Jeremy Huddleston
01ac4540f0
Apple: Some changes to fix compilation problems on OSX
2008-08-08 02:19:52 -07:00
Brian Paul
ee8dfdf4c9
mesa: fix glBindTexture error string (bug 17005)
2008-08-07 07:54:53 -06:00
Brian Paul
523ee3ddbe
disable debug code accidentally enabled by prev commit
2008-08-06 09:02:39 -06:00
Haihao Xiang
5f46093938
mesa: glsl: count number of temp regs used
2008-08-06 09:01:34 -06:00
Brian Paul
fb71a48413
mesa: fix comment about texture targets (bug 17005)
2008-08-06 08:52:56 -06:00
Brian Paul
f1e4ca776f
fix some FBO/texture queries (bug 15296)
2008-08-06 08:40:25 -06:00
Xiang, Haihao
c20a173656
i965: update TexSrcUnit for OPCODE_TXB
2008-08-06 14:17:08 +08:00
Xiang, Haihao
8e8019b49a
dri: Fix write/read depth buffer issue under 16bpp mode. See bug #16646
2008-08-05 11:34:26 +08:00
Xiang, Haihao
a3024caff1
i965: Use program->SamplerUnits[] to get the appropriate texture unit.
...
inst->TexSrcUnit is used as an index into program->SamplerUnits[] since
the commit ade508312c , and program->SamplerUnits
is a sampler-to-texture-unit mapping.
2008-08-05 10:18:56 +08:00
Adam Jackson
62fb5f7b9a
Drop unused 'entries' field from __glxHashTable.
2008-08-04 15:44:34 -04:00
Brian Paul
61b3ce8f97
added null ptr check (fix bug 16959)
2008-08-03 11:13:12 -06:00
Jesse Barnes
e9bf3e4cc9
intel: sync to vblank by default
...
Effectively default to vblank_mode=3 on Intel to avoid tearing by default.
Users wanting to go "as fast as possible" (despite not being able to see frames
faster than their refresh rate allows) can still set the vblank_mode manually.
2008-07-31 11:50:37 -07:00
Guillaume Melquiond
3e8e292db0
Always pass CFLAGS when compiling or linking demos
...
To ensure that the correct architecture flags are used, always pass the
user's CFLAGS when compiling or linking the demos. Fixes #16860 .
2008-07-30 07:56:42 -07:00
Brian Paul
b068ab62a0
updated GLSL bug fixes
2008-07-29 17:50:43 -06:00
Brian Paul
1bdb134570
mesa: glsl: remove old assertion (fixes glsl/bitmap.c)
2008-07-29 17:49:38 -06:00
Brian Paul
40f7e5f674
mesa: disable debug code
2008-07-29 17:47:52 -06:00
Brian Paul
ff916d718a
mesa: regenerated files
2008-07-29 17:45:46 -06:00
Brian Paul
016701f686
mesa: Silence compiler warnings on Windows.
2008-07-29 17:43:35 -06:00
Brian Paul
b26a80aa12
mesa: cast to fix warning
2008-07-29 17:37:55 -06:00
Brian Paul
a7dd701421
mesa: fix bug/failure in recursive function inlining
...
Fixes a failure for cases such as y = f(a, f(a, b))
All the usual tests still pass but regressions are possible...
2008-07-29 17:37:13 -06:00
Brian Paul
6045f17138
mesa: glsl: silence warning (s/int/GLuint)
2008-07-29 17:33:52 -06:00
Brian Paul
a75015ef03
mesa: remove stray debug code
2008-07-29 17:32:35 -06:00
Brian Paul
1638edb325
mesa: glsl: assorted fixes for resolving polymorphic functions
...
Plus,
- fix some issues in casting function arguments to format param types.
- fix some vec/mat constructor bugs
- find/report more syntax/semantic errors
2008-07-29 17:29:30 -06:00
Brian Paul
6225e51a73
mesa: glsl: re-order some constructors
2008-07-29 17:27:59 -06:00
Brian Paul
d9b6425e00
mesa: glsl: remove unneeded operators
2008-07-29 17:27:54 -06:00
Brian Paul
91e1918f48
mesa: glsl: added null ptr check
2008-07-29 17:27:44 -06:00
Brian Paul
6f1abb9c21
mesa: fix issues causing warnings on Windows
2008-07-29 17:27:22 -06:00
Brian Paul
1b465f287f
mesa: glsl: additional error detection
...
