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radv: do not shrink vectors when lowering IO vars to scalar
I wanted to move this later, but looking at the stats, this pass actually hurts here because it shrinks smem loads that would be better vectorized. So just remove it. Foz-DB Navi48: Totals from 2268 (1.11% of 205045) affected shaders: Instrs: 1573491 -> 1569535 (-0.25%); split: -0.35%, +0.10% CodeSize: 8399092 -> 8378632 (-0.24%); split: -0.39%, +0.14% SpillSGPRs: 312 -> 355 (+13.78%) Latency: 12223349 -> 12225239 (+0.02%); split: -0.20%, +0.21% InvThroughput: 2235646 -> 2236174 (+0.02%); split: -0.15%, +0.17% VClause: 26526 -> 26549 (+0.09%); split: -0.02%, +0.11% SClause: 34974 -> 34053 (-2.63%); split: -3.01%, +0.37% Copies: 114417 -> 115513 (+0.96%); split: -0.33%, +1.28% Branches: 28085 -> 26899 (-4.22%); split: -4.24%, +0.02% PreSGPRs: 98109 -> 99024 (+0.93%); split: -0.10%, +1.03% PreVGPRs: 78224 -> 78226 (+0.00%) VALU: 929067 -> 928588 (-0.05%); split: -0.08%, +0.03% SALU: 204756 -> 206936 (+1.06%); split: -0.19%, +1.26% SMEM: 67181 -> 64687 (-3.71%); split: -3.83%, +0.11% Reviewed-by: Marek Olšák <marek.olsak@amd.com> Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Acked-by: Daniel Schürmann <daniel@schuermann.dev> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40955>
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@ -27,11 +27,6 @@ radv_nir_lower_io_vars_to_scalar(nir_shader *nir, nir_variable_mode mask)
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bool progress = false;
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NIR_PASS(progress, nir, nir_lower_io_vars_to_scalar, mask);
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if (progress) {
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/* Optimize the new vector code and then remove dead vars */
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NIR_PASS(_, nir, nir_opt_copy_prop);
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NIR_PASS(_, nir, nir_opt_shrink_vectors, true);
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}
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}
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typedef struct {
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