glsl: stop calling nir_opt_combine_stores (redundant with nir_opt_vectorize_io)

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34307>
This commit is contained in:
Marek Olšák 2025-03-31 11:51:55 -04:00
parent 9ce89f69b0
commit 74dd799cc2

View file

@ -1290,11 +1290,9 @@ preprocess_shader(const struct gl_constants *consts,
nir_shader_gather_info(prog->nir, nir_shader_get_entrypoint(prog->nir));
if (prog->info.stage == MESA_SHADER_FRAGMENT && consts->HasFBFetch) {
NIR_PASS(_, prog->nir, gl_nir_lower_blend_equation_advanced,
exts->KHR_blend_equation_advanced_coherent);
nir_lower_global_vars_to_local(prog->nir);
NIR_PASS(_, prog->nir, nir_opt_combine_stores, nir_var_shader_out);
}
/* Set the next shader stage hint for VS and TES. */