From b84b2bcd7587893d874e52aab8a833e045804323 Mon Sep 17 00:00:00 2001 From: Samuel Pitoiset Date: Thu, 27 May 2021 09:26:24 +0200 Subject: [PATCH] radv: enable RADV_DEBUG=invariantgeom for Monster Hunter World MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit DXVK 1.8.1 marks position as always invariant but the DX12 version of the game has the same issue and it's not yet fixed on the vkd3d-proton side. Fixes some Z-fighting on GFX10.3. Cc: 21.1 mesa-stable Signed-off-by: Samuel Pitoiset Reviewed-by: Timur Kristóf Reviewed-by: Bas Nieuwenhuizen Part-of: (cherry picked from commit 816be7d46fc29c31d94747de2928733f69758618) --- .pick_status.json | 2 +- src/util/00-mesa-defaults.conf | 4 ++++ 2 files changed, 5 insertions(+), 1 deletion(-) diff --git a/.pick_status.json b/.pick_status.json index 5fc1d511a01..d4b76c63e64 100644 --- a/.pick_status.json +++ b/.pick_status.json @@ -202,7 +202,7 @@ "description": "radv: enable RADV_DEBUG=invariantgeom for Monster Hunter World", "nominated": true, "nomination_type": 0, - "resolution": 0, + "resolution": 1, "main_sha": null, "because_sha": null }, diff --git a/src/util/00-mesa-defaults.conf b/src/util/00-mesa-defaults.conf index 46cc886e386..2e17002901d 100644 --- a/src/util/00-mesa-defaults.conf +++ b/src/util/00-mesa-defaults.conf @@ -775,5 +775,9 @@ TODO: document the other workarounds. + + +