From 74dd799cc26c487541326ccc639b18f7212d2b3d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Marek=20Ol=C5=A1=C3=A1k?= Date: Mon, 31 Mar 2025 11:51:55 -0400 Subject: [PATCH] glsl: stop calling nir_opt_combine_stores (redundant with nir_opt_vectorize_io) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Reviewed-by: Alejandro PiƱeiro Reviewed-by: Pierre-Eric Pelloux-Prayer Part-of: --- src/compiler/glsl/gl_nir_linker.c | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/compiler/glsl/gl_nir_linker.c b/src/compiler/glsl/gl_nir_linker.c index 873884d45d8..d22d92b4c9a 100644 --- a/src/compiler/glsl/gl_nir_linker.c +++ b/src/compiler/glsl/gl_nir_linker.c @@ -1290,11 +1290,9 @@ preprocess_shader(const struct gl_constants *consts, nir_shader_gather_info(prog->nir, nir_shader_get_entrypoint(prog->nir)); if (prog->info.stage == MESA_SHADER_FRAGMENT && consts->HasFBFetch) { - NIR_PASS(_, prog->nir, gl_nir_lower_blend_equation_advanced, exts->KHR_blend_equation_advanced_coherent); nir_lower_global_vars_to_local(prog->nir); - NIR_PASS(_, prog->nir, nir_opt_combine_stores, nir_var_shader_out); } /* Set the next shader stage hint for VS and TES. */