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mesa/renderbuffer: always add PIPE_BIND_SAMPLER_VIEW to rendering textures
this fixes expectations around e.g., using u_blitter to copy textures cc: mesa-stable Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40444>
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2 changed files with 6 additions and 0 deletions
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@ -194,3 +194,7 @@ dEQP-GLES31.functional.layout_binding.ssbo.fragment_binding_max,Fail
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dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.fbo_bbox_smaller,Fail
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dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_geometry_fragment.fbo_bbox_equal,Fail
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KHR-GL32.framebuffer_blit.multisampled_to_singlesampled_blit_depth_config_test,Fail
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# !40444
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KHR-GL32.packed_depth_stencil.blit.depth24_stencil8,Fail
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KHR-GL32.packed_depth_stencil.blit.depth32f_stencil8,Fail
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@ -273,6 +273,8 @@ renderbuffer_alloc_storage(struct gl_context * ctx,
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PIPE_BIND_RENDER_TARGET);
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}
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templ.bind |= PIPE_BIND_SAMPLER_VIEW;
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rb->texture = screen->resource_create(screen, &templ);
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if (!rb->texture)
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