glsl: Recurse into uniform blocks just like uniform structures

v2: Inspite of the spell checker, spell recurse correctly.  Suggested by
Carl Worth.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Ian Romanick 2013-01-21 23:27:30 -05:00
parent 25e75b0a13
commit 007de494d2

View file

@ -72,6 +72,14 @@ uniform_field_visitor::process(ir_variable *var)
char *name = ralloc_strdup(NULL, var->name);
recursion(var->type, &name, strlen(name), false);
ralloc_free(name);
} else if (t->is_interface()) {
char *name = ralloc_strdup(NULL, var->type->name);
recursion(var->type, &name, strlen(name), false);
ralloc_free(name);
} else if (t->is_array() && t->fields.array->is_interface()) {
char *name = ralloc_strdup(NULL, var->type->fields.array->name);
recursion(var->type, &name, strlen(name), false);
ralloc_free(name);
} else {
this->visit_field(t, var->name, false);
}
@ -87,18 +95,26 @@ uniform_field_visitor::recursion(const glsl_type *t, char **name,
* individually, then each field of the resulting array elements processed
* individually.
*/
if (t->is_record()) {
if (t->is_record() || t->is_interface()) {
for (unsigned i = 0; i < t->length; i++) {
const char *field = t->fields.structure[i].name;
size_t new_length = name_length;
/* Append '.field' to the current uniform name. */
ralloc_asprintf_rewrite_tail(name, &new_length, ".%s", field);
if (t->fields.structure[i].type->is_record())
this->visit_field(&t->fields.structure[i]);
/* Append '.field' to the current uniform name. */
if (name_length == 0) {
ralloc_asprintf_rewrite_tail(name, &new_length, "%s", field);
} else {
ralloc_asprintf_rewrite_tail(name, &new_length, ".%s", field);
}
recursion(t->fields.structure[i].type, name, new_length,
t->fields.structure[i].row_major);
}
} else if (t->is_array() && t->fields.array->is_record()) {
} else if (t->is_array() && (t->fields.array->is_record()
|| t->fields.array->is_interface())) {
for (unsigned i = 0; i < t->length; i++) {
size_t new_length = name_length;