP-EGL.functional.color_clears.multi_context.gles1_gles2_gles3.rgb888_window
dEQP-EGL.functional.render.multi_thread.gles2_gles3.rgba5551_pbuffer
dEQP-EGL.functional.sharing.gles2.multithread.random_egl_sync.buffers.buffersubdata.3
dEQP-EGL.functional.sharing.gles2.multithread.random_egl_sync.programs.link.6
dEQP-EGL.functional.sharing.gles2.multithread.random_egl_sync.images.texsubimage2d.12
cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21843>
(cherry picked from commit 9df68c633e)
Rounding up the polygon list BO can waste large amounts of memory. In a common
case I observed, it rounded up 11MB to 16MB, wasting 5MB. That adds up quickly
across processes, especially on the 2GB machines.
This only applies to Midgard. On Bifrost and newer, the driver does not
explicitly allocate this data structure. Cc stable because this rounding is
incorrect and the increase in RAM usage can cause real problems (especially
given how slow the shrinker is).
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21831>
(cherry picked from commit f2617944bf)
The logic that updates `ctx->gfx_pipeline_state.final_hash` assumed that
the program is replaced. It is supposed to xor `final_hash` with the
hash first and then with the new hash however when the program is
updated it end up xor-ing the new hash twice so it does nothing.
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Fixes: 15450d2c2e ("zink: incrementally hash all pipeline component hashes")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21925>
(cherry picked from commit 1538a28803)
nir->info.subgroup_size can be set to an enum :
SUBGROUP_SIZE_VARYING = 0
SUBGROUP_SIZE_UNIFORM = 1
SUBGROUP_SIZE_API_CONSTANT = 2
SUBGROUP_SIZE_FULL_SUBGROUPS = 3
So compute the API subgroup size value and compare it to the dispatch
size to determine whether we need some bound checking.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 9ac192d79d ("intel/fs: bound subgroup invocation read to dispatch size")
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21856>
(cherry picked from commit 56474fae93)
For instance, to load uniform data with the LSC we usually rely on
tranpose messages which have to execute in SIMD1. Those end up being
considered as partial writes so within loops their life span spread to
the whole loop, increasing register pressure.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21867>
(cherry picked from commit efde1917c9)
If both, any-hit and intersection shader, use scratch vars,
it could happen that they end up in the same location and
overwrite each other.
Found by inspection.
Fixes: c3d82a9622 ('radv: Add pass to lower anyhit shader into an intersection shader.')
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21863>
(cherry picked from commit 481f78ab93)
In file included from ../src/tool/pps/pps_device.cc:10:
../src/tool/pps/pps_device.h:23:11: error: ‘uint32_t’ does not name a type
23 | static uint32_t device_count();
| ^~~~~~~~
In file included from ../src/tool/pps/pps_counter.cc:10:
../src/tool/pps/pps_counter.h:22:4: error: ‘uint32_t’ does not name a type
22 | uint32_t id;
| ^~~~~~~~
Fixes: 1cc72b2aef ("pps: Gfx-pps v0.3.0")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8186
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21714>
(cherry picked from commit 29c6a09887)
Some patterns were outside the list of optimizations.
Fixes: b86305bb ("nir/algebraic: collapse conversion opcodes (many patterns)")
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Signed-off-by: Isabella Basso <isabellabdoamaral@usp.br>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20965>
(cherry picked from commit b3685f3ba7)
The check in alloc_bo_from_cache() was skiping any try to get a bo
from cache but after use a protected bo was still being put in some
cache bucket and could be used for cases that don't require a
protected bo.
Using a protected bo in cases that don't require it can have
performance implications.
So here returning NULL when trying to get a cache bucket for a
protected bo, this will cause bo->real.reusable to be set to false
avoiding the bo to be reused.
Fixes: 9402ac8023 ("iris: handle protected BO creation")
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21824>
(cherry picked from commit 266d961fdc)
For converting half-float to float, we currently emit BRW_OPCODE_F16TO32
with a UW source, to match legacy Gfx7 behavior. In the generator, this
becomes a MOV with a HF source on Gfx8+. Unfortunately, this UW source
confuses the scoreboarding pass into thinking it's an integer source,
leading to incorrect SWSB annotations on Alchemist.
We should ultimately fix the IR to stop being so...legacy...here, but
this is the simplest fix for stable branches.