Plus begin some fixes for vec/matrix constructors.
2008-07-29 17:25:44 -06:00
Brian Paul
16dc993d4f
mesa: gls: fix broken else clause of conditional break/continue
...
In the following case:
for () {
if (cond)
break; // or continue;
else
something;
}
The "something" block didn't get emitted.
2008-07-29 17:23:52 -06:00
Brian Paul
3d500f00d2
mesa: glsl: only try to link shaders defining main()
2008-07-29 17:23:37 -06:00
Michal Krol
56bac7a35c
mesa: Silence compiler warning on windows.
2008-07-29 17:23:19 -06:00
Brian Paul
5d9b33095a
mesa: glsl: fix/simplify array element handling
...
Also fix bug in comparing large structs/arrays.
2008-07-29 17:22:58 -06:00
Brian Paul
d4c73c619a
mesa: glsl: mark constructor params as const
2008-07-29 17:20:43 -06:00
Brian Paul
01c0558f70
mesa: glsl: rework swizzle storage handling
...
Build on the heirarchal approach implemented for arrays/structs.
2008-07-29 17:20:30 -06:00
Brian Paul
fb3422a241
mesa: fix uninitialized var
2008-07-29 17:20:22 -06:00
Brian Paul
7af8dddf27
mesa: glsl: implement constructor functions for user-defined types
2008-07-29 17:20:14 -06:00
Brian Paul
a9412ca2e8
mesa: remove stray debug assertion
2008-07-29 17:20:06 -06:00
Brian
b36749d066
mesa: fix glUniform error checking for samplers
2008-07-29 17:19:40 -06:00
Brian Paul
b7eea9a1ce
mesa: refactor: move _mesa_Bind/Gen/DeleteProgram() to arbprogram.c
...
No API-level functions now in program.c.
2008-07-29 17:19:25 -06:00
Brian Paul
ff9b6a0ae2
mesa: initial support for GLSL struct/array comparisons
2008-07-29 17:17:22 -06:00
Brian Paul
65db8c9518
mesa: added null ptr check (error handling case)
2008-07-29 17:17:12 -06:00
Brian Paul
19d44b95fe
mesa: fix +=, -=, etc. operators
2008-07-29 17:16:59 -06:00
Brian Paul
be50c48101
mesa: remove an error check for NV_v_p that doesn't apply to ARB_v_p
2008-07-29 17:16:50 -06:00
Brian Paul
bc985b5790
mesa: fix some issues in _mesa_validate_program()
2008-07-29 17:16:33 -06:00
Brian Paul
ffbc66bf61
mesa: assorted glsl uniform/attribute fixes
...
Fix incorrect uniform/attribute size query results.
Add missing error checking for glUniform, glUniformMatrix params
Fix an array size/allocation error.
2008-07-29 17:16:17 -06:00
Brian Paul
74a19b0abd
mesa: glsl: various writemask/swizzle improvements and clean-ups
2008-07-29 17:15:27 -06:00
Brian Paul
38a62ede6c
mesa: rework array/struct addressing code.
...
The slang_ir_storage type now has a pointer to parent storage to represent
storage of an array element within an array, or a field within a struct.
This fixes some problems related to addressing of fields/elements in non-
trivial cases. More work to follow.
2008-07-29 17:15:08 -06:00
Brian Paul
378017417a
mesa: fix some GLSL /= int operators
...
plus add a few more special constructors to improve code quality.
2008-07-29 17:14:14 -06:00
Brian Paul
f45ed0eb8d
mesa: fix set_program_uniform_matrix(): need to loop over matrix count
2008-07-29 17:13:54 -06:00
Brian Paul
5bfbcf7265
mesa: implement grammar/parsing for precision/invariant syntax
...
Plus, fix some issues with pre-defined preprocessor symbols and version checking.
2008-07-29 17:12:19 -06:00