Commit graph

65652 commits

Author SHA1 Message Date
Chia-I Wu
a14c23735e ilo: set INTEL_RELOC_GGTT only on GEN6
We asked MI commands to use GGTT only on GEN6.
2014-08-31 10:34:39 +08:00
Chia-I Wu
255b274d75 ilo: fix bound check for 3DSTATE_URB_VS
Fix max/min entries on GEN7.5 GT2/GT3.
2014-08-31 10:34:39 +08:00
Chia-I Wu
5f4b13f5fa ilo: replace cmd by dw0 in GPE
With e3c251071b, the magic values are gone.  We
no longer need "cmd" to hide them.  Replace it by dw0.
2014-08-31 10:34:39 +08:00
Alexander von Gluck IV
7b6ea6ab8c st/hgl: Move st_visual create/destroy into hgl state_tracker 2014-08-30 19:35:24 -04:00
Alexander von Gluck IV
15da8d0761 st/hgl: Move st_manager create/destroy into hgl state_tracker 2014-08-30 19:35:24 -04:00
Rob Clark
c06afcede2 freedreno/ir3: fix potential null ptr deref
Fix potential segfault in debug code.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-08-30 18:02:51 -04:00
Rob Clark
c99f09f4be freedreno/ir3: add TXB
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-08-30 18:02:51 -04:00
Rob Clark
b823abedf8 freedreno/ir3: detect scheduler fail
There are some cases where the scheduler can get itself into impossible
situations, by scheduling the wrong write to pred or addr register
first.  (Ie. it could end up being unable to schedule any instruction if
some instruction which depends on the current addr/reg value also
depends on another addr/reg value.)

To solve this we'd need to be able to insert extra mov instructions
(which would also help when register assignment gets into impossible
situations).  To do that, we'd need to move the nop padding from sched
into legalize.

But to start with, just detect when we get into an impossible situation
and bail, rather than sitting forever in an infinite loop.  This way it
will at least fall back to the old compiler, which might even work if
you are lucky.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-08-30 18:02:50 -04:00
Ian Romanick
932b0ef1ce glsl: Use bit-flags image attributes and uint16_t for the image format
All of the GL image enums fit in 16-bits.

Also move the fields from the anonymous "image" structucture to the next
higher structure.  This will enable packing the bits with the other
bitfield.

Valgrind massif results for a trimmed apitrace of dota2:

                  n        time(i)         total(B)   useful-heap(B) extra-heap(B)    stacks(B)
Before (32-bit): 76 40,572,916,873       68,831,248       63,328,783     5,502,465            0
After  (32-bit): 70 40,577,421,777       68,487,584       62,973,695     5,513,889            0

Before (64-bit): 60 36,822,640,058       96,526,824       88,735,296     7,791,528            0
After  (64-bit): 74 37,124,603,758       95,891,808       88,466,712     7,425,096            0

A real savings of 346KiB on 32-bit and 262KiB on 64-bit.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-08-29 23:29:19 -07:00
Ian Romanick
8eeca7a56c glsl: Use a single bit for the dual-source blend index
The only values allowed are 0 and 1, and the value is checked before
assigning.

Valgrind massif results for a trimmed apitrace of dota2:

                  n        time(i)         total(B)   useful-heap(B) extra-heap(B)    stacks(B)
Before (32-bit): 74 40,580,119,657       69,186,544       63,506,327     5,680,217            0
After  (32-bit): 76 40,572,916,873       68,831,248       63,328,783     5,502,465            0

Before (64-bit): 89 36,822,971,897       96,526,616       88,735,296     7,791,320            0
After  (64-bit): 60 36,822,640,058       96,526,824       88,735,296     7,791,528            0

A real savings of 173KiB on 32-bit and no change on 64-bit.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-08-29 23:28:26 -07:00
Ian Romanick
c0cd5bedf6 glsl: Eliminate ir_variable::data.atomic.buffer_index
Just use ir_variable::data.binding... because that's the where the
binding is stored for everything else that can use layout(binding=).

