sgpr_count is unused. The size of the others is too small.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7939>
Rework ac_addrlib_create to rely solely on radeon_info without
amdgpu_gpu_info.
No longer need <amdgpu.h> to create ac_addrlib instance.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7811>
strstr returns a pointer to the needle sub-string within the haystack
string if the latter contains the former, or NULL otherwise. So this
essentially always set info->is_pro_graphics = true, since probably no
marketing name ever contains all of these sub-strings.
Fixes: b635dff256 "ac: fix detection of Pro graphics"
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7675>
This is mostly copied from si_print_texture_info, with the si-specific
bits removed. Moving it into common code will allow to use it from both
radeonsi and radv.
Signed-off-by: Simon Ser <contact@emersion.fr>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5734>
This primarily tests that:
- multiple GPUs with the same GPU modifier parameters result
in the same tiling layout.
- The size & alignment calculations don't change for a given
modifier & image parameters.
It does this primarily based on addrlib. Radeonsi has used addrlib
for the retiling of displayable DCC for a while already, so the
DCC tiling should be pretty reliable.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6176>
With arrays we really have to use the correct size for the base
mipmap to get the right array pitch. In particular, using
surf_pitch results in pitch that is bigger than the base mipmap
and hence results in wrong pitches computed by the HW.
It seems that on GFX9 this has mostly been hidden by the epitch
provided in the descriptor but this is not something we do on
GFX10 anymore.
Now this has some draw-backs:
1. normalized coordinates don't work
2. Bounds checking uses slightly bigger bounds.
2 mostly is not an issue as we still ensure that they're within
the texture memory and not overlapping other layers/mips, but
we can't properly ignore writes.
1 is kinda dead in the water ... On the other hand I'd argue that
using normalized coords & a filter for sampling a block view of
a compressed format is extraordinarily useless.
The old method we employed already had these drawbacks for everything
except the base miplevel of the imageview.
AFAICT this is the same tradeoff AMDVLK makes and no CTS test hits
this. (once it does I think the HW is dead in the water ... Only
workaround I can think of is shader processing which is hard because
we don't know texture formats at compile time.)
I also removed the extra calculations when the image has only 1 mip
level because they ended up being a no-op in that case.
CC: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2292
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2266
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2483
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2906
Gitlab: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3607
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7090>
While we are it, give it a name.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7065>
Lets just do depth interop imports by convention between radv and
radeonsi for now. The only thing using this should be Vulkan interop
anyway.
CC: mesa-stable
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6617>
The retile maps are a software mechanism and hence very suceptible
to change. As such I'd like to avoid making it part of the cross
driver ABI.
Ideally we'd just use the cached tile info + a shader to avoid these
buffers altogether.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6783>
The result of 0xf << 28 is a signed integer and hence overflows into the sign
bit. In practice compilers did the right thing here, since the intent of the
code was unsigned arithmetic anyway.
Cc: mesa-stable
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6568>