st/hgl: Move st_visual create/destroy into hgl state_tracker

This commit is contained in:
Alexander von Gluck IV 2014-08-29 15:06:09 +00:00
parent 15da8d0761
commit 7b6ea6ab8c
4 changed files with 111 additions and 100 deletions

View file

@ -8,6 +8,8 @@
*/
#include "GLView.h"
#include "main/context.h"
#include "main/framebuffer.h"
#include "main/renderbuffer.h"
@ -134,7 +136,7 @@ hgl_st_framebuffer_validate(struct st_context_iface *stctx,
static int
hgl_st_manager_get_param(struct st_manager *smapi, enum st_manager_param param)
{
CALLED();
CALLED();
switch (param) {
case ST_MANAGER_BROKEN_INVALIDATE:
@ -215,3 +217,102 @@ hgl_destroy_st_manager(struct st_manager *manager)
if (manager)
FREE(manager);
}
struct st_visual*
hgl_create_st_visual(ulong options)
{
struct st_visual* visual = CALLOC_STRUCT(st_visual);
if (!visual) {
ERROR("%s: Couldn't allocate st_visual\n", __func__);
return NULL;
}
// Calculate visual configuration
const GLboolean rgbFlag = ((options & BGL_INDEX) == 0);
const GLboolean alphaFlag = ((options & BGL_ALPHA) == BGL_ALPHA);
const GLboolean dblFlag = ((options & BGL_DOUBLE) == BGL_DOUBLE);
const GLboolean stereoFlag = false;
const GLint depth = (options & BGL_DEPTH) ? 24 : 0;
const GLint stencil = (options & BGL_STENCIL) ? 8 : 0;
const GLint accum = (options & BGL_ACCUM) ? 16 : 0;
const GLint red = rgbFlag ? 8 : 5;
const GLint green = rgbFlag ? 8 : 5;
const GLint blue = rgbFlag ? 8 : 5;
const GLint alpha = alphaFlag ? 8 : 0;
TRACE("rgb :\t%d\n", (bool)rgbFlag);
TRACE("alpha :\t%d\n", (bool)alphaFlag);
TRACE("dbl :\t%d\n", (bool)dblFlag);
TRACE("stereo :\t%d\n", (bool)stereoFlag);
TRACE("depth :\t%d\n", depth);
TRACE("stencil :\t%d\n", stencil);
TRACE("accum :\t%d\n", accum);
TRACE("red :\t%d\n", red);
TRACE("green :\t%d\n", green);
TRACE("blue :\t%d\n", blue);
TRACE("alpha :\t%d\n", alpha);
// Determine color format
if (red == 8) {
if (alpha == 8)
visual->color_format = PIPE_FORMAT_A8R8G8B8_UNORM;
else
visual->color_format = PIPE_FORMAT_X8R8G8B8_UNORM;
} else {
// TODO: I think this should be RGB vs BGR
visual->color_format = PIPE_FORMAT_B5G6R5_UNORM;
}
// Determine depth stencil format
switch (depth) {
default:
case 0:
visual->depth_stencil_format = PIPE_FORMAT_NONE;
break;
case 16:
visual->depth_stencil_format = PIPE_FORMAT_Z16_UNORM;
break;
case 24:
if ((options & BGL_STENCIL) != 0)
visual->depth_stencil_format = PIPE_FORMAT_S8_UINT_Z24_UNORM;
else
visual->depth_stencil_format = PIPE_FORMAT_X8Z24_UNORM;
break;
case 32:
visual->depth_stencil_format = PIPE_FORMAT_Z32_UNORM;
break;
}
visual->accum_format = (options & BGL_ACCUM)
? PIPE_FORMAT_R16G16B16A16_SNORM : PIPE_FORMAT_NONE;
visual->buffer_mask |= ST_ATTACHMENT_FRONT_LEFT_MASK;
visual->render_buffer = ST_ATTACHMENT_FRONT_LEFT;
if (dblFlag) {
visual->buffer_mask |= ST_ATTACHMENT_BACK_LEFT_MASK;
visual->render_buffer = ST_ATTACHMENT_BACK_LEFT;
}
if (stereoFlag) {
visual->buffer_mask |= ST_ATTACHMENT_FRONT_RIGHT_MASK;
if (dblFlag)
visual->buffer_mask |= ST_ATTACHMENT_BACK_RIGHT_MASK;
}
if ((options & BGL_DEPTH) || (options & BGL_STENCIL))
visual->buffer_mask |= ST_ATTACHMENT_DEPTH_STENCIL_MASK;
return visual;
}
void
hgl_destroy_st_visual(struct st_visual* visual)
{
CALLED();
if (visual)
FREE(visual);
}

View file

@ -80,5 +80,9 @@ struct hgl_buffer* hgl_create_st_framebuffer(struct hgl_context* context);
struct st_manager* hgl_create_st_manager(struct pipe_screen* screen);
void hgl_destroy_st_manager(struct st_manager *manager);
// hgl state_tracker visual
struct st_visual* hgl_create_st_visual(ulong options);
void hgl_destroy_st_visual(struct st_visual* visual);
#endif /* HGL_CONTEXT_H */

