i965: Calculate start/base_vertex_location after preparing vertices.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Kenneth Graunke 2014-08-07 20:07:25 -07:00
parent 9975792abd
commit c89306983c
6 changed files with 34 additions and 12 deletions

View file

@ -1061,6 +1061,14 @@ struct brw_context
/* Whether the last depth/stencil packets were both NULL. */
bool no_depth_or_stencil;
struct {
/** Does the current draw use the index buffer? */
bool indexed;
int start_vertex_location;
int base_vertex_location;
} draw;
struct {
struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];

View file

@ -176,26 +176,19 @@ static void brw_emit_prim(struct brw_context *brw,
{
int verts_per_instance;
int vertex_access_type;
int start_vertex_location;
int base_vertex_location;
int indirect_flag;
DBG("PRIM: %s %d %d\n", _mesa_lookup_enum_by_nr(prim->mode),
prim->start, prim->count);
start_vertex_location = prim->start;
base_vertex_location = prim->basevertex;
if (prim->indexed) {
vertex_access_type = brw->gen >= 7 ?
GEN7_3DPRIM_VERTEXBUFFER_ACCESS_RANDOM :
GEN4_3DPRIM_VERTEXBUFFER_ACCESS_RANDOM;
start_vertex_location += brw->ib.start_vertex_offset;
base_vertex_location += brw->vb.start_vertex_bias;
} else {
vertex_access_type = brw->gen >= 7 ?
GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL :
GEN4_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL;
start_vertex_location += brw->vb.start_vertex_bias;
}
/* We only need to trim the primitive count on pre-Gen6. */
@ -270,10 +263,10 @@ static void brw_emit_prim(struct brw_context *brw,
vertex_access_type);
}
OUT_BATCH(verts_per_instance);
OUT_BATCH(start_vertex_location);
OUT_BATCH(brw->draw.start_vertex_location);
OUT_BATCH(prim->num_instances);
OUT_BATCH(prim->base_instance);
OUT_BATCH(base_vertex_location);
OUT_BATCH(brw->draw.base_vertex_location);
ADVANCE_BATCH();
/* Only used on Sandybridge; harmless to set elsewhere. */
@ -436,12 +429,18 @@ static bool brw_try_draw_prims( struct gl_context *ctx,
brw_merge_inputs(brw, arrays);
}
}
brw->draw.indexed = prims[i].indexed;
brw->draw.start_vertex_location = prims[i].start;
brw->draw.base_vertex_location = prims[i].basevertex;
if (brw->gen < 6)
brw_set_prim(brw, &prims[i]);
else
gen6_set_prim(brw, &prims[i]);
retry:
/* Note that before the loop, brw->state.dirty.brw was set to != 0, and
* that the state updated in the loop outside of this block is that in
* *_set_prim or intel_batchbuffer_flush(), which only impacts

View file

@ -47,6 +47,8 @@ void brw_draw_prims( struct gl_context *ctx,
void brw_draw_init( struct brw_context *brw );
void brw_draw_destroy( struct brw_context *brw );
void brw_prepare_shader_draw_parameters(struct brw_context *);
/* brw_primitive_restart.c */
GLboolean
brw_handle_primitive_restart(struct gl_context *ctx,

View file

@ -604,12 +604,24 @@ brw_prepare_vertices(struct brw_context *brw)
brw->vb.nr_buffers = j;
}
void
brw_prepare_shader_draw_parameters(struct brw_context *brw)
{
if (brw->draw.indexed) {
brw->draw.start_vertex_location += brw->ib.start_vertex_offset;
brw->draw.base_vertex_location += brw->vb.start_vertex_bias;
} else {
brw->draw.start_vertex_location += brw->vb.start_vertex_bias;
}
}
static void brw_emit_vertices(struct brw_context *brw)
{
struct gl_context *ctx = &brw->ctx;
GLuint i, nr_elements;
brw_prepare_vertices(brw);
brw_prepare_shader_draw_parameters(brw);
brw_emit_query_begin(brw);

View file

@ -98,7 +98,7 @@ static const struct brw_tracked_state *gen4_atoms[] =
&brw_psp_urb_cbs,
&brw_drawing_rect,
&brw_indices,
&brw_indices, /* must come before brw_vertices */
&brw_index_buffer,
&brw_vertices,
@ -169,7 +169,7 @@ static const struct brw_tracked_state *gen6_atoms[] =
&brw_drawing_rect,
&brw_indices,
&brw_indices, /* must come before brw_vertices */
&brw_index_buffer,
&brw_vertices,
};
@ -244,7 +244,7 @@ static const struct brw_tracked_state *gen7_atoms[] =
&brw_drawing_rect,
&brw_indices,
&brw_indices, /* must come before brw_vertices */
&brw_index_buffer,
&brw_vertices,

View file

@ -41,6 +41,7 @@ gen8_emit_vertices(struct brw_context *brw)
struct gl_context *ctx = &brw->ctx;
brw_prepare_vertices(brw);
brw_prepare_shader_draw_parameters(brw);
if (brw->vs.prog_data->uses_vertexid) {
unsigned vue = brw->vb.nr_enabled;