Valgrind massif results for a trimmed apitrace of dota2:

                  n        time(i)         total(B)   useful-heap(B) extra-heap(B)    stacks(B)
Before (32-bit): 50 40,564,927,443       69,185,408       63,683,871     5,501,537            0
After  (32-bit): 74 40,580,119,657       69,186,544       63,506,327     5,680,217            0

Before (64-bit): 59 36,822,048,449       96,526,888       89,113,000     7,413,888            0
After  (64-bit): 89 36,822,971,897       96,526,616       88,735,296     7,791,320            0

A real savings of 173KiB on 32-bit and 368KiB on 64-bit.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-08-29 23:27:59 -07:00
Kenneth Graunke
941269f89c mesa: Delete ctx->GeometryProgram.Cache.
The VertexProgram and FragmentProgram have a Cache member for dealing
with fixed function programs.  There are no fixed function geometry
programs, so this should never have existed, and was just copy and
pasted.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-08-29 22:13:37 -07:00
Roland Scheidegger
ca4f0baca2 gallivm: fix somewhat broken NaN behavior for exp2
I actually screwed that up in 754319490f,
mistakenly thinking the code actually wanted the non-nan result before.
So, introduce that missing nan behavior case and use that instead.
For sse, there's no actual change in the resulting code at all, the fallback
code wouldn't have done the right thing though.
Of course, the actual issue I saw with pow() was completely unrelated...

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2014-08-30 01:34:41 +02:00
Roland Scheidegger
3d29e75a5f softpipe: handle vertex texture sampling when using llvm for draw
Pretty trivial, just fill in the offsets and such. The implementation
is near 100% copy and paste from llvmpipe. Should be useful for debugging.

No piglit change when not using SOFTPIPE_USE_LLVM=1.
Now that it can do the same tests with and without using llvm for vs/gs,
with llvm more pass, the only things failing only with llvm seems to be
edgeflags tests and vs/gs-pow-float-float (and for the latter I'm not
convinced the zero tolerance it requires is somehow mandated by glsl).

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2014-08-30 01:34:16 +02:00
Roland Scheidegger
62fd871984 llvmpipe: (trivial) enable cube map arrays
The code is all in place now so enable it.
Seems to pass all relevant piglit tests (just like cube maps, some of the
cube map array tests need GALLIVM_DEBUG=no_quad_lod,no_rho_approx)

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2014-08-30 01:33:40 +02:00
Roland Scheidegger
9da75f96bc gallivm: handle cube map arrays for texture sampling
Pretty easy, just make sure that all paths testing for PIPE_TEXTURE_CUBE
also recognize PIPE_TEXTURE_CUBE_ARRAY, and add the layer * 6 calculation
to the calculated face.
Also handle it for texture size query, looks like OpenGL wants the number
of cubes, not layers (so need division by 6).

No piglit regressions.

v2: fix up adding cube layer to face for seamless filtering (needs to happen
after calculating per-sample face). Undetected by piglit unfortunately.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com> (v1)
2014-08-30 01:33:02 +02:00
Roland Scheidegger
26a5156de7 draw: kill off bogus assertion in tgsi_fetch_gs_outputs
Not sure why it was there but it is definitely not an error if gs outputs are
infs/nans. Besides, the outputs can be ints, in which case any small negative
number asserted.
This fixes piglit's texelFetch gs isamplerXX crashes with softpipe (down from
14 to 2).

Bug https://bugs.freedesktop.org/show_bug.cgi?id=80012

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2014-08-30 01:17:47 +02:00
Roland Scheidegger
c9ae5038d5 softpipe: don't assert on illegal wrap mode for rect textures
piglit tex-miplevel-selection nowadays doesn't use repeat wrap mode due to
sampler objects any longer, however at the time of the clear the wrap mode
is still illegal and at this point we get to verify the state, including
samplers (even though they won't get used), and because mesa doesn't treat
it as an incomplete texture as the spec says it should, we hit the assertion.
Just warn about this for now instead.
Gets crashes down from 44 to 14 in a piglit run (all were in various tests of
tex-miplevel-selection with texture rectangles). Though just about all
tex-miplevel-selection tests fail anyway for other reasons.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2014-08-30 01:17:47 +02:00
Roland Scheidegger
032fe4ed23 tgsi: (trivial) fix handling msaa resources on TXF
Just handle as ordinary 2d / 2d array resources. Prevents an assertion failure
with softpipe and piglit glsl-resource-not-bound 2DMS/2DMSArray tests.
While here also fix TXD shadowCube similarly, which fixes the crash with piglit
tex-miplevel-selection textureGrad CubeShadow (the test will still fail due to
softpipe being broken).

