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pan/mdg: Add 16 bytes of padding to the end of shaders
Fixes INSTR_INVALID_PC faults when a shader ends on a 16MB boundary.
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11551>
(cherry picked from commit 08495a948e)
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d743d6c173
commit
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2 changed files with 7 additions and 1 deletions
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@ -1264,7 +1264,7 @@
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"description": "pan/mdg: Add 16 bytes of padding to the end of shaders",
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"nominated": true,
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"nomination_type": 0,
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"resolution": 0,
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"resolution": 1,
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"main_sha": null,
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"because_sha": null
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},
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@ -3204,6 +3204,12 @@ midgard_compile_shader_nir(nir_shader *nir,
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fflush(stdout);
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}
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/* A shader ending on a 16MB boundary causes INSTR_INVALID_PC faults,
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* workaround by adding some padding to the end of the shader. (The
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* kernel makes sure shader BOs can't cross 16MB boundaries.) */
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if (binary->size)
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memset(util_dynarray_grow(binary, uint8_t, 16), 0, 16);
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if ((midgard_debug & MIDGARD_DBG_SHADERDB || inputs->shaderdb) &&
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!nir->info.internal) {
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unsigned nr_bundles = 0, nr_ins = 0;
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