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mesa/renderbuffer: always add PIPE_BIND_SAMPLER_VIEW to rendering textures
this fixes expectations around e.g., using u_blitter to copy textures
cc: mesa-stable
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 929eb9a021)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40752>
This commit is contained in:
parent
b3197d6821
commit
ad2384db21
3 changed files with 7 additions and 1 deletions
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@ -5224,7 +5224,7 @@
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"description": "mesa/renderbuffer: always add PIPE_BIND_SAMPLER_VIEW to rendering textures",
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"nominated": true,
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"nomination_type": 1,
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"resolution": 0,
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"resolution": 1,
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"main_sha": null,
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"because_sha": null,
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"notes": null
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@ -203,3 +203,7 @@ dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tess
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dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_tessellation_geometry_fragment.fbo_bbox_smaller,Fail
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dEQP-GLES31.functional.srgb_texture_decode.skip_decode.sr8.using_sampler,Fail
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KHR-GL32.framebuffer_blit.multisampled_to_singlesampled_blit_depth_config_test,Fail
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# !40444
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KHR-GL32.packed_depth_stencil.blit.depth24_stencil8,Fail
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KHR-GL32.packed_depth_stencil.blit.depth32f_stencil8,Fail
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@ -273,6 +273,8 @@ renderbuffer_alloc_storage(struct gl_context * ctx,
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PIPE_BIND_RENDER_TARGET);
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}
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templ.bind |= PIPE_BIND_SAMPLER_VIEW;
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rb->texture = screen->resource_create(screen, &templ);
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if (!rb->texture)
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