The lower_tex_packing pass relies on the sampler index to access packing
information, but this is only valid for tex instructions that have sampler
state (so not txf, etc). Instead, let backends provide a callback to inform
the lowering about the packing used with a given texture instruction which
is more flexible.
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24537>
It can be useful to compare 2 runs with different compiler changes.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24552>
One particular nice thing to have is the first generated backend IR
before validation. Especially if you made a mistake in the NIR
translation, you can at least look at it before validation tells you
off.
Then the last 2 steps of the optimize() function can be interesting to
look at.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24552>
Fix defect reported by Coverity Scan.
Evaluation order violation (EVALUATION_ORDER)
write_write_typo: In box.x = box.x = copy->imageOffset.x, box.x is written twice with the same value.
Fixes: 9e9d90c6c3 ("lavapipe: VK_EXT_host_image_copy")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24531>
in this scenario, sample counting must happen before a2c, as a2c may eliminate
coverage if alpha is zero, leading to a sample count of zero
dEQP-VK.fragment_operations.early_fragment.sample_count_early_fragment_tests_depth_alpha_to_coverage_samples_4_maintenance5
cc: mesa-stable
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24589>
Save the number of slice in AV1 slice parameter, so that the
underlying driver (such as virgl) can handle the slice parameters
better.
Signed-off-by: Feng Jiang <jiangfeng@kylinos.cn>
Suggested-by: Sil Vilerino <sivileri@microsoft.com>
Reviewed-by: Boyuan Zhang <Boyuan.Zhang@amd.com>
Reviewed-by: Daniel Almeida <daniel.almeida@collabora.com>
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23386>
And split them into UBO and SSBO
v2 (Lionel):
- Get rid of robustness fields in anv_shader_bin
v3 (Lionel):
- Do not pass unused parameters around
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17545>
We cannot find anything in the Vulkan spec requiring this. D3D12 [1]
says it's undefined as long as it doesn't crash the OS :
"Out of bounds indexing of any descriptor table from the shader
results in a largely undefined memory access, including the
possibility of reading arbitrary in-process memory as if it is a
hardware state descriptor and living with the consequence of what
the hardware does with that. This could produce a device reset, but
will not crash Windows."
[1] : https://learn.microsoft.com/en-us/windows/win32/direct3d12/advanced-use-of-descriptor-tables#out-of-bounds-indexing
Found 2 titles affected by this change
Some pretty good results on Cyberpunk 2077 :
Totals from 10285 (100.00% of 10285) affected shaders:
Instrs: 7638709 -> 7517360 (-1.59%); split: -1.64%, +0.05%
Cycles: 148047414 -> 148470916 (+0.29%); split: -0.83%, +1.12%
Subgroup size: 112544 -> 112576 (+0.03%); split: +0.04%, -0.01%
Spill count: 98 -> 90 (-8.16%)
Fill count: 90 -> 82 (-8.89%)
Max live registers: 495274 -> 479502 (-3.18%); split: -3.21%, +0.03%
Max dispatch width: 87824 -> 91168 (+3.81%); split: +4.10%, -0.29%
Gaining 297 shaders in SIMD16/32, loosing 16 SIMD32 shaders
Some not so good results on Strange Brigade :
Totals from 4027 (100.00% of 4027) affected shaders:
Instrs: 2080355 -> 2013880 (-3.20%); split: -3.20%, +0.01%
Cycles: 25405149 -> 25170579 (-0.92%); split: -1.37%, +0.45%
Max live registers: 167303 -> 168958 (+0.99%)
Max dispatch width: 33264 -> 32496 (-2.31%)
Loosing 96 SIMD16 shaders.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17545>
This replicates the same fix we did for Anv and null descriptors with
A64 messages from commit efcda1c530 ("anv: fix null descriptor
handling with A64 messages").
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17545>