diff --git a/src/gallium/drivers/v3d/v3d_program.c b/src/gallium/drivers/v3d/v3d_program.c index 97535a1bcf3..32f0a7eb03c 100644 --- a/src/gallium/drivers/v3d/v3d_program.c +++ b/src/gallium/drivers/v3d/v3d_program.c @@ -407,6 +407,14 @@ v3d_get_compiled_shader(struct v3d_context *v3d, v3d_shader_debug_output, v3d, program_id, variant_id, &shader_size); + + /* qpu_insts being NULL can happen if the register allocation + * failed. At this point we can't really trigger an OpenGL API + * error, as the final compilation could happen on the draw + * call. So let's at least assert, so debug builds finish at + * this point. + */ + assert(qpu_insts); ralloc_steal(shader, shader->prog_data.base); if (shader_size) {