Commit graph

67155 commits

Author SHA1 Message Date
Brian Paul
04e35cc4aa gallivm: silence a couple compiler warnings
Silence warnings about possibly uninitialized variables when making a
release build.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
2015-01-05 13:50:54 -07:00
Leonid Shatz
5fea39ace3 gallium/util: make sure cache line size is not zero
The "normal" detection (querying clflush size) already made sure it is
non-zero, however another method did not. This lead to crashes if this
value happened to be zero (apparently can happen in virtualized environments
at least).
This fixes https://bugs.freedesktop.org/show_bug.cgi?id=87913

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
2015-01-05 17:58:39 +01:00
Roland Scheidegger
b59c7ed0ab gallium/util: fix crash with daz detection on x86
The code used PIPE_ALIGN_VAR for the variable used by fxsave, however this
does not work if the stack isn't aligned. Hence use PIPE_ALIGN_STACK function
decoration to fix the segfault which can happen if stack alignment is only
4 bytes.
This fixes https://bugs.freedesktop.org/show_bug.cgi?id=87658.

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
2015-01-05 17:58:38 +01:00
Ilia Mirkin
21a280f87c nvc0: add name to magic number
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-01-05 00:34:33 -05:00
Ilia Mirkin
7228302009 nvc0: regenerate rnndb headers
The headers hadn't been regenerated in a long time and had seen a number
of manual modifications. A few changes:
 - remove nvc0_2d entirely, use the nv50 header which has the nvc0
   values too
 - remove 3ddefs, it's identical to the nv50 file
 - move macros out into a separate file

Also the upstream rnndb changed the overall chip naming convention; this
was fixed up manually in the generated files until a better solution is
determined.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-01-05 00:34:33 -05:00
Ilia Mirkin
7ed02b111a nv50: regenerate rnndb headers
The headers hadn't been regenerated in a long time, and there were a few
minor divergences. Among other things, rnndb has changed naming to
G80/etc, for now I've not tackled switching that over and manually
replaced the nvidia codenames back to the chip ids. However no other
modifications of the headergen'd headers was done.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-01-05 00:34:33 -05:00
Tobias Klausmann
1f8c0be27e nv50: enable texture compression
Compression seems to be supported for only some formats. Enable it for
those. Previously this was disabled for everything despite the code
looking like it was actually enabled.

Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-01-05 00:34:33 -05:00
Ilia Mirkin
e452cfb149 nv50/ir: enable sat modifier for OP_SUB
SUB is handled the same as ADD, so no reason not to allow a saturate
modifier on it.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-01-05 00:34:33 -05:00
Roy Spliet
44673512a8 nv50/ir: Add sat modifier for mul
Signed-off-by: Roy Spliet <rspliet@eclipso.eu>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-01-05 00:34:33 -05:00
Ilia Mirkin
ec3e1e6194 nv50,nvc0: avoid doing work inside of an assert
assert is compiled out in release builds - don't put logic into it. Note
that this particular instance is only used for vp debugging and is
normally compiled out.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-01-05 00:34:33 -05:00
Ilia Mirkin
fb1afd1ea5 nv50/ir: fix texture offsets in release builds
assert's get compiled out in release builds, so they can't be relied
upon to perform logic.

Reported-by: Pierre Moreau <pierre.morrow@free.fr>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Tested-by: Roy Spliet <rspliet@eclipso.eu>
Cc: "10.2 10.3 10.4" <mesa-stable@lists.freedesktop.org>
2015-01-05 00:34:33 -05:00
Kenneth Graunke
5464257263 i965: Micro-optimize swizzle_to_scs() and make it inlinable.
brw_swizzle_to_scs has been showing up in my CPU profiling, which is
rather silly - it's a tiny amount of code.  It really should be inlined,
and can easily be implemented with fewer instructions.

