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glsl: Modify uniform_field_visitor::visit_field to take a row_major parameter
Not used yet, but the UBO layout visitor will use this. v2: Remove a spruious hunk. This is moved to the patch "glsl: Remove ir_variable::uniform_block". Suggested by Carl Worth. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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6a0c1bc163
commit
141e9d42f5
3 changed files with 19 additions and 7 deletions
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@ -73,7 +73,7 @@ uniform_field_visitor::process(ir_variable *var)
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recursion(var->type, &name, strlen(name), false);
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ralloc_free(name);
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} else {
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this->visit_field(t, var->name);
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this->visit_field(t, var->name, false);
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}
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}
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@ -109,7 +109,7 @@ uniform_field_visitor::recursion(const glsl_type *t, char **name,
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t->fields.structure[i].row_major);
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}
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} else {
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this->visit_field(t, *name);
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this->visit_field(t, *name, row_major);
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}
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}
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@ -159,11 +159,14 @@ public:
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unsigned num_shader_uniform_components;
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private:
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virtual void visit_field(const glsl_type *type, const char *name)
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virtual void visit_field(const glsl_type *type, const char *name,
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bool row_major)
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{
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assert(!type->is_record());
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assert(!(type->is_array() && type->fields.array->is_record()));
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(void) row_major;
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/* Count the number of samplers regardless of whether the uniform is
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* already in the hash table. The hash table prevents adding the same
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* uniform for multiple shader targets, but in this case we want to
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@ -263,11 +266,14 @@ public:
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int ubo_byte_offset;
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private:
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virtual void visit_field(const glsl_type *type, const char *name)
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virtual void visit_field(const glsl_type *type, const char *name,
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bool row_major)
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{
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assert(!type->is_record());
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assert(!(type->is_array() && type->fields.array->is_record()));
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(void) row_major;
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unsigned id;
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bool found = this->map->get(id, name);
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assert(found);
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@ -90,8 +90,10 @@ protected:
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*
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* \param type Type of the field.
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* \param name Fully qualified name of the field.
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* \param row_major For a matrix type, is it stored row-major.
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*/
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virtual void visit_field(const glsl_type *type, const char *name) = 0;
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virtual void visit_field(const glsl_type *type, const char *name,
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bool row_major) = 0;
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private:
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/**
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@ -2389,7 +2389,8 @@ public:
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}
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private:
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virtual void visit_field(const glsl_type *type, const char *name);
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virtual void visit_field(const glsl_type *type, const char *name,
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bool row_major);
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struct gl_shader_program *shader_program;
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struct gl_program_parameter_list *params;
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@ -2397,10 +2398,13 @@ private:
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};
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void
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add_uniform_to_shader::visit_field(const glsl_type *type, const char *name)
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add_uniform_to_shader::visit_field(const glsl_type *type, const char *name,
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bool row_major)
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{
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unsigned int size;
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(void) row_major;
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if (type->is_vector() || type->is_scalar()) {
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size = type->vector_elements;
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} else {
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