Commit graph

32 commits

Author SHA1 Message Date
Ian Romanick
007de494d2 glsl: Recurse into uniform blocks just like uniform structures
v2: Inspite of the spell checker, spell recurse correctly.  Suggested by
Carl Worth.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-01-25 09:07:35 -05:00
Ian Romanick
9a204bb9f6 glsl: Add new uniform_field_visitor::visit_field variant
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Carl Worth <cworth@cworth.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-01-25 09:07:34 -05:00
Ian Romanick
141e9d42f5 glsl: Modify uniform_field_visitor::visit_field to take a row_major parameter
Not used yet, but the UBO layout visitor will use this.

v2: Remove a spruious hunk.  This is moved to the patch "glsl: Remove
ir_variable::uniform_block".  Suggested by Carl Worth.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-01-25 09:07:34 -05:00
Ian Romanick
6a0c1bc163 glsl: Modify uniform_field_visitor::recursion to take a row_major parameter
Not used yet, but the UBO layout visitor will use this.

v2: Add some commentary as to why row_major is always set to false in
process.  Suggesed by Paul Berry.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Carl Worth <cworth@cworth.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-01-25 09:07:34 -05:00
Ian Romanick
13be1f4a10 glsl: Add ir_variable::is_in_uniform_block predicate
The way a variable is tested for this property is about to change, and
this makes the code easier to modify.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Carl Worth <cworth@cworth.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-01-25 09:07:34 -05:00
Ian Romanick
b226a058db linker: Refactor intra-stage block compatabililty testing
Also slightly change the compatibility test.  Instead of comparing the
offsets of the block variables, compare the packing mode of the blocks.
Ideally we don't want to assign the offsets until a later stage of
linking.

This is put in a new file called link_uniform_blocks.cpp.  Some new
functions related to uniform blocks are going to live in that file as
well.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Carl Worth <cworth@cworth.org>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-01-25 09:07:33 -05:00
Ian Romanick
f26520146b glsl: Eliminate link_update_uniform_buffer_variables return value
It always returns true, so there's no point in having a return value.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-01-18 17:35:33 -08:00
Eric Anholt
5bb94f2bc4 glsl: Count builtin uniforms against uniform component limits.
We don't fully process the builtin uniforms, but at least
num_uniform_components reflects reality now.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2012-09-07 08:29:48 -07:00
Stéphane Marchesin
ff996cafce glsl/linker: Avoid buffer over-run in parcel_out_uniform_storage::visit_field
When too may uniforms are used, the error will be caught in
check_resources (src/glsl/linker.cpp).

NOTE: This is a candidate for the 8.0 branch.

Signed-off-by: Stéphane Marchesin <marcheu@chromium.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Benoit Jacob <bjacob@mozilla.com>
2012-08-23 11:42:19 -07:00
Eric Anholt
e45f1b11c0 glsl: Align GL_UNIFORM_BLOCK_DATA_SIZE according to std140 rules.
Fixes piglit GL_ARB_uniform_buffer_object/data-size test.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-08-07 13:54:51 -07:00
Eric Anholt
300315fe69 glsl: Fix glGetActiveUniformsiv(GL_UNIFORM_BLOCK_INDEX).
Previously, we were returning the index into the UniformBlocks of one of the
linked shaders, when it's supposed to be the program global index.

Fixes piglit getactiveuniformsiv-uniform_block_index.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-08-07 13:54:50 -07:00
Eric Anholt
71ba6de342 glsl: Fix a reference to UniformBlocks during uniform linking.
When converting var->location from pointing at the program's UniformBlocks to
pointing at the linked shader's UniformBlocks, I missed this change.  It
usually worked out in the end because the two lists happen to be the same in
many testcases.

Fixes a valgrind complaint on
oglconform ubo-compile.cpp advanced.std140.2stage

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-08-07 11:47:49 -07:00
Eric Anholt
bbd1d6124d glsl: Assign array and matrix stride values according to std140 layout.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2012-07-31 12:06:20 -07:00
Eric Anholt
8ab5842a6d glsl: Assign locations for uniforms in UBOs using the std140 rules.
Fixes piglit layout-std140.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2012-07-20 10:44:04 -07:00
Eric Anholt
a74507dc94 glsl: Propagate uniform block information into gl_uniform_storage.
Now we can actually return information on uniforms in uniform blocks
in the new queries.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2012-07-20 10:43:47 -07:00
Eric Anholt
093b20666d glsl: Set the uniform_block index for the linked shader variables.
At this point in the linking, we've totally lost track of the struct
gl_uniform_buffer that this pointed to in the original unlinked
shader, so we do a nasty n^2 walk to find it the new one based on the
variable name.