Fixes misrendering in Elden Ring and likely Sekiro: Shadows Die Twice.
Cc: mesa-stable
Tested-by: Chuansheng Liu <chuansheng.liu@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
References: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8018
References: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8375
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21783>
(cherry picked from commit 3864049184)
The previous solution breaks potential loop header phis.
Move the dummy-break to the bottom of the loop.
Fixes: dEQP-VK.reconvergence.subgroup_uniform_control_flow_ballot.*
Fixes: a9c4a31d8d ('aco: handle NIR loops without breaks')
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21736>
(cherry picked from commit cd1e5b1858)
the recording rp_info may be a pointer to a member of the array being
reallocated, so test for this and re-set it to avoid invalid memory
access
found with this caselist:
KHR-GL46.texture_gather.offset-gather-unorm-2darray
KHR-GL46.texture_view.view_sampling
cc: mesa-stable
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21729>
(cherry picked from commit 6ee5337d94)
Swizzle of 8-bit stencil format is defined as _x__ but the hw expects
BC_SWIZZLE_XYZW.
Fixes dEQP-VK.pipeline.monolithic.sampler.border_swizzle.*s8_uint*.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21482>
(cherry picked from commit 7b2086d741)
Seems to fix a hang in the following titles :
- Age of Empire 4
- Monster Hunter Rise
where the HW is hung on a PIPE_CONTROL after a GPGPU_WALKER but no
MEDIA_INTERFACE_DESCRIPTOR_LOAD was emitted since the switch from 3D
to GPGPU.
This would happen in the following case :
vkCmdBindPipeline(COMPUTE, cs_pipeline);
vkCmdDispatch(...);
vkCmdBindPipeline(GRAPHICS, gfx_pipeline);
vkCmdDraw(...);
vkCmdDispatch(...);
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17247>
(cherry picked from commit 11bc2bde83)
Modifying pitch for all LINEAR surface isn't correct;
the original change that modified surf_pitch was only
intended for YUV textures.
This fixes vkGetImageSubresourceLayout rowPitch return value
for VK_FORMAT_BC3_UNORM_BLOCK + VK_IMAGE_TILING_LINEAR.
Fixes: fcc499d5 (ac/surface: adjust gfx9.pitch[*] based on surf->blk_w)
v2: add check for UYVY format (Pierre-Eric)
v3: move blk_w division to above if check (Pierre-Eric)
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21595>
(cherry picked from commit 347a5b79f9)
Both GLSL & SPIRV have undefined values for shift > bitsize. But SM5
says :
"This instruction performs a component-wise shift of each 32-bit
value in src0 left by an unsigned integer bit count provided by
the LSB 5 bits (0-31 range) in src1, inserting 0."
Better to not hard code the wrong behavior in NIR.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: e227bb9fd5 ("nir/builder: add ishl_imm helper")
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@colllabora.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21720>
(cherry picked from commit a278eeb719)
this otherwise may have been a surface that was never drawn to or
already had its layout corrected, in which case a deferred barrier
is not only unnecessary, it might be broken
cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21739>
(cherry picked from commit e0dfe058c4)
This may happen if the Nouveau device fails to initialize before
the pushbuf is set up; the abort logic will call this either way.
Signed-off-by: Sam Edwards <CFSworks@gmail.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21611>
(cherry picked from commit 9de997bde6)
reason:
some h264 streams have some strange pictures, from
vaapi input these pictures don't have a reference frame,
however, they are not intra only pictures, in MB layer
these pictures are looking for some references, if they
cannot find it. It could cause PF.
when reference pictures exist, it will need to set used_for
reference_flags, therefore if that is set, however the
number of reference frames is zero, which is odd, it
should be avoided.
solution:
In the above case, to scan the ref list so that it will
make at least one reference available to avoid crash, since
this is not accurate enough, it could cause some artifacts.
And in that case, it will need to be checked individually
for another solution.
closes: https://gitlab.freedesktop.org/drm/amd/-/issues/1462
closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8401
Cc: mesa-stable
Tested-by: llyyr <llyyr.public@gmail.com>
Reviewed-by: Leo Liu <leo.liu@amd.com>
Signed-off-by: Ruijing Dong <ruijing.dong@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21732>
(cherry picked from commit 0f3370eede)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: e2dc32d755 ("anv: move functions around to plan for generated draws")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20497>
(cherry picked from commit aa18d52728)