The enum translation is as follows:

SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W, SWIZZLE_ZERO, SWIZZLE_ONE
        0          1          2          3             4            5
        4          5          6          7             0            1
  SCS_RED, SCS_GREEN,  SCS_BLUE, SCS_ALPHA,     SCS_ZERO,     SCS_ONE

which is simply (swizzle + 4) & 7.

Haswell needs extra textureGather workarounds to remap GREEN to BLUE,
but Broadwell and later do not.

This patch replicates swizzle_to_scs in gen7_wm_surface_state.c and
gen8_surface_state.c, since the Gen8+ code can be simplified to a mere
two instructions.  Both copies can be marked static for easy inlining.

v2: Put the commit message in the code as comments (requested by
    Jason Ekstrand).  Also fix a typo.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-04 21:31:40 -08:00
Kenneth Graunke
f3ad1804eb i965: Support MESA_FORMAT_R8G8B8X8_SRGB.
Valve games use GL_SRGB8 textures.  Instead of supporting that properly,
we fell back to MESA_FORMAT_R8G8B8A8_SRGB (with an alpha channel), which
meant that we had to use texture swizzling to override the alpha to 1.0
when sampling.  This meant shader recompiles on Gen < 7.5 platforms.

By supporting MESA_FORMAT_R8G8B8X8_SRGB, the hardware just returns 1.0
for us, so we can just use SWIZZLE_XYZW, and avoid any recompiles.  All
generations of hardware have supported the format for sampling and
filtering; we can easily support rendering by using the R8G8B8A8_SRGB
format and writing garbage to the X channel.  (We do this already for
the non-SRGB version of this format.)

This removes all remaining shader recompiles in a time demo of "Counter
Strike: Global Offensive" (32 -> 0) on Sandybridge.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=87886
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2015-01-04 21:31:40 -08:00
Kenneth Graunke
51b9382da8 i965: Fix BLORP sRGB MSAA overrides to cope with X vs. A formats.
The logic in brw_blorp_surface_info::set uses brw_format_for_mesa_format
for source surfaces, and brw->render_target_format[] for destination
surfaces.  We should do the same in the sRGB MSAA overrides.

Currently, this isn't a problem, since SRGB MSAA buffers are all RGBA.
The next commit will introduce RGBX SRGB MSAA buffers, at which point
we need to get the RGBX -> RGBA format overrides for rendering right.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2015-01-04 21:31:40 -08:00
Kenneth Graunke
1f1102c834 i965: Copy shader->shadow_samplers to prog->ShadowSamplers.
ir_to_mesa does this - apparently we just forgot or something.

Without this, we'll guess the wrong texture swizzle (XYZW for color
instead of XXX1 for depth) when doing precompiles.

This cuts 26 shader recompiles in a time demo of "Counter Strike:
Global Offensive" (58 -> 32) on Sandybridge.  Haswell still has 0
recompiles.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=87886
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2015-01-04 21:31:40 -08:00
Kenneth Graunke
0b98b2bf53 i965: Make the precompile ignore DEPTH_TEXTURE_MODE on Gen7.5+.
Gen7.5+ platforms that support the "Shader Channel Select" feature leave
key->tex.swizzles[i] as SWIZZLE_NOOP except when GL_DEPTH_TEXTURE_MODE
is GL_ALPHA (which is really uncommon).  So, the precompile should leave
them as SWIZZLE_NOOP (aka SWIZZLE_XYZW) as well.

We didn't notice this because prog->ShadowSamplers is not set correctly.
The next patch will fix that problem.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=87886
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2015-01-04 21:31:40 -08:00
Kenneth Graunke
d41cf9fb60 i965: Implement WaCsStallAtEveryFourthPipecontrol on IVB/BYT.
According to the documentation, we need to do a CS stall on every fourth
PIPE_CONTROL command to avoid GPU hangs.  The kernel does a CS stall
between batches, so we only need to count the PIPE_CONTROLs in our batches.

