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d3d12: Fix video decode for interlaced streams with reference only textures required
Fixes:d8206f6286("d3d12: Add video decode implementation of pipe_video_codec") Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21832> (cherry picked from commit3067bda0f3)
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479f5a59f3
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2 changed files with 2 additions and 2 deletions
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@ -5017,7 +5017,7 @@
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"description": "d3d12: Fix video decode for interlaced streams with reference only textures required",
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"nominated": true,
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"nomination_type": 1,
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"resolution": 0,
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"resolution": 1,
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"main_sha": null,
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"because_sha": "d8206f628659d468c870430daa271d5bec6e860d"
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},
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@ -69,7 +69,7 @@ d3d12_video_decoder_references_manager::get_current_frame_decode_output_texture(
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assert(m_DecodeTargetToOriginalIndex7Bits.count(pCurrentDecodeTarget) > 0); // Needs to already have a Index7Bits assigned for current pic params
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uint16_t remappedIdx = find_remapped_index(m_DecodeTargetToOriginalIndex7Bits[pCurrentDecodeTarget]);
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if(remappedIdx != m_invalidIndex) { // If it already has a remapped index in use, reuse that allocation
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if((remappedIdx != m_invalidIndex) && !(is_reference_only())) { // If it already has a remapped index in use, reuse that allocation
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// return the existing allocation for this decode target
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d3d12_video_reconstructed_picture reconPicture = m_upD3D12TexturesStorageManager->get_reference_frame(remappedIdx);
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*ppOutTexture2D = reconPicture.pReconstructedPicture;
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