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ci/zink: Add flake seen in the wild
Signed-off-by: David Heidelberg <david.heidelberg@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24577>
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1 changed files with 4 additions and 0 deletions
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@ -1,10 +1,12 @@
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# No GPU hang, looked like cache flushing fail.
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dEQP-GLES3.functional.fbo.blit.conversion.rgba4_to_.*
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dEQP-GLES3.functional.fbo.blit.conversion.rgba8_to_.*
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dEQP-GLES3.functional.fbo.blit.conversion.r16f_to_.*
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dEQP-GLES3.functional.fbo.blit.conversion.r16i_to_.*
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dEQP-GLES3.functional.fbo.blit.conversion.r16ui_to.*
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dEQP-GLES3.functional.fbo.blit.conversion.rgb5_a1_to_.*
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dEQP-GLES3.functional.fbo.blit.conversion.rgb565_to_.*
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dEQP-GLES3.functional.fbo.blit.conversion.srgb8_alpha8_to_rgb565
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# No GPU hang, looks like one 2x2 quad was colored slightly off?
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dEQP-GLES3.functional.fbo.msaa.4_samples.depth_component16
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@ -50,3 +52,5 @@ KHR-GLES31.core.texture_cube_map_array.color_depth_attachments
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dEQP-GLES31.functional.texture.specification.texstorage3d.format.rgb5_a1_cube_array
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dEQP-GLES31.functional.copy_image.compressed.viewclass_astc_4x4_rgba.rgba_astc_4x4_khr_srgb8_alpha8_astc_4x4_khr.texture2d_array_to_texture3d
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dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.r32ui_r32f
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dEQP-GLES3.functional.fbo.color.tex2d.rgb565
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