This fixes https://bugs.freedesktop.org/show_bug.cgi?id=80011

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2014-08-30 01:17:47 +02:00
Roland Scheidegger
99105454b0 draw: remove fishy num_samplers/num_sampler_views check in llvm path
This was meant for softpipe to not crash at some point if vertex texturing
was used. It is, however, fishy because it uses values from
draw_set_samplers/draw_set_sampler_views and not from the shader key. Albeit
we should still in all cases actually generate a new shader if this changes
(because the samplers and views themselves are in the key) I don't want to
think again wondering if that's really correct in the future.
Besides, at least today, it does not actually work for softpipe, as this was
relying on softpipe not actually calling draw_set_samplers/sampler_views at
all - I've verified it crashes regardless (if there were a tex instruction in
the vs, which normally should not happen anyway). For drivers which do indeed
not call these functions because they don't support vertex texturing at all
(r300), this should still not crash because the static texture data is all
zero, which causes the sampling functions to take an early out (same as is done
if no texture is bound at the slot used for sampling - verified with hacked up
softpipe).

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2014-08-30 01:17:46 +02:00
Roland Scheidegger
85d4cc4790 mesa: fix fallback texture for cube map array
mesa was creating a cube map array texture with just one layer, which is
not legal. This caused an assertion failure when using that texture later
in llvmpipe (when enabling cube map arrays) since it verifies the number
of layers in the view is divisible by 6 (the sampling code might well crash
randomly otherwise) with piglit glsl-resource-not-bound CubeArray -fbo -auto.

v2: use appropriately sized texel array...

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> (v1)
2014-08-30 01:17:46 +02:00
Aaron Watry
7c73ee677f r600/compute: Don't leak compute pool item_list/unallocated_list
v3: Fix multi-line comment format
v2: Change to C-style comments and fix indentation

Signed-off-by: Aaron Watry <awatry@gmail.com>
Reviewed-by: Bruno Jiménez <brunojimen@gmail.com>
2014-08-29 17:38:24 -05:00
Michel Dänzer
6cd0dbc415 u_vbuf: Make sure all caps are initialized
Pointed out by valgrind.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83148
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
2014-08-29 12:15:10 +09:00
Michel Dänzer
2a99b6e40f r600g: Reinstate include path to common radeon source directory
Fixes build failure since commit a131263a2f
('gallium/radeon: cleanup header inclusion'):

../../../../../src/gallium/drivers/r600/evergreen_compute.c:50:30: fatal error: radeon_llvm_util.h: No such file or directory
 #include "radeon_llvm_util.h"
                              ^
compilation terminated.

Trivial.
2014-08-29 12:09:16 +09:00
Matt Turner
2cab62a68d i965: Mark BRW_CONDITIONAL_R as Gen <= 5. 2014-08-28 19:06:45 -07:00
Matt Turner
4fcefac753 i965/disasm: Show jump count for if/iff/halt.
These instructions don't have pop count.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-08-28 19:06:27 -07:00
Matt Turner
fb2fddefce i965/disasm: Disassemble JMPI's source properly.
The source can be a register as well as an immediate, and disassembling
a register as an immediate can have some strange results.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-08-28 19:06:27 -07:00
Matt Turner
bef7a025eb i965/disasm: Add break/cont/halt to list of has_uip().
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-08-28 19:06:27 -07:00
Matt Turner
383eccb77e i965/disasm: Disassemble Z/NZ conditional modifiers as .z/.nz.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-08-28 19:06:27 -07:00
Ilia Mirkin
b4418cd4ce nouveau: allow more tokens by default to avoid parse failures
Also print a note saying that parsing failed to help isolate issues.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-08-28 21:53:55 -04:00
Emil Velikov
76e5406e58 targets/haiku-softpipe: explicitly prefix sw/hgl header
Cc: Alexander von Gluck IV <kallisti5@unixzen.com>

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-08-28 21:41:51 -04:00
Emil Velikov
f5fb9c556b sw/hgl: struct haiku_displaytarget is not public struct
It is meant to be private within the actual winsys. Remove it from
the exported header, and fold it into it's only user.

