radv: allow radv_emit_shader_pointer_head() to emit more pointers

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Samuel Pitoiset 2018-05-25 14:59:20 +02:00
parent 288fe7ec71
commit 21baf33a94

View file

@ -1132,9 +1132,11 @@ bool radv_get_memory_fd(struct radv_device *device,
static inline void
radv_emit_shader_pointer_head(struct radeon_winsys_cs *cs,
unsigned sh_offset, bool use_32bit_pointers)
unsigned sh_offset, unsigned pointer_count,
bool use_32bit_pointers)
{
radeon_set_sh_reg_seq(cs, sh_offset, use_32bit_pointers ? 1 : 2);
radeon_emit(cs, PKT3(PKT3_SET_SH_REG, pointer_count * (use_32bit_pointers ? 1 : 2), 0));
radeon_emit(cs, (sh_offset - SI_SH_REG_OFFSET) >> 2);
}
static inline void
@ -1159,7 +1161,7 @@ radv_emit_shader_pointer(struct radv_device *device,
{
bool use_32bit_pointers = HAVE_32BIT_POINTERS && !global;
radv_emit_shader_pointer_head(cs, sh_offset, use_32bit_pointers);
radv_emit_shader_pointer_head(cs, sh_offset, 1, use_32bit_pointers);
radv_emit_shader_pointer_body(device, cs, va, use_32bit_pointers);
}