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glsl: stop calling nir_opt_combine_stores (redundant with nir_opt_vectorize_io)
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34307>
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@ -1290,11 +1290,9 @@ preprocess_shader(const struct gl_constants *consts,
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nir_shader_gather_info(prog->nir, nir_shader_get_entrypoint(prog->nir));
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if (prog->info.stage == MESA_SHADER_FRAGMENT && consts->HasFBFetch) {
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NIR_PASS(_, prog->nir, gl_nir_lower_blend_equation_advanced,
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exts->KHR_blend_equation_advanced_coherent);
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nir_lower_global_vars_to_local(prog->nir);
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NIR_PASS(_, prog->nir, nir_opt_combine_stores, nir_var_shader_out);
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}
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/* Set the next shader stage hint for VS and TES. */
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