zink: don't replace non generated gs

Zink replaced the gs emulation shader when the primitive type changes,
however it didn't check whether the gs being replaced was generated.

Fixes: eedbf9046e ("zink: handle switching between primitives")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22871>
This commit is contained in:
antonino 2023-05-05 13:57:54 +02:00 committed by Marge Bot
parent 83692bfe30
commit a4113fd021

View file

@ -2425,8 +2425,8 @@ zink_set_primitive_emulation_keys(struct zink_context *ctx)
//when using transform feedback primitives must be tessellated
lower_filled_quad |= lower_quad_prim && ctx->gfx_stages[prev_vertex_stage]->info.has_transform_feedback_varyings;
if (!ctx->gfx_stages[MESA_SHADER_GEOMETRY] ||
(ctx->gfx_stages[MESA_SHADER_GEOMETRY]->info.gs.input_primitive != ctx->gfx_pipeline_state.gfx_prim_mode)) {
if (!ctx->gfx_stages[MESA_SHADER_GEOMETRY] || (ctx->gfx_stages[MESA_SHADER_GEOMETRY]->non_fs.is_generated &&
ctx->gfx_stages[MESA_SHADER_GEOMETRY]->info.gs.input_primitive != ctx->gfx_pipeline_state.gfx_prim_mode)) {
if (!ctx->gfx_stages[prev_vertex_stage]->non_fs.generated_gs[ctx->gfx_pipeline_state.gfx_prim_mode][zink_prim_type]) {
nir_shader *prev_stage = zink_shader_deserialize(screen, ctx->gfx_stages[prev_vertex_stage]);