v2: Get the generation check right (caught by Chris Wilson),
    combine the ++ with the check (suggested by Daniel Vetter).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2015-01-04 17:21:33 -08:00
Marek Olšák
3793a1b421 r300g: handle vertex format PIPE_FORMAT_NONE 2015-01-04 23:54:47 +01:00
Marek Olšák
48094d0e65 glsl_to_tgsi: fix a bug in copy propagation
This fixes the new piglit test: arb_uniform_buffer_object/2-buffers-bug

Cc: 10.2 10.3 10.4 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
2015-01-03 13:25:30 +01:00
Kenneth Graunke
916516b251 i965: Make INTEL_DEBUG=state ignore state flags with a count of 1.
There are too many state flags to fit in one terminal screen, even with
a very tall terminal.  Everything is flagged once, so a value of 1 means
that it hasn't ever happened again, and thus isn't terribly interesting.

Skipping those makes it easier to see the interesting values.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-01-03 01:45:15 -08:00
Kenneth Graunke
408e298942 i965: Fix INTEL_DEBUG=optimizer with VF types.
Hardcoding stderr is wrong; INTEL_DEBUG=optimizer uses other files.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-01-03 01:45:15 -08:00
Kenneth Graunke
9b8bd67768 i965: Show opt_vector_float() and later passes in INTEL_DEBUG=optimizer.
In order to support calling opt_vector_float() inside a condition, this
patch makes OPT() a statement expression:

https://gcc.gnu.org/onlinedocs/gcc/Statement-Exprs.html

We've used that elsewhere already.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-01-03 01:45:15 -08:00
Jeremy Huddleston Sequoia
61711316f5 swrast: Fix -Wduplicate-decl-specifier warning
swrast.c:67:12: warning: duplicate 'const' declaration specifier [-Wduplicate-decl-specifier]
const char const *swrast_vendor_string = "Mesa Project";
           ^
swrast.c:68:12: warning: duplicate 'const' declaration specifier [-Wduplicate-decl-specifier]
const char const *swrast_renderer_string = "Software Rasterizer";
           ^

Signed-off-by: Jeremy Huddleston Sequoia <jeremyhu@apple.com>
2015-01-01 19:55:43 -08:00
Roy Spliet
c3260f8d98 nv50/ir: Fold sat into mad
The mad instruction emitter already supported the saturate modifier,
but the ModifierFolding pass never tried folding cvt sat operations
in for NV50.

Signed-off-by: Roy Spliet <rspliet@eclipso.eu>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-01-01 21:40:35 -05:00
Ilia Mirkin
9e94b87b60 nv50/ir: fold MAD when one of the multiplicands is const
Fold MAD dst, src0, immed, src2 (or src0/immed swapped) when
 - immed = 0 -> MOV dst, src2
 - immed = +/- 1 -> ADD dst, src0, src2

These types of MAD patterns were observed in some st/nine shaders.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-01-01 21:40:35 -05:00
Alexander von Gluck IV
290553b6d6 gallium/state_tracker: Rewrite Haiku's state tracker
* More gallium-like
* Leverage stamps properly and don't call mesa functions
2015-01-01 21:33:36 -05:00
Marek Olšák
b77eaafcdc radeonsi: fix warnings 2015-01-01 14:42:32 +01:00
Kenneth Graunke
c633528cba i965: Fix start/base_vertex_location for >1 prims but !BRW_NEW_VERTICES.
This is a partial revert of c89306983c.
It split the {start,base}_vertex_location handling into several steps:

1. Set brw->draw.start_vertex_location = prim[i].start
   and brw->draw.base_vertex_location = prim[i].basevertex.
   (This happened once per _mesa_prim, in the main drawing loop.)
2. Add brw->vb.start_vertex_bias and brw->ib.start_vertex_offset
   appropriately.  (This happened in brw_prepare_shader_draw_parameters,
   which was called just after brw_prepare_vertices, as part of state
   upload, and only happened when BRW_NEW_VERTICES was flagged.)
3. Use those values when emitting 3DPRIMITIVE (once per _mesa_prim).