Cc: Alexander von Gluck IV <kallisti5@unixzen.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-08-28 21:41:46 -04:00
Emil Velikov
3b36ba4c39 include/haiku: fix comment typo
Cc: Alexander von Gluck IV <kallisti5@unixzen.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-08-28 21:41:29 -04:00
Emil Velikov
5b8900ded3 hgl: trivial bits
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-08-28 21:34:43 -04:00
Alexander von Gluck IV
311b59495c gallium/targets: Break haiku state_tracker out to own directory
Ack'ed by Emil Velikov <emil.l.velikov@gmail.com>
2014-08-28 21:27:29 -04:00
Alexander von Gluck IV
86d1aa8531 gallium/targets: Haiku softpipe, perform better framebuffer validation
* Check for back left attachment as well
* Set and act on pipe format none

Ack'ed by Emil Velikov <emil.l.velikov@gmail.com>
2014-08-28 21:27:26 -04:00
Emil Velikov
96b45e67d5 st/egl: ship all the files in the tarball
Namely we were missing the headers and the Android/SCons buildscripts.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-08-28 21:24:42 +01:00
Emil Velikov
da1d324909 st/clover: sort the sources list
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-08-28 21:24:42 +01:00
Emil Velikov
010fa9074e st/gbm: include the header in the sources list
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-08-28 21:24:42 +01:00
Emil Velikov
27be19aa45 st/xlib: Include the headers in the sources list.
Yet another step towards a working 'make dist'.

Cc: José Fonseca <jfonseca@vmware.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: José Fonseca <jfonseca@vmware.com>
2014-08-28 21:24:42 +01:00
Emil Velikov
526a9d9c5e st/omx: use makefile.sources to handle sources lists
... and add the headers so that 'make check' is happy.

Cc: Christian König <christian.koenig@amd.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
2014-08-28 21:24:41 +01:00
Emil Velikov
f6507d2357 st/vdpau: pickup/ship the private header
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
2014-08-28 21:24:41 +01:00
Emil Velikov
e3fd703e85 st/vdpau: remove obsolete define VL_HANDLES
This define is always set and it had no real purpose according to
git log. Seems like it is a leftover from the vl/vdpau prototype
stage.

Cc: Christian König <christian.koenig@amd.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
2014-08-28 21:24:41 +01:00
Emil Velikov
60d772cd9d st/vega: add headers and SConscript in the tarball
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-08-28 21:24:41 +01:00
Emil Velikov
bcdb47d838 st/xa: add remaining files in the tarball
Namely
 - the private header (xa_priv.h)
 - README and
 - xa-indent

Sort the sources list while we're here.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-08-28 21:24:40 +01:00
Emil Velikov
398f6eefee st/xvmc: pick up the headers for distribution
- autotools/make will pick them up in the tarball.
 - Sort the list alphabetically.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-08-28 21:24:40 +01:00
Emil Velikov
c6e5801b40 Revert "configure: Disable xvmc by default"
This reverts commit 6a19bb56e0.

The above commit disabled the default build of xvmc as the xvmc tests
were failing. As pointed out by Ilia, the tests are "broken by design"
as they do not test the object that is build but the one that is
installed and setup on the workstation.

With previous commit we moved the programs from the 'make check' to
noinst automake target. This way they won't be run but will be around
for people to use them.

Cc: Tom Stellard <thomas.stellard@amd.com>
2014-08-28 21:24:40 +01:00
Emil Velikov
91f49befd0 st/xvmc: automake: move tests to noinst
All the tests require an installed and setup XvMC, thus they
are not good candidates for 'make check'.
Keep them around as the user might want to actually test the
implementation post installation/setup.

Cc: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: Tom Stellard <thomas.stellard@amd.com>
Cc: Christian König <christian.koenig@amd.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-08-28 21:24:40 +01:00
Emil Velikov
015792fb02 winsys/sw: add the final files to the tarball
Add the final remaining files into the tarball (make dist), namely:
 - SConscripts
 - Non-autotooled winsys' - android, gdi and hgl.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-08-28 21:24:39 +01:00
Emil Velikov
95603e259b winsys/sw: automake: consistently use Makefile.sources
- Include the headers within.
 - Update scons to use them.
 - Drop useless include (gallium/drivers) from scons.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-08-28 21:24:39 +01:00