View file

@ -103,95 +103,6 @@ GalliumContext::~GalliumContext()
}
struct st_visual*
GalliumContext::CreateVisual()
{
struct st_visual* visual = CALLOC_STRUCT(st_visual);
if (!visual) {
ERROR("%s: Couldn't allocate st_visual\n", __func__);
return NULL;
}
// Calculate visual configuration
const GLboolean rgbFlag = ((fOptions & BGL_INDEX) == 0);
const GLboolean alphaFlag = ((fOptions & BGL_ALPHA) == BGL_ALPHA);
const GLboolean dblFlag = ((fOptions & BGL_DOUBLE) == BGL_DOUBLE);
const GLboolean stereoFlag = false;
const GLint depth = (fOptions & BGL_DEPTH) ? 24 : 0;
const GLint stencil = (fOptions & BGL_STENCIL) ? 8 : 0;
const GLint accum = (fOptions & BGL_ACCUM) ? 16 : 0;
const GLint red = rgbFlag ? 8 : 5;
const GLint green = rgbFlag ? 8 : 5;
const GLint blue = rgbFlag ? 8 : 5;
const GLint alpha = alphaFlag ? 8 : 0;
TRACE("rgb :\t%d\n", (bool)rgbFlag);
TRACE("alpha :\t%d\n", (bool)alphaFlag);
TRACE("dbl :\t%d\n", (bool)dblFlag);
TRACE("stereo :\t%d\n", (bool)stereoFlag);
TRACE("depth :\t%d\n", depth);
TRACE("stencil :\t%d\n", stencil);
TRACE("accum :\t%d\n", accum);
TRACE("red :\t%d\n", red);
TRACE("green :\t%d\n", green);
TRACE("blue :\t%d\n", blue);
TRACE("alpha :\t%d\n", alpha);
// Determine color format
if (red == 8) {
if (alpha == 8)
visual->color_format = PIPE_FORMAT_A8R8G8B8_UNORM;
else
visual->color_format = PIPE_FORMAT_X8R8G8B8_UNORM;
} else {
// TODO: I think this should be RGB vs BGR
visual->color_format = PIPE_FORMAT_B5G6R5_UNORM;
}
// Determine depth stencil format
switch (depth) {
default:
case 0:
visual->depth_stencil_format = PIPE_FORMAT_NONE;
break;
case 16:
visual->depth_stencil_format = PIPE_FORMAT_Z16_UNORM;
break;
case 24:
if ((fOptions & BGL_STENCIL) != 0)
visual->depth_stencil_format = PIPE_FORMAT_S8_UINT_Z24_UNORM;
else
visual->depth_stencil_format = PIPE_FORMAT_X8Z24_UNORM;
break;
case 32:
visual->depth_stencil_format = PIPE_FORMAT_Z32_UNORM;
break;
}
visual->accum_format = (fOptions & BGL_ACCUM)
? PIPE_FORMAT_R16G16B16A16_SNORM : PIPE_FORMAT_NONE;
visual->buffer_mask |= ST_ATTACHMENT_FRONT_LEFT_MASK;
visual->render_buffer = ST_ATTACHMENT_FRONT_LEFT;
if (dblFlag) {
visual->buffer_mask |= ST_ATTACHMENT_BACK_LEFT_MASK;
visual->render_buffer = ST_ATTACHMENT_BACK_LEFT;
}
if (stereoFlag) {
visual->buffer_mask |= ST_ATTACHMENT_FRONT_RIGHT_MASK;
if (dblFlag)
visual->buffer_mask |= ST_ATTACHMENT_BACK_RIGHT_MASK;
}
if ((fOptions & BGL_DEPTH) || (fOptions & BGL_STENCIL))
visual->buffer_mask |= ST_ATTACHMENT_DEPTH_STENCIL_MASK;
return visual;
}
status_t
GalliumContext::CreateScreen()
{
@ -251,12 +162,9 @@ GalliumContext::CreateContext(Bitmap *bitmap)
context->manager = hgl_create_st_manager(fScreen);
// Create state tracker visual
context->stVisual = CreateVisual();
if (context->stVisual == NULL) {
ERROR("%s: Couldn't create state_tracker visual!\n", __func__);
return -1;
}
context->stVisual = hgl_create_st_visual(fOptions);
// Create state tracker framebuffers
context->draw = hgl_create_st_framebuffer(context);
context->read = hgl_create_st_framebuffer(context);
@ -310,7 +218,7 @@ GalliumContext::CreateContext(Bitmap *bitmap)
break;
}
FREE(context->stVisual);
hgl_destroy_st_visual(context->stVisual);
FREE(context);
return -1;
}
@ -371,14 +279,14 @@ GalliumContext::DestroyContext(context_id contextID)
if (fContext[contextID]->postProcess)
pp_free(fContext[contextID]->postProcess);
// Delete framebuffer objects
// Delete state tracker framebuffer objects
if (fContext[contextID]->read)
delete fContext[contextID]->read;
if (fContext[contextID]->draw)
delete fContext[contextID]->draw;
if (fContext[contextID]->stVisual)
FREE(fContext[contextID]->stVisual);
hgl_destroy_st_visual(fContext[contextID]->stVisual);
if (fContext[contextID]->manager)
hgl_destroy_st_manager(fContext[contextID]->manager);

View file

@ -33,8 +33,6 @@ public:
void Lock();
void Unlock();
struct st_visual* CreateVisual();
context_id CreateContext(Bitmap* bitmap);
void DestroyContext(context_id contextID);
context_id GetCurrentContext() { return fCurrentContext; };