If we drew multiple _mesa_prims, but didn't flag BRW_NEW_VERTICES on
the second (or later) primitives, we would do step #1, but not #2.
The first _mesa_prim would get correct values, but subsequent ones
would only get the first half of the summation.

The reason I originally did this was because I needed the value of
gl_BaseVertexARB to exist in a buffer object prior to uploading
3DSTATE_VERTEX_BUFFERS.  I believed I wanted to upload the value
of 3DPRIMITIVE's "Base Vertex Location" field, which was computed
as: (prims[i].indexed ? prims[i].start : prims[i].basevertex) +
brw->vb.start_vertex_bias.  The latter value wasn't available until
after brw_prepare_vertices, and the former weren't available in the
state upload code at all.  Hence the awkward split.

However, I believe that including brw->vb.start_vertex_bias was a
mistake.  It's an extra bias we apply when uploading vertex data into
VBOs, to move [min_index, max_index] to [0, max_index - min_index].

>From the GL_ARB_shader_draw_parameters specification:
"<gl_BaseVertexARB> holds the integer value passed to the <baseVertex>
 parameter to the command that resulted in the current shader
 invocation.  In the case where the command has no <baseVertex>
 parameter, the value of <gl_BaseVertexARB> is zero."

I conclude that gl_BaseVertexARB should only include the baseVertex
parameter from glDraw*Elements*, not any internal biases we add for
optimization purposes.

With that in mind, gl_BaseVertexARB only needs prim[i].start or
prim[i].basevertex.  We can simply store that, and go back to computing
start_vertex_location and base_vertex_location in brw_emit_prim(), like
we used to.  This is much simpler, and should actually fix two bugs.

Fixes missing geometry in Unvanquished.

Cc: "10.4 10.3" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=85529
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2014-12-31 17:10:47 -08:00
Kenneth Graunke
faa615a798 i965: Use WARN_ONCE for the single-primitive-exceeded-aperture message.
This makes it show up via ARB_debug_output and is also less code.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2014-12-31 17:06:51 -08:00
Eric Anholt
a6f6d6188c u_primconvert: Fix leak of the upload BO on context destroy.
v2: Conditionalize it on having done any uploads (Turns out
    u_upload_destroy() isn't safe with a NULL arg).

Reviewed-by: Dave Airlie <airlied@redhat.com> (v1)
2014-12-31 13:50:17 -08:00
Eric Anholt
37478c638a vc4: Fix memory leak as of 0404e7fe0a.
Can't reset the CL before looking at how much we had pupt in it.
2014-12-31 11:34:28 -08:00
Ilia Mirkin
be0311c962 nv50,nvc0: set vertex id base to index_bias
Fixes the piglits which check that gl_VertexID includes the base vertex
offset:
  arb_draw_indirect-vertexid elements
  gl-3.2-basevertex-vertexid

Note that this leaves out the original G80, for which this will continue
to fail. It could be fixed by passing a driver constbuf value in, but
that's beyond the scope of this change.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.3 10.4" <mesa-stable@lists.freedesktop.org>
2014-12-30 23:30:23 -05:00
Tiziano Bacocco
609c3e51f5 nv50,nvc0: implement half_pixel_center
LAST_LINE_PIXEL has actually been renamed to PIXEL_CENTER_INTEGER in
rnndb; use that method to implement the rasterizer setting, used for
st/nine.

