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radv: don't lower io vars to scalar
Done later on lowered IO. Foz-DB Navi48: Totals from 4 (0.00% of 205045) affected shaders: Instrs: 1434 -> 1418 (-1.12%) CodeSize: 7912 -> 7848 (-0.81%) Latency: 5688 -> 5646 (-0.74%) InvThroughput: 642 -> 646 (+0.62%) PreVGPRs: 104 -> 100 (-3.85%) Reviewed-by: Marek Olšák <marek.olsak@amd.com> Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Acked-by: Daniel Schürmann <daniel@schuermann.dev> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40955>
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3 changed files with 0 additions and 13 deletions
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@ -61,8 +61,6 @@ bool radv_nir_lower_viewport_to_zero(nir_shader *nir);
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bool radv_nir_export_multiview(nir_shader *nir);
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void radv_nir_lower_io_vars_to_scalar(nir_shader *nir, nir_variable_mode mask);
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unsigned radv_map_io_driver_location(unsigned semantic);
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bool radv_recompute_fs_input_bases(nir_shader *nir);
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@ -21,14 +21,6 @@ type_size_vec4(const struct glsl_type *type, bool bindless)
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return glsl_count_attribute_slots(type, false);
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}
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void
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radv_nir_lower_io_vars_to_scalar(nir_shader *nir, nir_variable_mode mask)
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{
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bool progress = false;
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NIR_PASS(progress, nir, nir_lower_io_vars_to_scalar, mask);
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}
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typedef struct {
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uint64_t always_per_vertex;
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uint64_t potentially_per_primitive;
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@ -1235,9 +1235,6 @@ radv_link_shaders(struct radv_shader_stage *producer_stage, struct radv_shader_s
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nir_lower_io_array_vars_to_elements(producer, consumer);
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nir_validate_shader(producer, "after nir_lower_io_arrays_to_elements");
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nir_validate_shader(consumer, "after nir_lower_io_arrays_to_elements");
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radv_nir_lower_io_vars_to_scalar(producer, nir_var_shader_out);
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radv_nir_lower_io_vars_to_scalar(consumer, nir_var_shader_in);
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}
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static const mesa_shader_stage graphics_shader_order[] = {
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