Note that these point into the shader's list of gl_uniform_buffers,
not the linked program's.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2012-07-20 10:43:42 -07:00
Eric Anholt
f609cf782a glsl: Merge the lists of uniform blocks into the linked shader program.
This attempts error-checking, but the layout isn't done yet.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2012-07-20 10:43:28 -07:00
Ian Romanick
b610881317 glsl: Initialize samplers to 0, propagate sampler values to the gl_program
The spec requires that samplers be initialized to 0.  Since this
differs from the 1-to-1 mapping of samplers to texture units assumed
by ARB assembly shaders (and the gl_program structure), be sure to
propagate this date from the gl_shader_program to the gl_program.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
CC: Vadim Girlin <vadimgirlin@gmail.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=49088
2012-05-23 11:42:07 -07:00
Ian Romanick
a2e623054b glsl: Set initial values for uniforms in the linker
v2: Fix handling of arrays-of-structure.  Thanks to Eric Anholt for
pointing this out.

v3: Minor comment change based on feedback from Ken.

Fixes piglit glsl-1.20/execution/uniform-initializer/fs-structure-array
and glsl-1.20/execution/uniform-initializer/vs-structure-array.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-05-23 11:41:49 -07:00
Vinson Lee
4123d0b321 linker: Fix memory leak in count_uniform_size::visit_field.
Fixes a Coverity resource leak defect.

NOTE: This is a candidate for the 8.0 branch.

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-03-31 11:15:41 -07:00
Kenneth Graunke
8292b7419d ralloc: Make rewrite_tail increase "start" by the new text's length.
Both callers of rewrite_tail immediately compute the new total string
length by adding the (known) length of the existing string plus the
length of the newly appended text.  Unfortunately, callers generally
won't know the length of the new text, as it's printf-formatted.

Since ralloc already computes this length, it makes sense to add it in
and save the caller the effort.  This simplifies both existing callers,
but more importantly, will allow for cheap-appending in the next commit.

v2: The link_uniforms code needs both the old and new length.
    Apply the obvious fix (which sadly makes it less of a cleanup).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> [v1]
Acked-by: José Fonseca <jfonseca@vmware.com> [v1]
2012-02-28 13:07:12 -08:00
Eric Anholt
aad3a46ff4 glsl: Fix leak of linked uniform names at relink/free of the shader_program.
NOTE: This is a candidate for the 8.0 branch.
2012-01-18 09:59:12 -08:00
Ian Romanick
6c0df75803 linker: Calculate used samplers and shadow samplers in the linker
It used to be done in ir_to_mesa, and that was kind of a bad place.

I didn't change st_glsl_to_tgsi because there is some strange stuff
happening in the code that generates glDrawPixels shaders.  It looked
like this would break horribly if I touched anything.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-01-11 12:51:24 -08:00
Ian Romanick
6a992c3288 linker: Calculate the sampler to texture target mapping during linking
Track the calculated data in gl_shader_program instead of the
individual assembly shaders.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-01-11 12:51:24 -08:00
Alexander von Gluck
141d961d84 glsl: fix usage of potentially undefined data_end union
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Brian Paul <brianp@vmware.com>
2011-12-30 08:48:51 -07:00
Ian Romanick
151867b422 linker: Remove erroneous multiply by 4 in uniform usage calculation
The old count_uniform_size::num_shader_uniforms was actually
calculating the number of components used.  Multiplying by 4 when
setting gl_shader::num_uniform_components caused us to count 4x as
many uniform components as were actually used.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=42930
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=42966
Acked-by: Marek Olšák <maraeo@gmail.com>
Tested-by: Vinson Lee <vlee@vmware.com>
Tested-by: Pavel Ondračka <pavel.ondracka@email.cz>
Reviewed-and-tested-by: Kenneth Graunke <kenneth@whitecape.org>
2011-11-22 11:50:19 -08:00
Ian Romanick
6ac895a664 linker: Count the number of uniform components used by a shader during linking
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-11-14 11:08:49 -08:00
Ian Romanick
812aa88393 linker: Count the number of samplers used by a shader during linking
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-11-14 11:08:28 -08:00
Ian Romanick
07731ed169 linker: Track uniform locations to new tracking structures
This is just the infrastructure and the code.  It's not used yet.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>
2011-11-07 13:33:16 -08:00
Ian Romanick
466d5ffee4 linker: Add helper class for parcelling out backing storage to uniforms
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>
2011-11-07 13:33:16 -08:00
Ian Romanick
57f79de6d0 linker: Add helper class for determining uniform usage
v2: Remane class count_uniform_size based on feedback from Eric:

    "Maybe just "count_uniform_size"?  "usage" makes me think "way it's
    dereferenced" or something."

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>
2011-11-07 13:33:16 -08:00
Ian Romanick
747e59c759 linker: Add uniform_field_visitor class to process leaf fields of a uniform
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2011-10-25 17:51:57 -07:00