Signed-off-by: Tiziano Bacocco <tizbac2@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
2014-12-30 20:11:55 -05:00
Eric Anholt
3ba57bae47 vc4: Only render tiles where the scissor ever intersected them.
This gives a 2.7x improvement in x11perf -rect100, since we only end up
load/storing the x11perf window, not the whole screen.
2014-12-30 14:33:52 -08:00
Eric Anholt
0404e7fe0a vc4: Move draw call reset handling to a helper function.
This will be more important in the next commit, when there's more state to
reset to nonzero values, and I want an early exit from the submit
function.
2014-12-30 14:30:59 -08:00
Eric Anholt
effb39e899 vc4: Drop the content of vc4_flush_resource().
The callers all follow it with a flush of the context, and the flush of
the context gives us more information about how things are being flushed.
2014-12-30 14:30:59 -08:00
Emil Velikov
64dcb2bb0a docs: add news item and link release notes for mesa 10.3.6/10.4.1
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-12-30 02:50:43 +00:00
Emil Velikov
4fa6024b5f docs: Add sha256 sums for the 10.4.1 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-12-30 02:45:36 +00:00
Emil Velikov
73ec4e2265 Add release notes for the 10.4.1 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-12-30 02:45:34 +00:00
Emil Velikov
dd0f2f3695 docs: Add sha256 sums for the 10.3.6 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-12-30 02:45:30 +00:00
Emil Velikov
184246b6d9 Add release notes for the 10.3.6 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-12-30 02:45:29 +00:00
Matt Turner
6c18279b9f mesa: Remove __SSE4_1__ guards from sse_minmax.c.
See commit e07c9a288.

Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2014-12-29 12:17:06 -08:00
Matt Turner
798c094e62 i965/vec4: Do separate copy followed by constant propagation after opt_vector_float().
total instructions in shared programs: 5877012 -> 5876617 (-0.01%)
instructions in affected programs:     33140 -> 32745 (-1.19%)

From before the commit that allows VF constant propagation (which hurt
some programs) to here, the results are:

total instructions in shared programs: 5877951 -> 5876617 (-0.02%)
instructions in affected programs:     123444 -> 122110 (-1.08%)

with no programs hurt.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-12-29 10:08:18 -08:00
Matt Turner
d61c519822 i965/vec4: Allow constant propagation of VF immediates.
total instructions in shared programs: 5877951 -> 5877012 (-0.02%)
instructions in affected programs:     155923 -> 154984 (-0.60%)

Helps 1233, hurts 156 shaders. The hurt shaders are addressed in the
next commit.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-12-29 10:08:18 -08:00
Matt Turner
c855f49c99 i965/vec4: Add parameter to skip doing constant propagation.
After CSEing some MOV ..., VF instructions we have code like

   mov tmp, [1F, 2F, 3F, 4F]VF
   mov r10, tmp
   mov r11, tmp
   ...
   use r10
   use r11

We want to copy propagate tmp into the uses of r10 and r11, but *not*
constant propagate the VF immediate into the uses of tmp.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-12-29 10:08:18 -08:00
Matt Turner
bbdd3198a5 i965/vec4: Do CSE, copy propagation, and DCE after opt_vector_float().
total instructions in shared programs: 5869005 -> 5868220 (-0.01%)
instructions in affected programs:     70208 -> 69423 (-1.12%)

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-12-29 10:08:18 -08:00
Matt Turner
7463e6d61b i965/vec4: Perform CSE on MOV ..., VF instructions.
Port of commit a28ad9d4 from the fs backend.

No shader-db changes since we don't emit MOV ..., VF instructions yet.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-12-29 10:08:18 -08:00
Matt Turner
44573458bd i965/vec4: Add pass to gather constants into a vector-float MOV.
Currently only handles consecutive instructions with the same
destination that collectively write all channels.

total instructions in shared programs: 5879798 -> 5869011 (-0.18%)
instructions in affected programs:     465236 -> 454449 (-2.32%)

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-12-29 10:08:18 -08:00
Matt Turner
7bc6e455e2 i965: Add support for saturating immediates.
I don't feel great about assert(!"unimplemented: ...") but these
cases do only seem possible under some currently impossible circumstances.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-12-29 10:08:18 -08:00
Matt Turner
3978585bcc i965: Add fs_reg/src_reg constructors that take vf[4].
Sometimes it's easier to generate 4x values into an array, and the
memcpy is 1 instruction, rather than 11 to piece 4 arguments together.

I'd forgotten to remove the prototype from fs_reg from a previous patch,
so it's already there for us here.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-12-29 10:05:03 -08:00