Fixes: f7604d8af5 ("st/dri: only expose config formats that are display targets")
Cc: "18.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Gallium drivers don't expose this yet due to:
"st/mesa: use PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY"
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This requires layered FBOs from GL 3.2.
Gallium drivers don't expose this yet due to:
"st/mesa: use PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY"
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Gallium drivers don't expose this yet due to:
"st/mesa: use PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY"
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Bindless texture handles can be passed via vertex attribs using this type.
They use the double codepath, so don't use st_pipe_vertex_format.
Cc: 18.0 18.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Bindless texture handles can be passed via vertex attribs using this type.
This fixes a bunch of bindless piglit tests on radeonsi.
Cc: 18.0 18.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
I disliked removing the const here, function tables are meant
to be const just to avoid having to think about them,
make a second table for the shm vs non-shm paths to use.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Implements putImageShm from DRIswrastLoaderExtension.
If XShm extension is not available, or fails, it will fallback on
regular XPutImage().
Tested on Linux only with 16bpp and 32bpp visual.
(airlied: tested on 24bpp as well)
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
If drisw_loader_funcs implements put_image_shm, allocates display
target data with shared memory and display with put_image_shm().
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
If the DRIswrastLoaderExtension implements putImageShm, bind it to
drisw_loader_funcs.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
This just renames this as we want to add an shm handle which
isn't really drm related.
Originally by: Marc-André Lureau <marcandre.lureau@gmail.com>
(airlied: I used this sed script instead)
This was generated with:
git grep -l 'DRM_API_' | xargs sed -i 's/DRM_API_/WINSYS_/g'
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
When using multiple RT write messages to the same RT such as for
dual-source blending or all RT writes in SIMD32, we have to set the
"Last Render Target Select" bit on all write messages that target the
last RT but only set EOT on the last RT write in the shader.
Special-casing for dual-source blend works today because that is the
only case which requires multiple RT write messages per RT. When we
start doing SIMD32, this will become much more common so we add a
dedicated bit for it.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
The only reason it was it's own opcode was so that we could detect it
and adjust the source register based on the payload setup. Now that
we're using the ATTR file for FS inputs, there's no point in having a
magic opcode for this.
v2 (Jason Ekstrand):
- Break the bit which removes the CINTERP opcode into its own patch
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
This replaces the special magic opcodes which implicitly read inputs
with explicit use of the ATTR file.
v2 (Jason Ekstrand):
- Break into multiple patches
- Change the units of the FS ATTR to be in logical scalars
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
v2 (Jason Ekstrand):
- Break the refactor into its own patch
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
This is better than compression control because it naturally extends to
SIMD32.
v2:
- Push/pop instruction state around adjusted codegen (Ken)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
The fall-back does not work correctly in SIMD16 mode and the register
allocator should ensure that we never hit this case anyway.
Reviewed-by: Matt Turner <mattst88@gmail.com>
v2: fix whitespace and indentation
r332881 added an extra parameter to the emit function.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106619
Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-By: Aaron Watry <awatry@gmail.com>
Tested-By: Aaron Watry <awatry@gmail.com>
Tested-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Commit 92f01fc5f9 ("i965: Emit VF cache invalidates for 48-bit
addressing bugs with softpin.") tried to only emit the VF invalidate if
the high bits changed, but it accidentally always set need_invalidate to
true; causing it to emit unconditionally emit the pipe control before
every primitive.
Fixes: 92f01fc5f9 ("i965: Emit VF cache invalidates for 48-bit addressing bugs with softpin.")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106708
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The modifiers array hasn't been initialised by then, much less with data
that would need freeing.
Move the label after the loop to fix this.
Fixes: c80c08e226 ("vulkan/wsi/x11: Add support for DRI3 v1.2")
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
---
v2: rebased on top of 432df741e0 "dri_util: Add
R10G10B10{A,X}2 translation between DRI and mesa_format."
0 is not a valid value for the __DRI_IMAGE_FORMAT_* enum.
It is, however, the value of MESA_FORMAT_NONE, which two of the callers
(i915 & i965) checked for.
The other callers (that check for errors, ie. st/dri) already check for
__DRI_IMAGE_FORMAT_NONE.
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Resources created with modifiers are treated as scanout because there is
no way for applications to specify the usage (though that capability may
be useful to have in the future). Currently all the resources created by
applications with modifiers are for scanout, so make sure they have bind
flags set accordingly.
This is necessary in order to properly export buffers for such resources
so that they can be shared with scanout hardware.
Tested-by: Daniel Kolesa <daniel@octaforge.org>
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Thierry Reding <treding@nvidia.com>
Resources created for scanout but without modifiers need to be treated
as pitch-linear. This is because applications that don't use modifiers
to create resources must be assumed to not understand modifiers and in
turn won't be able to create a DRM framebuffer and passing along which
modifiers were picked by the implementation.
Tested-by: Daniel Kolesa <daniel@octaforge.org>
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Thierry Reding <treding@nvidia.com>
This code path is no longer required with framebuffer modifier support.
Tested-by: Daniel Kolesa <daniel@octaforge.org>
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Thierry Reding <treding@nvidia.com>
v2 (Jose Maria Casanova Crespo <jmcasanova@igalia.com>): add float16 support
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
This reduces the number of SET_SH_REG packets which are emitted
for applications that use more than one descriptor set per stage.
We should be able to emit more SET_SH_REG packets consecutively
(like push constants and vertex buffers for the vertex stage),
but this will be improved later.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This will allow to emit consecutive shader pointers for
reducing the number of emitted SET_SH_REG packets, which
is recommended.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Previously, findFirstUse() only considered reads "uses". This fixes that
by making it check both an instruction's sources and definitions. It
also shortens both findFistUse() and findFirstDef() along the way.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Literally the same as the AMD ext.
Passes *indirect_draw_count* CTS tests.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
This improves dota2 performance for me by 11% when I force the
GPU DPM level to low (otherwise dota2 is CPU limited for 4k on my
threadripper), which should be a large part of the radv-amdvlk gap.
(For me with that was radv 60.3 -> 66.6, while AMDVLK does about 68
fps)
It looks like dota2 rendered the GUI with a bunch of draws with
a SetScissors before almost each draw, causing a lot of pipeline
stalls.
I'm not really happy with the duplication of code, but overriding
radeon_set_context_reg would also be messy since we have the
pre-recorded pipelines and a bunch of si_cmd_buffer code, as well
as some memory->context reg loads for which things would be more
complicated.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
This reverts commit 5c33e8c772. It broke
fixed function vertex programs on vc4 and v3d, and apparently caused
trouble for radeonsi's NIR paths as well.
Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
https://bugs.freedesktop.org/show_bug.cgi?id=106673